Blender Agent Benchmark

SkillAI & models

Benchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost, or completion quality.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Blender Agent Benchmark skill

What this skill tells your AI

The instructions your AI receives, as published by ifbars/blender-agent-studio in plugins/blender-agent-studio/skills/blender-agent-benchmark/SKILL.md and read by ahel’s review.

Read the shared execution guidance once per task for autonomous decisions, evidence cadence, and long-task continuity.

Measure changes with the same tasks, model, effort, limits, Blender build, and evaluator. Preserve natural agent behavior.

Protect benchmark integrity

  1. Create isolated directories for every condition and repetition.
  2. Do not leave the other condition's code, renders, metrics, or expected fixes where the agent can discover them.
  3. Keep the user-facing task prompt identical except for explicit skill invocation in the plugin condition.
  4. Use codex exec --ignore-user-config for the no-plugin baseline.
  5. Use a pinned plugin directory in a fresh invocation for the plugin condition. The default is the plugin containing the runner; --skill-root selects a different snapshot.
  6. Record CLI version, model, effort, Blender build, duration, tool calls, failures, and output hashes.
  7. Evaluate outputs after generation. Do not leak hidden rubric details to the agent.

Read references/methodology.md before changing fixtures, scoring, or comparison claims. Read references/open-source-benchmark-landscape.md when designing new suites or borrowing evaluation ideas from other Blender benchmarks. Read references/validated-results.md only when reviewing the plugin's recorded validation result, not while generating a benchmark submission.

Fast development loop

Start improvements from saved failure evidence, not another full generation suite. Default to a five-minute wall-clock budget for one targeted repair:

  1. Identify the highest-impact visible defect in an existing saved asset.
  2. Copy its durable source and inputs into a new repair directory. Preserve the original asset and images as the before condition.
  3. Use Luna or Terra for one local source repair. Preserve good proportions, silhouette, materials and detail outside the affected area; do not rebuild the asset from scratch or simplify it to satisfy a numerical check.
  4. Regenerate once and request two relevant fixed views at resolution 256 with blender_render_evidence, the same explicit presentation and framing inputs for before and after. Open the images; inspect full-size views if needed.
  5. Use one Astra visual review to check the stated defect and collateral loss of finish. Keep the original if the repair does not visibly help. Record elapsed time, exact source changes and any unresolved weakness.

This is a repair demonstration, not evidence of a general model capability gain. Reuse existing deterministic metrics when their inputs are unchanged. Run affected technical tests after the edit; do the full export/multiview gate once on a retained candidate. Reserve repeated from-scratch generations and multiple independent judges for a release-level capability claim or an explicit request. Do not turn a small repair into an unattended multi-hour campaign.

Run the suites

For Astra, pass --profile astra (model gpt-6-astra, effort medium). The sol, terra, and luna profiles select their corresponding GPT-5.6 models at the same effort. Explicit --reasoning overrides effort, not the model. Use an explicit profile or --model for reproducible comparisons; runs using configured default are exploratory because model identity is not pinned.

Separate two experiments: old/revised skills on Astra, then fixed revised skills on Astra/Sol/Terra/Luna. Keep fixture, effective effort, Blender build, limits, permissions, and evaluator fixed. The existing non-regression gate requires matching models; cross-model results are descriptive model comparisons, not proof that a skill revision improved. Never replace historical result labels with Astra or attribute a simultaneous model-and-skill change to either alone.

Use scripts/run_benchmark.ts:

bun "<skill-root>\scripts\run_benchmark.ts" `
  --suite quick `
  --mode baseline `
  --output "<run-root>\baseline"

bun "<skill-root>\scripts\run_benchmark.ts" `
  --suite quick `
  --mode plugin `
  --output "<run-root>\plugin"

Start with a smoke task to validate the harness. Use at least three representative tasks and repeated runs before claiming a general capability gain.

Use scripts/compare_runs.ts for randomized blinded multiview judging. Use scripts/rescore_run.ts to recompute deterministic scores after a scorer change without rerunning agents.

Keep full as the historical regression suite. Use the opt-in challenge suite for harder environment, procedural, rigging/deformation, and simulation tasks so broader coverage does not silently change the legacy comparison:

bun "<skill-root>\scripts\run_benchmark.ts" `
  --suite challenge `
  --mode skills `
  --condition-label revised-plugin `
  --output "<run-root>\revised-challenge"

The challenge suite also contains realistic_fire_lantern_showcase, an isolated portfolio-realistic lamp task with a 360-frame moving flame and a required 15-second MP4. Run only that task with the opt-in iterative workflow:

bun "<skill-root>\scripts\run_benchmark.ts" `
  --suite challenge `
  --tasks realistic_fire_lantern_showcase `
  --mode skills `
  --condition-label cached-iterative-fire-lantern `
  --skill-root "<installed-plugin-directory>" `
  --output "<run-root>\fire-lantern"

This fixture requires lamp_fire_15s.mp4, iteration_review.json, a 1-360 authored and exported action at 24 fps, six-view evidence, and sampled flame frames. The runner uses ffprobe from PATH, or FFPROBE_EXECUTABLE when set, to gate the video duration, frame rate, and frame count.

Use the opt-in gauntlet suite for the deliberately unsaturated integrated task. It combines an environment, editable procedural conveyor, rigged robot, simulation-derived capsule motion, deterministic animation, materials, lighting, export, and before/after repair evidence in one causal scene:

bun "<skill-root>\scripts\run_benchmark.ts" `
  --suite gauntlet `
  --mode skills `
  --condition-label candidate-gauntlet `
  --output "<run-root>\candidate-gauntlet"

Compare gauntlet submissions with three or more blinded judges. The comparison report includes verifiedScores for this task: 60% deterministic, 25% task-authored visual criteria, and 15% broad multiview quality. A hard-gate failure caps the result at 49, loss of any critical criterion majority at 84, loss of any criterion majority at 94, and anything short of a perfect deterministic score, unanimous criterion passes, and exceptional scores on every visual dimension at 99. This makes partial credit accessible without making metric gaming sufficient for saturation.

Every task carries explicit, category-tagged visual criteria. The blinded judge must answer each criterion for both candidates; keep those pass rates separate from broad aesthetic dimensions and deterministic scores.

Noninteractive Codex cancels MCP tool calls that require approval. If testing an MCP condition, pass --bypass-approvals to every compared condition and use isolated benchmark directories. Do not give only the MCP condition broader permissions.

Use scripts/benchmark_mcp.ts --asset <path> --output <new-dir> to verify that the MCP transport returns the same deterministic metrics as direct CLI evaluation. Equivalent results prove transport correctness, not a modeling quality gain.

Compare conditions

The runner disables global plugins, memories, host skill entries and automatic project instruction injection with process-local CLI arguments, while retaining explicitly prompted snapshot skills and MCP. It does not edit user configuration. --ignore-user-config alone does not isolate host skills. Confirm these controls on the installed CLI before a campaign; unsupported switches or overly large Windows argument lists must be resolved before launching benchmark generations.

Pinned plugin runs ignore user configuration and load the selected skills by path. In skills_mcp mode, the runner explicitly starts that snapshot's mcp/server.ts as bas_benchmark, checks its tool inventory, and records it with a source fingerprint. Confirm actual new-tool use in the agent trace; an available tool that was never called cannot establish its modeling benefit. Agent events and stderr are written live, with a PID record for unattended monitoring. Check the process and final process record before restarting work.

Keep judging identities in memory until judging finishes. Do not place a condition-mapping file in a judge's working directory. Use identical judge models and effort across pairs and record the selected model explicitly.

Keep these dimensions separate:

  • execution/export validity;
  • prompt and structural compliance;
  • geometry/game-readiness;
  • finish-profile compliance, including polished-smooth versus explicitly low-poly intent;
  • UV, shading, refinement, material, texture, and presentation signals;
  • multiview visual quality;
  • physical plausibility;
  • animation quality when applicable;
  • context/export correctness;
  • time, turns, tool failures, and cost.

Use hard gates before the weighted score. Prefer blinded pairwise visual review over uncalibrated absolute aesthetic scores. Counterbalance A/B image order across judges and preserve per-judge mappings. Do not let a low triangle count compensate for a blockout-looking final asset.

When comparing a revision with the current plugin, give the runs distinct --condition-label values and run compare_runs.ts --require-non-regression. Pass --skill-root <plugin-directory> to pin each run to an exact checked-out or installed plugin revision instead of whichever plugin is active globally. The gate fails on missing baseline pairs, hard-gate loss, any per-task automated score decrease, a blinded visual majority loss, or a critical visual criterion that changes from majority-pass to majority-not-pass. Do not use gains on new challenge tasks to offset a regression on the historical suite.

Use compare_runs.ts --tasks <comma-separated-task-ids> to compare a repaired slice against a larger saved baseline without treating intentionally omitted baseline tasks as missing evidence.

Iterate

  1. Inspect failed metrics, renders, videos, and traces.
  2. Identify one transferable workflow defect.
  3. Change the smallest relevant skill, deterministic tool, or MCP surface.
  4. Rerun the same slice.
  5. Run a holdout task before retaining the change.

Do not retain benchmark-specific instructions that reveal fixture answers or damage ordinary modeling behavior.

Signals

GitHub stars
20
Forks
1
Last commit
Sep 2026

ahel review

  • K6low
    bundled executables the agent is told to run

Automated review, not a security audit. Ruleset v1+k2.

Advanced
Catalog kind
skill
Gateway key
blender-agent-benchmark
Source
github.com/ifbars/blender-agent-studio