unreal-engine-skills-for-claude-code

PackAI & models

This is a plugin that provides unreal ai integration by letting an AI agent control the Unreal Editor directly from Claude Code through MCP. It exposes hundreds of tools from Unreal's ToolsetRegistry across 30+ toolsets, so the agent can work on actors, blueprints, materials, animation, and more on your behalf.

Unavailable. Delivery for this kind is on the roadmap — not serving yet.

Have Unreal Engine and Claude Code installed and running.

What your AI can do with it

  • Manage actors in the Unreal Editor
  • Create and edit blueprints
  • Work with materials
  • Use Niagara, Control Rigs, and Sequencer
  • Configure State Trees, widgets, and Gameplay Ability System
  • Run automation testing via the ToolsetRegistry toolsets

Getting started

  1. Have Unreal Engine and Claude Code installed and running.
  2. Add the plugin to your Claude Code setup.
  3. Connect the plugin to the Unreal Editor over MCP.
  4. Ask the agent to perform editor tasks such as managing actors or editing blueprints.

Signals

GitHub stars
37k
Forks
4k
Last commit
Sep 2026

Questions

What is unreal ai integration in this plugin?
It means an AI agent can control the Unreal Editor directly from Claude Code via MCP, using hundreds of tools exposed through Unreal's ToolsetRegistry.
What can the agent do in the editor?
It can work across 30+ toolsets covering actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, and automation testing.
How are the tools organized?
Hundreds of tools are exposed via Unreal's ToolsetRegistry, grouped into more than 30 toolsets.
Advanced
Item type
plugin
Key
anthropics-claude-plugins-official-unreal-engine-ski-0swtwm3
Source
github.com/anthropics/claude-plugins-official