Add Simple Lua Binding
SkillDev toolsAdd simple Cataclysm-BN Lua bindings for string_id types, enums, and basic read-only C++ types. Use when exposing straightforward C++ types to Lua.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Add Simple Lua Binding skill
What this skill tells your AI
The instructions your AI receives, as published by cataclysmbn/cataclysm-bn in .agents/skills/add-lua-binding-simple/SKILL.md and read by ahel’s review.
This skill helps you add Lua bindings for simple C++ types like string_id, enums, or basic classes.
What You'll Do
- Identify the type you want to bind (e.g.,
my_type,my_enum) - Choose the binding file (usually
src/catalua_bindings_ids.cppfor IDs, or a relevantcatalua_bindings_*.cpp) - Add Luna documentation macro to
src/catalua_luna_doc.h - Register the binding in the appropriate function
- Build and test the changes
Step-by-Step Instructions
For string_id types
// In src/catalua_luna_doc.h, add:
LUNA_ID( my_type, "MyType" )
// In src/catalua_bindings_ids.cpp, in reg_game_ids():
reg_id<my_type, has_int_id>( lua );
// Use true if type has int_id, false otherwise
For enum types
// In src/catalua_luna_doc.h, add:
LUNA_ENUM( my_enum, "MyEnum" )
// In appropriate catalua_bindings_*.cpp file:
{
auto values = sol::initializers(
"VALUE_ONE", my_enum::VALUE_ONE,
"VALUE_TWO", my_enum::VALUE_TWO
);
luna::set_enum( lua, values );
}
Note: Use trailing return types and auto throughout (see patterns below).
For simple data types (read-only)
// In src/catalua_luna_doc.h, add:
LUNA_DOC( my_class, "MyClass" )
// In appropriate catalua_bindings_*.cpp:
#define UT_CLASS my_class
{
auto ut = luna::new_usertype<UT_CLASS>(
lua,
luna::no_bases,
luna::no_constructor
);
// Add members
SET_MEMB( my_field ); // Mutable field
SET_MEMB_RO( const_field ); // Read-only field
SET_FX( my_method ); // Method
}
#undef UT_CLASS
Important Patterns
Documentation Comments
DOC( "Description of the type" );
DOC( "Additional details about usage" );
Member Macros
SET_MEMB(name)- Mutable member variable or propertySET_MEMB_RO(name)- Read-only memberSET_FX(name)- Member functionSET_FX_T(name, signature)- Member function with specific overload
Luna Macros
LUNA_ID(CppType, "LuaName")- For string_id/int_id pairsLUNA_DOC(CppType, "LuaName")- For documentation-only typesLUNA_ENUM(CppType, "LuaName")- For enum typesLUNA_VAL(CppType, "LuaName")- For value typesLUNA_PTR_VAL(CppType, "LuaName")- For pointer types
Testing
After adding bindings:
# Build
cmake --build --preset linux-full --target cataclysm-bn-tiles
# Test in Lua console (debug menu -> Lua console)
local my_id = MyTypeId.new("some_id")
print(my_id:str())
print(my_id:is_valid())
Common Issues
- Linker errors: Make sure the type header is included
- Missing comparison operators: Some types need
operator==andoperator< - Build errors: Check macro syntax and semicolons
Files to Modify
src/catalua_luna_doc.h- Add LUNA_* macrosrc/catalua_bindings_ids.cpp- For ID typessrc/catalua_bindings_*.cpp- For other types (choose appropriate file)
References
- Lua Integration Docs:
docs/en/mod/lua/explanation/lua_integration.md - Existing Examples:
src/catalua_bindings_ids.cpp - Luna System:
src/catalua_luna.h
Signals
- GitHub stars
- 1k
- Forks
- 454
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
add-lua-binding-simple- Source
- github.com/cataclysmbn/cataclysm-bn