agent-o-rama

SkillAI & models

Layer 4: Learning and Pattern Extraction for Cognitive Surrogate Systems

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the agent-o-rama skill

What this skill tells your AI

The instructions your AI receives, as published by diegosouzapw/awesome-omni-skill in skills/data-ai/agent-o-rama/SKILL.md and read by ahel’s review.

Layer 4: Learning and Pattern Extraction for Cognitive Surrogate Systems

Version: 1.0.0 Trit: +1 (Generator - produces learned patterns) Bundle: learning

Overview

Agent-o-rama trains learning agents on interaction sequences to discover behavioral patterns. It extracts temporal, topic, and network patterns from raw interaction data, producing models compatible with the cognitive-surrogate skill.

NEW (Langevin/Unworld Integration): Agent-o-rama now supports both:

  1. Temporal Learning (traditional): Train interaction predictor via epochs
  2. Derivational Generation (unworld): Generate equivalent patterns via seed chaining (100x faster, deterministic)

Capabilities

1. train-interaction-predictor

Train a model to predict next interactions given history.

from agent_o_rama import InteractionPredictor

predictor = InteractionPredictor(
    learning_rate=0.01,
    epochs=100,
    batch_size=32,
    seed=0xf061ebbc2ca74d78  # SPI seed for reproducibility
)

# Train on DuckDB interaction sequences
predictor.fit(
    db_path="interactions.duckdb",
    table="interaction_sequences",
    validation_split=0.2
)

# Predict next interaction
next_pred = predictor.predict(recent_history)

2. extract-temporal-patterns

Discover time-based behavioral patterns.

-- Pattern query for DuckDB
SELECT
    EXTRACT(HOUR FROM created_at) as hour,
    EXTRACT(DOW FROM created_at) as day_of_week,
    COUNT(*) as post_count,
    AVG(response_time_minutes) as avg_response_time
FROM interactions
GROUP BY hour, day_of_week
ORDER BY post_count DESC;

Output Schema:

TemporalPattern:
  - peak_hours: [9, 14, 21]
  - peak_days: [1, 3, 5]  # Mon, Wed, Fri
  - avg_response_time: 12.5 minutes
  - posting_frequency: 4.2 posts/day
  - engagement_cycles: [{start: 9, end: 11, intensity: 0.8}]

3. extract-topic-patterns

Analyze topic dynamics and correlations.

patterns = extract_topic_patterns(
    posts=all_posts,
    embedding_model="all-MiniLM-L6-v2",
    n_topics=20
)

# Returns:
# - topic_distribution: {topic_id: frequency}
# - topic_transitions: Markov chain P(topic_j | topic_i)
# - topic_entropy: Shannon entropy of topic usage
# - topic_clusters: Hierarchical clustering of related topics

4. skill-discovery

Identify latent skills from behavioral patterns.

skills = discover_skills(
    interactions=interaction_log,
    min_frequency=5,
    coherence_threshold=0.7
)

# Example output:
# [
#   {skill: "category-theory-explanation", frequency: 23, coherence: 0.89},
#   {skill: "code-review-feedback", frequency: 45, coherence: 0.92},
#   {skill: "community-bridge-building", frequency: 18, coherence: 0.85}
# ]

5. derive-patterns-via-unworld

Generate patterns via derivational chaining (NEW - Langevin/Unworld path).

from agent_o_rama import UnworldPatternDeriver

# Instead of train_interaction_predictor(epochs=100)
# Now also support:
deriver = UnworldPatternDeriver(
    genesis_seed=0xDEADBEEF,
    interaction_schema=schema
)

# Generate learned patterns deterministically
patterns = deriver.derive_patterns(
    depth=100,  # Derivation depth instead of epochs
    verify_gf3=True  # Verify GF(3) conservation
)

# Cost comparison
cost_analysis = {
    "temporal_training": {
        "time": "5-10 minutes",
        "cost": "high (compute)",
        "determinism": "stochastic"
    },
    "derivational_generation": {
        "time": "5-10 seconds",
        "cost": "low",
        "determinism": "deterministic ✓"
    }
}

6. verify-equivalence-via-bisimulation

Prove temporal and derivational patterns are behaviorally equivalent.

from bisimulation_game import BisimulationGame

# Verify that temporal and derivational patterns are equivalent
are_equivalent = BisimulationGame(
    system1=learned_patterns,      # from temporal training
    system2=derived_patterns,      # from unworld derivation
    seed=0xDEADBEEF
).play()

if are_equivalent:
    print("✓ Patterns are behaviorally equivalent")
    print("✓ Can safely switch from temporal to derivational")

7. validate-held-out

Cross-validate models on held-out test sets.

validation = validate_held_out(
    predictor=trained_model,
    test_set=held_out_interactions,
    metrics=["accuracy", "perplexity", "topic_match", "style_match"]
)

# Target: >80% accuracy on next-topic prediction
assert validation.accuracy > 0.80

DuckDB Integration

Training Data Schema

CREATE TABLE interaction_sequences (
    sequence_id VARCHAR PRIMARY KEY,
    user_id VARCHAR,
    interactions JSON,  -- Array of interaction objects
    created_at TIMESTAMP,
    topic_labels VARCHAR[],
    sentiment_arc FLOAT[]
);

CREATE TABLE learned_patterns (
    pattern_id VARCHAR PRIMARY KEY,
    pattern_type VARCHAR,  -- 'temporal', 'topic', 'network', 'skill'
    pattern_data JSON,
    confidence FLOAT,
    learned_at TIMESTAMP,
    seed BIGINT  -- SPI seed for reproducibility
);

GF(3) Triad Integration

Agent-o-rama forms triads with:

TritSkillRole
-1self-validation-loopValidates learned patterns
0cognitive-surrogateConsumes patterns for prediction
+1agent-o-ramaGenerates learned patterns

Conservation: (-1) + (0) + (+1) = 0 ✓

Configuration

# agent-o-rama.yaml
training:
  learning_rate: 0.01
  epochs: 100
  batch_size: 32
  early_stopping: true
  patience: 10

patterns:
  temporal:
    granularity: hour
    lookback_days: 90
  topic:
    n_topics: 20
    min_topic_size: 5
  skill:
    min_frequency: 5
    coherence_threshold: 0.7

reproducibility:
  seed: 0xf061ebbc2ca74d78
  deterministic: true

Example Workflow

# 1. Extract patterns from interaction data
just agent-train interactions.duckdb --epochs 100

# 2. Discover skills
just agent-discover-skills --min-freq 5

# 3. Validate on held-out set
just agent-validate --test-split 0.2

# 4. Export patterns for cognitive-surrogate
just agent-export patterns.json

Related Skills

  • cognitive-surrogate (Layer 6) - Consumes learned patterns
  • entropy-sequencer (Layer 5) - Arranges training data
  • acsets (Layer 3) - Structured pattern storage
  • gay-mcp - Deterministic seeding via SPI

Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

Graph Theory

  • networkx [○] via bicomodule
    • Universal graph hub

Bibliography References

  • general: 734 citations in bib.duckdb

SDF Interleaving

This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):

Primary Chapter: 10. Adventure Game Example

Concepts: autonomous agent, game, synthesis

GF(3) Balanced Triad

agent-o-rama (+) + SDF.Ch10 (+) + [balancer] (+) = 0

Skill Trit: 1 (PLUS - generation)

Secondary Chapters

  • Ch4: Pattern Matching
  • Ch6: Layering

Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.

Cat# Integration

This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:

Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826

GF(3) Naturality

The skill participates in triads satisfying:

(-1) + (0) + (+1) ≡ 0 (mod 3)

This ensures compositional coherence in the Cat# equipment structure.

Forward Reference

  • unified-reafference (multi-agent session patterns)

Signals

GitHub stars
57
Forks
19
Last commit
Mar 2026
Advanced
Catalog kind
skill
Gateway key
agent-o-rama
Source
github.com/diegosouzapw/awesome-omni-skill