Accessibility Pass

SkillDev tools

a11y-pass catches accessibility failures in user interfaces before they ship. Once added, your AI can review any interactive component it builds and find the accessibility problems that commonly appear in AI-built UIs. It is meant to be used right after a component is built.

Available today. Use it from your connected AI after setup.

Add the skill, then run it on any interactive component you have just built.

Then ask your AI: use the Accessibility Pass skill

What your AI can do with it

  • Catch accessibility failures in UI components
  • Review any interactive component right after it is built
  • Find the accessibility issues that most often appear in AI-built interfaces
  • Catch problems before they ship

What this skill tells your AI

The instructions your AI receives, as published by archive228/loopkit in skills/a11y-pass/SKILL.md and read by ahel’s review.

  • Keyboard — every interactive element reachable and operable by Tab/Enter/Esc. Modals trap focus and restore it on close.
  • Labels — every input has a real <label>; icon-only buttons have aria-label.
  • Images — meaningful alt; decorative images alt="".
  • Contrast — text ≥ 4.5:1 (3:1 for large). Don't encode meaning in color alone.
  • Semantics — real <button>/<a>, not a clickable <div>. Headings in order.
  • Focus — visible focus ring. Never outline: none without a replacement. Output: each failure with the element + the fix. Test it with Tab only, no mouse.

Signals

GitHub stars
754
Forks
126
Last commit
Jul 2026
Advanced
Catalog kind
skill
Gateway key
a11y-pass
Source
github.com/archive228/loopkit