Analysing Design Systems
SkillWeb & browsingReverse-engineer an application, website or document's design system from its codebase and screenshots. Use when asked to analyse visual design, extract a colour palette, document UI patterns, identify typography and spacing systems, audit design consistency, or understand the design language of a frontend codebase.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Analysing Design Systems skill
What this skill tells your AI
The instructions your AI receives, as published by sammcj/agentic-coding in Skills/analyse-design/SKILL.md and read by ahel’s review.
Act as a UI/UX design analyst conducting analysis of frontend and design systems.
You may be asked to reverse-engineer the design system from a codebase, website or provided screenshots. Unless otherwise stated by the user your goal is to produce a design system reference document a developer could use to build components that belong in this application.
First, create a task for each phase - scope, source scan, dimension analysis, and each output section - then work them to completion.
Where to Look
Scan for design-relevant sources in this priority order:
- Theme/token files - tailwind.config, Tailwind v4 CSS-first tokens (
@themeblocks in CSS), theme.ts/js, tokens.json, design-tokens, variables.css/scss - Global styles - global.css, app.css, index.css, _variables.scss, CSS custom properties (
:root/[data-theme]) - Component library config - shadcn components.json, MUI theme, Chakra theme, Ant Design config
- Layout components - shell, sidebar, header, navigation components for spacing and structure patterns
- Representative components - buttons, inputs, cards, modals for recurring visual patterns
Dimensions to Analyse
For each dimension, cite specific files and style definitions.
- Design language - visual school/philosophy (e.g., neo-brutalist, material, glassmorphism, minimal flat). Mood conveyed. Unique visual signatures
- Colour palette - extract actual values. Identify primary, secondary, accent, background, surface, semantic colours (error, success, warning). Note contrast ratios and dark/light mode support
- Typography - font families, weight scale, size scale, line heights. How hierarchy is established
- Spacing and layout - spacing scale, grid system, whitespace usage, information density, consistent sizing patterns
- Component patterns - common shapes, border radii, shadow treatments, interaction states across buttons, inputs, cards, navigation, status indicators
- Iconography - icon style (outline, filled, duotone), library if identifiable
- Motion - animation patterns, easing curves, transition durations found in code
- Responsive behaviour - breakpoints, layout shifts, mobile adaptations
Output Format
Ask the user if they want your final output delivered in a markdown document (e.g. docs/DESIGN_LANGUAGE.md) or returned in the conversation.
Structure findings as:
- Design Philosophy - 2-3 paragraphs describing the visual philosophy, mood, and what makes this design distinctive, followed by a "Key Characteristics" bullet list capturing the signature design moves (e.g. "0px border-radius on primary buttons", "8px spacing grid", "single accent colour")
- Colour System - table of colour tokens with hex/HSL values, usage context, and contrast notes
- Typography Scale - table of font families, sizes, weights, line-heights with semantic roles
- Spacing Scale - list of spacing values and where they apply
- Component Inventory - key patterns with border-radius, shadows, states, and the source file they come from
- Iconography and Motion - brief notes on icon style and any animation patterns
- Responsive Strategy - breakpoints and layout behaviour
- Do's and Don'ts - derive from observed dominant patterns. "Do" lists the conventions that should be maintained. "Don't" lists anti-patterns that would break consistency (e.g. "Don't use shadows on cards - depth is achieved through background-colour layering, not elevation")
- Consistency Notes - any inconsistencies, one-off values, or areas where the design system breaks down
- AI Implementation Guide - quick copy-paste colour/type reference, 3-5 example natural-language component descriptions an AI agent could use to build matching UI (e.g. "Create a card: #f4f4f4 background, 0px border-radius, 16px padding. Title at 20px weight 600..."), and iteration hints
Tips
- If you have the ability to ask the user questions using
AskUserQuestionor similar you may ask the user multi-choice questions to clarify the scope of the analysis and their desired goals. - Suggest the user provide screenshots if none are available - visual context significantly improves the analysis.
- Use sub-agents with clear operating boundaries to parallelise work.
Signals
- GitHub stars
- 160
- Forks
- 25
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
analyse-design- Source
- github.com/sammcj/agentic-coding