Add Complex Lua Binding
SkillDev toolsAdd comprehensive Cataclysm-BN Lua bindings for complex C++ classes with methods, inheritance, constructors, properties, operators, and ownership rules.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Add Complex Lua Binding skill
What this skill tells your AI
The instructions your AI receives, as published by cataclysmbn/cataclysm-bn in .agents/skills/add-lua-binding-complex/SKILL.md and read by ahel’s review.
This skill helps you create comprehensive Lua bindings for complex C++ classes including:
- Classes with methods and properties
- Inheritance hierarchies
- Constructors and factory methods
- Custom operators
Planning Your Binding
Before you start, determine:
- Class name and Lua name
- Base classes (if any)
- Constructors to expose
- Methods to expose (public API)
- Properties to expose
- Target file (
catalua_bindings_*.cpp- group by domain)
Step-by-Step Process
1. Add Luna Documentation Macro
In src/catalua_luna_doc.h:
// For regular class
LUNA_DOC( my_class, "MyClass" )
// For class that can be detached (owned by Lua)
LUNA_PTR_VAL( my_class, "MyClass" )
2. Choose/Create Binding File
Files are organized by domain:
catalua_bindings_creature.cpp- Creature, Character, Player, Avatar, NPCcatalua_bindings_item.cpp- Item and relatedcatalua_bindings_map.cpp- Map, terrain, furniturecatalua_bindings_*.cpp- Create new if needed
3. Include Required Headers
At top of binding file:
#include "catalua_bindings.h"
#include "catalua_bindings_utils.h"
#include "catalua_luna.h"
#include "catalua_luna_doc.h"
#include "my_class.h" // Your class header
// ... other needed headers
4. Create Registration Function
auto cata::detail::reg_my_domain( sol::state &lua ) -> void
{
#define UT_CLASS my_class
{
DOC( "Description of MyClass" );
DOC( "Additional documentation lines" );
auto ut = luna::new_usertype<UT_CLASS>(
lua,
// Specify base classes
luna::bases<base_class>(), // or luna::no_bases
// Specify constructors
luna::constructors<
UT_CLASS(), // Default
UT_CLASS( const UT_CLASS & ), // Copy
UT_CLASS( int, std::string ) // Custom
>()
// or luna::no_constructor
);
// === MEMBER VARIABLES ===
SET_MEMB( my_field ); // Read/write
SET_MEMB_RO( readonly_field ); // Read-only
// === MEMBER FUNCTIONS ===
SET_FX( simple_method );
// Method with overloads (specify signature)
SET_FX_T( overloaded_method, int( std::string ) const );
// Method with lambda wrapper
luna::set_fx( ut, "custom_method",
[]( UT_CLASS &self, int arg ) -> std::string { return self.internal_method( arg ); }
);
// === STATIC FUNCTIONS ===
luna::set_fx( ut, "static_factory", &UT_CLASS::create );
// === OPERATORS ===
luna::set_fx( ut, sol::meta_function::equal_to, &UT_CLASS::operator== );
luna::set_fx( ut, sol::meta_function::less_than, &UT_CLASS::operator< );
luna::set_fx( ut, sol::meta_function::to_string,
[]( const UT_CLASS &obj ) -> std::string { return obj.to_string(); }
);
}
#undef UT_CLASS
}
5. Register in Main Binding Function
In src/catalua_bindings.h:
namespace cata::detail {
void reg_my_domain( sol::state &lua );
}
In src/catalua_bindings.cpp, in reg_all_bindings():
void cata::detail::reg_all_bindings( sol::state &lua ) {
// ... existing registrations
reg_my_domain( lua );
}
Advanced Patterns
Handling Inheritance
// Base class
luna::new_usertype<base_class>(
lua,
luna::no_bases,
luna::no_constructor
);
// Derived class
luna::new_usertype<derived_class>(
lua,
luna::bases<base_class>(), // Specify base
luna::no_constructor
);
Detached Pointers (Lua ownership)
For objects that Lua can own:
// Return detached pointer from C++
luna::set_fx( ut, "remove_item",
[]( character &ch, item &it ) -> detached_ptr<item> {
return detached_ptr<item>( ch.remove_item( it ) );
}
);
// Accept detached pointer as parameter
luna::set_fx( ut, "add_item",
[]( character &ch, detached_ptr<item> it ) {
ch.add_item( std::move( it ) );
}
);
Optional Parameters and Return Values
// Optional parameters (sol::optional)
luna::set_fx( ut, "method_with_optional",
[]( UT_CLASS &self, int required, sol::optional<std::string> opt ) {
if( opt ) {
self.do_something( required, *opt );
} else {
self.do_something( required );
}
}
);
// Optional return (std::optional)
luna::set_fx( ut, "maybe_get_value",
&UT_CLASS::try_get_value // Returns std::optional<T>
);
Variadic Arguments
luna::set_fx( ut, "variadic_method",
[]( UT_CLASS &self, sol::variadic_args va ) {
for( auto arg : va ) {
// Process each argument
}
}
);
Exposing Collections
// Return vector/array as Lua table
luna::set_fx( ut, "get_items",
&UT_CLASS::get_items // Returns std::vector<item>
);
// Return map as Lua table
luna::set_fx( ut, "get_stats",
&UT_CLASS::get_stats // Returns std::map<std::string, int>
);
Documentation with Parameters
DOC( "Applies damage to a body part" );
DOC_PARAMS(
"attacker: Creature - The attacking creature",
"bp: BodyPartTypeIntId - Target body part",
"damage: DamageInstance - Damage to apply"
);
luna::set_fx( ut, "apply_damage", &UT_CLASS::apply_damage );
Method Signature Resolution
When a method has overloads, use sol::resolve:
// Method: int get_value() const
SET_FX_T( get_value, int() const );
// Method: int get_value(std::string) const
SET_FX_T( get_value, int( std::string ) const );
// Or with sol::resolve directly:
luna::set_fx( ut, "get_value",
sol::resolve<int() const>( &UT_CLASS::get_value )
);
Coding Conventions
Follow Cataclysm-BN C++23 style (see AGENTS.md):
/// Doc comments with triple slash
auto function_name( int param ) -> int { return param * 2; }
// Use auto for types
auto ut = luna::new_usertype<UT_CLASS>( /*...*/ );
// Use trailing return types in lambdas
luna::set_fx( ut, "method",
[]( UT_CLASS &self ) -> int { return self.value; }
);
// Use designated initializers
auto result = my_struct{ .a = 1, .b = 2 };
// Use std::ranges over for loops
auto values = items
| std::views::filter( []( const auto &v ) { return v.is_valid(); } )
| std::ranges::to<std::vector>();
// Use snake_case for functions and variables
auto my_variable = 42;
Testing Your Bindings
-- In Lua console (Debug menu -> Lua console)
-- Test constructor
local obj = MyClass.new()
-- Test method
local result = obj:some_method()
-- Test property
print(obj.some_field)
-- Test static function
local instance = MyClass.static_factory("arg")
-- Test inheritance
local derived = DerivedClass.new()
derived:base_method() -- Should work if inheritance correct
Build and Verify
# Build
cmake --build --preset linux-full --target cataclysm-bn-tiles cata_test-tiles
# Format
cmake --build build --target format
# Test
./out/build/linux-full/tests/cata_test-tiles "[lua]"
Common Patterns Reference
Units (mass, volume, energy, angle)
// These are already bound, use as reference
luna::set_fx( ut, "from_gram", &units::from_gram<std::int64_t> );
luna::set_fx( ut, "to_gram", &units::to_gram<std::int64_t> );
Time (duration, time_point)
// Already bound, see catalua_bindings.cpp
Coordinates (tripoint, point)
// Already bound, see catalua_bindings_coords.cpp
Troubleshooting
Issue: Linker errors about undefined references
- Fix: Include the header file containing the class implementation
Issue: luna_traits<T>::impl is false
- Fix: Add
LUNA_DOCor appropriate macro tocatalua_luna_doc.h
Issue: Ambiguous function call
- Fix: Use
SET_FX_Torsol::resolveto specify exact signature
Issue: Type not copyable/movable
- Fix: Use
luna::no_constructorand provide factory functions
Issue: Method returns reference but Lua sees copy
- Fix: Consider if reference is correct, or use pointers
Files to Modify
src/catalua_luna_doc.h- Add LUNA_* macrosrc/catalua_bindings_*.cpp- Implementation (choose or create)src/catalua_bindings.h- Declare registration functionsrc/catalua_bindings.cpp- Call registration inreg_all_bindings()
Reference Files
- Example complex class:
src/catalua_bindings_creature.cpp(Character, Creature) - Example with items:
src/catalua_bindings_item.cpp - Luna system:
src/catalua_luna.h - Utility macros:
src/catalua_bindings_utils.h - Integration docs:
docs/en/mod/lua/explanation/lua_integration.md
Signals
- GitHub stars
- 1k
- Forks
- 454
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
add-lua-binding-complex- Source
- github.com/cataclysmbn/cataclysm-bn