Archviz

SkillDev tools

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Archviz skill

What this skill tells your AI

The instructions your AI receives, as published by arjun988/blender-skills in .claude/skills/archviz/SKILL.md and read by ahel’s review.

Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.

When to Use

  • Interior/exterior architectural presentations
  • Real-estate style stills and simple walkthroughs
  • Material/lighting lookdev for spaces

Workflow

CAD/scale check → Greybox → Final modeling → Materials
  → Cameras → Lighting (HDRI + practicals) → Render → Comp

Scale & Modeling

  • Millimeter–meter accuracy where specs exist
  • Straight verticals; controlled bevels on visible edges
  • Separate glass, frames, furniture collections

Cameras

  • Verticals corrected (shift) for exteriors when needed
  • 24–35mm interiors common; avoid extreme wide unless intentional
  • Use camera-cinematography

Lighting

  • HDRI for exteriors / window light
  • Practical lamps as mesh lights
  • Soft GI; avoid game-style single harsh key unless styled

Delivery

  • High-res stills; optional depth/mist for comp
  • compositing for exposure polish
  • Keep layered EXR for revisions

Constraints

MUST DO

  • Verify real-world scale early
  • Lock cameras before heavy grade
  • Keep glass/IOR plausible

MUST NOT DO

  • Game lowpoly shortcuts on hero archviz plates
  • Over-saturate materials

Reference Guide

TopicReferenceLoad When
Archviz Camerareferences/archviz-camera.mdWhen needed
Archviz Lightingreferences/archviz-lighting.mdWhen needed

Signals

GitHub stars
187
Forks
8
Last commit
Jul 2026
Advanced
Catalog kind
skill
Gateway key
archviz
Source
github.com/arjun988/blender-skills