build-deps
SkillMonitoring & opsBuild plugin SDK dependencies locally and refresh ThirdParty binaries
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the build-deps skill
What this skill tells your AI
The instructions your AI receives, as published by getsentry/sentry-unreal in .claude/skills/build-deps/SKILL.md and read by ahel’s review.
Build plugin dependencies from local SDK checkouts and replace the pre-built binaries under plugin-dev/Source/ThirdParty/. Use when testing unreleased SDK changes.
Steps
1. Select dependencies to build
Determine which dependencies to build from conversation context:
| Dependency | Flag | Path parameter | Env var fallback | Notes |
|---|---|---|---|---|
| sentry-native | -Native | -NativePath | SENTRY_NATIVE_PATH | Builds for host platform: Windows/Linux (Crashpad + Native backends), macOS (Native backend) |
| sentry-cocoa | -Cocoa | -CocoaPath | SENTRY_COCOA_PATH | macOS host only; produces iOS + Mac artifacts |
| sentry-java | -Java | -JavaPath | SENTRY_JAVA_PATH | Gradle build; also downloads the matching sentry-native NDK release |
| crash reporter | -CrashReporter | -CrashReporterPath | SENTRY_CRASH_REPORTER_PATH | .NET build for host platform |
-All builds everything supported on the host platform.
2. Verify source paths
For each selected dependency, check that its env var is set (verify non-empty only, never print values; on Windows use [System.Environment]::GetEnvironmentVariable('VAR_NAME')) or that an explicit path parameter was provided. If missing, ask the user for the repository path and pass it via the corresponding path parameter.
3. Run the build
Execute from the repo root:
pwsh ./scripts/build-deps.ps1 -All # everything for host platform
pwsh ./scripts/build-deps.ps1 -Cocoa -Java # specific SDKs
pwsh ./scripts/build-deps.ps1 -Native -NativePath "/path/to/sentry-native" # explicit source path
The build can take longer than the default command timeout — run it in the background and monitor its output, or raise the timeout accordingly.
4. Clean stale build artifacts
UnrealBuildTool does not reliably detect ThirdParty binary changes, so after a successful deps rebuild remove the plugin Binaries/Intermediate directories to avoid linking against stale binaries:
REPO=$(git rev-parse --show-toplevel)
rm -rf "$REPO/plugin-dev/Binaries" "$REPO/plugin-dev/Intermediate"
sample/Plugins/sentry is a symlink to plugin-dev, so the plugin artifacts live in plugin-dev/ itself.
5. Rebuild the project
Suggest running /ue-build so the project is recompiled against the freshly built dependencies.
Signals
- GitHub stars
- 172
- Forks
- 56
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
build-deps- Source
- github.com/getsentry/sentry-unreal