balance-check
SkillFiles & storageAnalyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the balance-check skill
What this skill tells your AI
The instructions your AI receives, as published by striderza/opencodegamestudios in .agents/skills/balance-check/SKILL.md and read by ahel’s review.
Phase 1: Identify Balance Domain
Determine the balance domain from $ARGUMENTS:
- Combat → weapon/ability DPS, time-to-kill, damage type interactions
- Economy → resource faucets/sinks, acquisition rates, item pricing
- Progression → XP/power curves, dead zones, power spikes
- Loot → rarity distribution, pity timers, inventory pressure
- File path given → load that file directly and infer domain from content
If no argument, use question:
- "Which system should I check for balance?"
- Options:
[A] Combat balance/[B] Economy balance/[C] Progression balance/[D] Loot balance
Phase 2: Gather Context
Run these in parallel using Glob/Grep:
Glob pattern="assets/data/**/*.json" → find all data files
Glob pattern="assets/data/**/*.tres" → find Godot resource data files
Grep pattern="balance" path="design/gdd/" → find relevant GDDs
Glob pattern="design/balance/**/*.md" → find previous balance reports
- Read the GDD for the identified domain from
design/gdd/ - Read all relevant data files from
assets/data/ - Extract intended design targets, tuning knobs, and expected value ranges from the GDD
Phase 3: Delegate Expert Analysis
Spawn specialist agents via Task in parallel for the identified domain. Pass the full GDD content and data file content to each agent.
Combat balance → spawn systems-designer
Ask them to:
- Calculate DPS for all weapons/abilities at each power tier
- Check time-to-kill at each tier
- Identify any options that dominate all others (strictly better)
- Check if defensive options can create unkillable states
- Verify damage type/resistance interactions are balanced
- Produce a table of outliers with expected vs actual values
Economy balance → spawn economy-designer
Ask them to:
- Map all resource faucets and sinks with flow rates
- Project resource accumulation over time
- Check for infinite resource loops
- Verify gold sinks scale with gold generation
- Check if any items are never worth purchasing
- Produce a resource flow diagram in table form
Progression balance → spawn systems-designer
Ask them to:
- Plot the XP curve and power curve
- Check for dead zones (no meaningful progression for too long)
- Check for power spikes (sudden jumps in capability)
- Verify content gates align with expected player power
- Check if skip/grind strategies break intended pacing
- Produce a progression curve health assessment
Loot balance → spawn economy-designer
Ask them to:
- Calculate expected time to acquire each rarity tier
- Check pity timer math
- Verify no loot is strictly useless at any stage
- Check inventory pressure vs acquisition rate
- Produce a drop table health assessment
Always also spawn economy-designer for a cross-domain check: pass all agent findings and ask for any cross-domain imbalance (e.g., combat rewards flooding the economy, progression gated by an unbalanced loot table).
Phase 4: Synthesize Findings
Collect all agent outputs. Identify:
- Outliers: values outside expected ranges, confirmed by agents
- Degenerate strategies: player behaviors that break intended balance
- Conflicts: disagreements between agents on what constitutes an issue
Surface any agent disagreements to the user via question before proceeding.
Phase 5: Output the Analysis
Present the synthesized report:
## Balance Check: [System Name]
### Data Sources Analyzed
- [List of files read]
### Agent Contributors
- systems-designer: [findings summary]
- economy-designer: [findings summary]
### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES]
### Outliers Detected
| Item/Value | Expected Range | Actual | Severity | Issue |
|-----------|---------------|--------|----------|-------|
### Degenerate Strategies Found
- [Strategy description and why it is problematic]
### Progression Analysis
[Graph description or table showing progression curve health]
### Cross-Domain Impact
[economy-designer findings on how this domain affects others]
### Recommendations
| Priority | Issue | Suggested Fix | Impact | Owner |
|----------|-------|--------------|--------|-------|
Ask: "May I write this balance report to design/balance/balance-check-[system]-[date].md?"
If yes, write the file (create design/balance/ directory if needed).
Phase 6: Fix & Verify Cycle
After writing the report, use question:
"Would you like to fix any of these balance issues now?"
- Options:
[A] Yes — fix the highest-priority issue/[B] Yes — let me pick which one/[C] No — save the report for later
If yes:
- Ask which issue to address first (refer to the Recommendations table by priority row)
- Guide the user to update the relevant data file in
assets/data/or formula indesign/balance/ - After each fix, offer to re-run the relevant balance checks to verify no new outliers were introduced
- If the fix changes a tuning knob defined in a GDD or referenced by an ADR, remind:
"This value is defined in a design document. Run
/propagate-design-change [path]on the affected GDD to find downstream impacts before committing."
If no:
- Remind: "Re-run
/balance-checkafter fixes to verify. The report is saved atdesign/balance/balance-check-[system]-[date].md."
Recommended Next Steps
/propagate-design-change [gdd-file]— if fixes changed GDD-defined values/consistency-check— verify fixed values don't conflict with other GDDs/design-review [gdd-file]— if the balance changes require design re-validation/architecture-decision— if a balance fix requires a new technical pattern
Signals
- GitHub stars
- 85
- Forks
- 8
- Last commit
- Aug 2026
ahel review
K4blow
destructive-scoped
Automated review, not a security audit. Ruleset v1+k2.
Advanced
- Catalog kind
- skill
- Gateway key
balance-check-striderza- Source
- github.com/striderza/opencodegamestudios