Accessibility Pass
SkillDev toolsa11y-pass catches accessibility failures in user interfaces before they ship. Once added, your AI can review any interactive component it builds and find the accessibility problems that commonly appear in AI-built UIs. It is meant to be used right after a component is built.
Available today. Use it from your connected AI after setup.
No other account needed.
Add the skill, then run it on any interactive component you have just built.
Then ask your AI: use the Accessibility Pass skill
What your AI can do with it
- Catch accessibility failures in UI components
- Review any interactive component right after it is built
- Find the accessibility issues that most often appear in AI-built interfaces
- Catch problems before they ship
What this skill tells your AI
The instructions your AI receives, as published by archive228/loopkit in skills/a11y-pass/SKILL.md and read by ahel’s review.
- Keyboard — every interactive element reachable and operable by Tab/Enter/Esc. Modals trap focus and restore it on close.
- Labels — every input has a real
<label>; icon-only buttons havearia-label. - Images — meaningful
alt; decorative imagesalt="". - Contrast — text ≥ 4.5:1 (3:1 for large). Don't encode meaning in color alone.
- Semantics — real
<button>/<a>, not a clickable<div>. Headings in order. - Focus — visible focus ring. Never
outline: nonewithout a replacement. Output: each failure with the element + the fix. Test it with Tab only, no mouse.
Signals
- GitHub stars
- 754
- Forks
- 126
- Last commit
- Jul 2026
Advanced
- Catalog kind
- skill
- Gateway key
a11y-pass- Source
- github.com/archive228/loopkit