Avalonia Visual Element Creation Rules

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Rules and patterns for creating Avalonia UI visual elements (controls, dialogs, panels, windows). Use when creating or modifying XAML controls, dialogs, panels, or windows in this project.

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The instructions your AI receives, as published by nikolaygekht/ballistic.calculator.app.avalonia in .claude/skills/avalonia-visual-element/SKILL.md and read by ahel’s review.

Follow these rules strictly when creating or modifying any visual element (control, dialog, panel, window) in this project.

Core Philosophy

  • Direct UI Access — no MVVM, no reactive patterns, no stored state between UI and model
  • Action-driven — everything happens by explicit user interaction
  • KISS — minimal working version first, no premature abstractions
  • TDD — write tests first, implement second

XAML Rules

  • Theme: Classic.Avalonia.Theme
  • Font size: Always {DynamicResource AppFontSize} — NEVER hardcode font sizes
  • Named elements: Use x:FieldModifier="internal" for code-behind access
  • Keep XAML simple — layout and structure only, no complex data bindings
  • ComboBox items: Use DataTemplate with ItemTemplate for displaying model objects

Dialog / Window Layout

Use this structure for all dialogs:

<Window ...
        Title="Edit [Element]"
        Width="450" Height="380"
        MinWidth="400" MinHeight="320"
        FontSize="{DynamicResource AppFontSize}"
        WindowStartupLocation="CenterOwner"
        CanResize="true">

    <ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Disabled">
        <StackPanel Margin="20" Spacing="10">

            <!-- Section header -->
            <TextBlock Text="Section Title" FontWeight="SemiBold"
                       FontSize="{DynamicResource AppFontSize}"/>

            <!-- Input grid: 100px label, * control -->
            <Grid ColumnDefinitions="100,*" RowDefinitions="Auto,Auto">
                <TextBlock Grid.Row="0" Grid.Column="0" Text="Label:"
                           VerticalAlignment="Center"
                           FontSize="{DynamicResource AppFontSize}"/>
                <controls:MeasurementControl Grid.Row="0" Grid.Column="1"
                           x:Name="Control1" x:FieldModifier="internal"
                           FontSize="{DynamicResource AppFontSize}"/>

                <!-- Subsequent rows get top margin -->
                <TextBlock Grid.Row="1" Grid.Column="0" Text="Label:"
                           VerticalAlignment="Center"
                           FontSize="{DynamicResource AppFontSize}"
                           Margin="0,8,0,0"/>
                <controls:MeasurementControl Grid.Row="1" Grid.Column="1"
                           x:Name="Control2" x:FieldModifier="internal"
                           FontSize="{DynamicResource AppFontSize}"
                           Margin="0,8,0,0"/>
            </Grid>

            <!-- Checkboxes align under controls, not labels -->
            <Grid ColumnDefinitions="100,*">
                <CheckBox Grid.Column="1" x:Name="SomeCheckBox"
                          x:FieldModifier="internal" Content="Option"
                          FontSize="{DynamicResource AppFontSize}"/>
            </Grid>

            <!-- Buttons: centered, horizontal, 10px spacing, 80px wide -->
            <StackPanel Orientation="Horizontal" HorizontalAlignment="Center"
                        Spacing="10" Margin="0,20,0,0">
                <Button Content="OK" Click="OnOK" Width="80"
                        FontSize="{DynamicResource AppFontSize}"/>
                <Button Content="Cancel" Click="OnCancel" Width="80"
                        FontSize="{DynamicResource AppFontSize}"/>
            </StackPanel>
        </StackPanel>
    </ScrollViewer>
</Window>

Dialog Layout Rules Summary

RuleValue
Label column width100px
Control column* (fill remaining)
Row spacingMargin="0,8,0,0" on subsequent rows
Content marginMargin="20" on outer StackPanel
Content spacingSpacing="10" on outer StackPanel
Section headersFontWeight="SemiBold"
Button width80px
Button spacing10px
Button top marginMargin="0,20,0,0"
Checkbox alignmentUnder controls (Grid.Column="1"), not labels
Window startupCenterOwner
ResizableCanResize="true" with Min dimensions

Dialog Code-Behind Pattern

public partial class EditSomethingDialog : Window
{
    private readonly SomeElement _element;

    public EditSomethingDialog(SomeElement element)
    {
        _element = element ?? throw new ArgumentNullException(nameof(element));
        InitializeComponent();

        // Initialize controls
        Control1.UnitType = typeof(SomeUnit);
        PopulateFromElement();

        // Window state persistence
        Utilities.WindowStateManager.RestoreDialogSize(this, nameof(EditSomethingDialog));
        Closing += (s, e) => Utilities.WindowStateManager.SaveDialogSize(this, nameof(EditSomethingDialog));
    }

    private void PopulateFromElement()
    {
        Control1.SetValue(_element.SomeProperty);
    }

    public void Save()
    {
        var value = Control1.GetValue<SomeUnit>();
        if (value.HasValue) _element.SomeProperty = value.Value;
    }

    private void OnOK(object? sender, RoutedEventArgs e) { Save(); Close(); }
    private void OnCancel(object? sender, RoutedEventArgs e) { Close(); }
}

Control Design Rules

Architecture

  • Controller pattern: Pure C# logic in Controllers/, thin UI wrapper in Controls/
  • Controller has NO Avalonia dependencies — easy to unit test
  • Control calls controller methods (via reflection for generic types)

Behavior

  • No validation in controls — validate at application level
  • Min/Max for UI only — controls increment/decrement step, NOT input rejection
  • Precision transparency — store original values; if user hasn't changed the display, return the original precise value
  • Events over properties — raise Changed event, let the application decide what to do

Value Access Pattern (direct UI access)

// GET: always read from UI controls directly (no stored state)
public object? Value
{
    get => _controller.Value(NumericPart?.Text ?? "", unit, DecimalPoints, Culture);
    set
    {
        NumericPart.Text = text;
        SelectUnit(unit);
    }
}

// Events just notify — never update properties in handlers
NumericPart.TextChanged += (s, e) => Changed?.Invoke(this, EventArgs.Empty);

What NOT to Do

  • Do NOT use StyledProperty with TwoWay binding (causes circular notification loops)
  • Do NOT update property values inside event handlers
  • Do NOT use generic type parameters on UserControl (XAML doesn't support it) — use Type property + reflection instead
  • Do NOT add recursion guards — if you need them, the design is wrong

Controller Creation

Controllers are always created as part of a control — never standalone. They live in Controllers/ and contain ALL complex logic so the control code-behind stays thin.

Controller rules

  1. Zero Avalonia dependencies — no using Avalonia.* anywhere
  2. Must be independently testable — constructor takes no UI parameters
  3. Add [assembly: InternalsVisibleTo("ProjectName.Tests")] at top of file
  4. Namespace: ProjectName.Controllers
  5. Configuration via properties with sensible defaults, not constructor parameters

Standard controller API surface

Every input controller follows this method pattern (adapt names to your domain):

public class SomethingController  // or SomethingController<T> where T : Enum
{
    // Configuration properties with defaults
    public double Increment { get; set; } = 1.0;
    public double Minimum { get; set; } = -10000.0;
    public double Maximum { get; set; } = 10000.0;
    public int? DecimalPoints { get; set; } = null;

    // 1. Enumerate options (for ComboBox population)
    public IReadOnlyList<OptionType> GetOptions(out int defaultIndex) { }

    // 2. Parse text → typed value (returns null on invalid/empty input)
    public ValueType? Value(string text, ..., int? accuracy, CultureInfo? culture = null) { }

    // 3. Format typed value → text + selection state (out parameters)
    public void ParseValue(ValueType value, out string text, out OptionType option,
                           int? decimalPoints = null, CultureInfo? culture = null) { }

    // 4. Increment/decrement (clamps to Min/Max, rounds to DecimalPoints)
    public string IncrementValue(string currentText, bool increment,
                                 CultureInfo? culture = null) { }

    // 5. Character filter for real-time input validation
    public bool AllowKeyInEditor(string currentText, int caretIndex,
                                 int selectionLength, char character,
                                 CultureInfo? culture = null) { }
}

Not every controller needs all five methods. Omit what the control doesn't need:

  • Simple display controls may only need Value() and ParseValue()
  • Geometry controllers (e.g., WindDirectionController) have domain-specific methods instead

Culture handling

// Always accept optional culture, default to InvariantCulture
public ValueType? Value(string text, ..., CultureInfo? culture = null)
{
    culture ??= CultureInfo.InvariantCulture;
    // ...
}

Min/Max semantics in controllers

// IncrementValue clamps to Min/Max
newValue = Math.Max(Minimum, Math.Min(Maximum, newValue));

// Value() does NOT reject out-of-range input
// Comment this explicitly:
// Note: Min/Max are only used for increment/decrement, not validation

Generic controller + reflection bridge

When a controller is generic but XAML can't use generics:

Controller — generic, clean:

public class MeasurementController<T> where T : Enum
{
    public Measurement<T>? Value(string text, T unit, int? accuracy, CultureInfo? culture = null) { }
}

Control — non-generic, uses Type property + reflection:

public partial class MeasurementControl : UserControl
{
    private object? _controller;  // MeasurementController<T> via reflection
    private Type? _unitType;

    private void InitializeController()
    {
        var controllerType = typeof(MeasurementController<>).MakeGenericType(_unitType);
        _controller = Activator.CreateInstance(controllerType);
        SyncPropertiesToController();
    }

    // Call controller methods via reflection
    public object? Value
    {
        get
        {
            var valueMethod = _controller.GetType().GetMethod("Value");
            return valueMethod?.Invoke(_controller, new object?[] { text, unit, DecimalPoints, Culture });
        }
    }
}

Syncing StyledProperty changes to controller

this.PropertyChanged += (s, e) =>
{
    if (e.Property == IncrementProperty)
        _controller?.GetType().GetProperty("Increment")?.SetValue(_controller, (double)e.NewValue!);
    else if (e.Property == MinimumProperty)
        _controller?.GetType().GetProperty("Minimum")?.SetValue(_controller, (double)e.NewValue!);
    // ... etc
};

Event wiring pattern

private void WireEvents()
{
    this.GotFocus += (s, e) => NumericPart?.Focus();

    if (NumericPart != null)
    {
        NumericPart.KeyDown += NumericPart_KeyDown;
        NumericPart.AddHandler(TextInputEvent, NumericPart_TextInput, RoutingStrategies.Tunnel);
        NumericPart.TextChanged += (s, e) => Changed?.Invoke(this, EventArgs.Empty);
    }

    if (UnitPart != null)
    {
        UnitPart.SelectionChanged += (s, e) => Changed?.Invoke(this, EventArgs.Empty);
    }
}

Keyboard handling pattern

private void NumericPart_KeyDown(object? sender, KeyEventArgs e)
{
    if (e.Key == Key.Up)   { DoIncrement(true);  e.Handled = true; }
    if (e.Key == Key.Down) { DoIncrement(false); e.Handled = true; }
    if (e.Key == Key.Tab)  { UnitPart.Focus();   e.Handled = true; }
}

private void NumericPart_TextInput(object? sender, TextInputEventArgs e)
{
    // Delegate to controller.AllowKeyInEditor() — reject invalid chars
    var allowed = (bool)(allowKeyMethod?.Invoke(_controller, new object?[] {
        NumericPart.Text, NumericPart.CaretIndex,
        NumericPart.SelectionEnd - NumericPart.SelectionStart, c, Culture
    }) ?? false);

    if (!allowed) e.Handled = true;
}

Panel Design

Panels are desktop-only (not shared with mobile). They follow the same layout rules as dialogs but are embedded in the main window rather than standalone windows.

Panel Properties Pattern

public MeasurementSystem MeasurementSystem { get; set; }  // Switch units
public SomeDataType Data { get; set; }                     // Get/Set all values
public event EventHandler Changed;                          // Notify parent

File Organization

Controls/           → XAML + code-behind (thin UI layer)
Controllers/        → Pure C# logic (no UI dependencies)
Models/             → Data models (UnitItem, DragTableInfo, etc.)

Testing

  • TDD: Write tests FIRST using xUnit + Avalonia.Headless + AwesomeAssertions
  • Test controllers directly (pure logic, no UI needed)
  • Test controls with [AvaloniaFact] attribute
  • Use DebugApp for visual/exploratory testing after tests pass
  • Test with realistic ballistics domain values

App.axaml Pattern

<Application.Resources>
    <x:Double x:Key="AppFontSize">13</x:Double>
</Application.Resources>

<Application.Styles>
    <StyleInclude Source="avares://Classic.Avalonia.Theme/ClassicTheme.axaml"/>
    <Style Selector=":is(TemplatedControl)">
        <Setter Property="FontSize" Value="{DynamicResource AppFontSize}" />
    </Style>
</Application.Styles>

Signals

GitHub stars
43
Forks
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Last commit
Aug 2026
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skill
Gateway key
avalonia-visual-element
Source
github.com/nikolaygekht/ballistic.calculator.app.avalonia