Bundles & Licensing

SkillAI & models

Revenue beyond the single-app price tag — own-app bundles, Family Sharing as a conversion lever, cross-developer bundles & suites, and institutional licensing via Group Purchases / Apple School & Business Manager. Use when a developer has multiple apps, a subscription worth sharing, complementary indie partners, or school/clinic/business buyers.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Bundles & Licensing skill

What this skill tells your AI

The instructions your AI receives, as published by rshankras/claude-code-apple-skills in skills/monetization/bundles-and-licensing/SKILL.md and read by ahel’s review.

Four ways one piece of software earns more than one price tag.

When This Skill Activates

  • A portfolio developer asks how apps can sell each other ("bundle my apps?")
  • Deciding whether to enable Family Sharing on a subscription or purchase
  • Exploring partnerships with complementary indie apps
  • Schools, clinics, or businesses keep asking "how do we buy 30 seats?"
  • The store-growth audit flags P8.5, P8.6, or P8.7

1. Own-app bundles (available now)

App bundles group up to 10 of your own paid apps — or apps sharing a subscription — at a bundle price, with Complete My Bundle crediting what a user already paid.

  • ✅ Portfolio play: your catalog cross-sells itself on every member app's product page — a discovery surface, not just a discount (pairs with the checkbox-storefront and portfolio tactics in app-store/marketing-strategy).
  • ✅ Price the bundle at "second app ~half off, third+ nearly free" — the goal is basket size and page presence, not margin per unit.
  • ❌ Bundling apps with no shared audience; the bundle card confuses both product pages.
  • Mechanics: paid apps only (or one subscription spanning the bundle); free apps can't bundle.

2. Family Sharing (available now — chronically under-enabled)

A checkbox per IAP/subscription in ASC, plus StoreKit handling for shared entitlements. One purchase covers up to 5 additional family members — 6 entitlements, "6 for the price of 1".

  • ✅ Enable for subscriptions whose job is shareable (utilities, education, health, home) — "the whole family for one price" beats a 6× cheaper feel at maybe 1.5× usage cost, and it's a paywall differentiator against non-sharing competitors.
  • ✅ Drive paywall copy off isFamilyShareable rather than hardcoding "share with your family".
  • ✅ Distinguish ownershipTypePURCHASED vs FAMILY_PURCHASED — to tailor onboarding; the family member never saw your paywall or purchase flow.
  • ✅ Family entitlements arrive outside any purchase flow, and after a deliberate delay (the purchaser gets a window to disable sharing first) — listen on Transaction.updates, and check entitlement before merchandising (a family member may already be covered).
  • ✅ Handle revocationDate + the REVOKE server notification by re-deriving entitlements from the full transaction history; test the revoked-from-family path.
  • ❌ Enabling it on a per-seat B2B-ish product where sharing cannibalizes real seats — that's what volume licensing (below) is for.
  • One-way door: enabling takes effect within hours for new and existing customers and is irreversible — turning it off only affects new purchases.

3. Cross-developer bundles & suites

Combined subscriptions spanning apps from different developers — the "indie suite" model (several complementary tools, one subscription).

  • The unlock: each partner's install base becomes the others' warm audience — distribution cheaper than any paid channel.
  • ✅ Partner selection: same buyer, adjacent jobs, no feature overlap (writing tool + reference manager + focus timer, not three writing tools). Draft revenue-share on attribution of the acquiring app, not equal splits.
  • ✅ Verify current ASC mechanics before promising a ship date — cross-developer suites are a recent capability and terms/tooling are still settling; the fallback is coordinated own-app pricing + mutual offer codes (generators/offer-codes-setup).
  • ❌ Partnering with an app whose rating or privacy posture you wouldn't put your name on — a suite shares reputational blast radius (run app-store/originality-check thinking on partners).

4. Group Purchases & Volume Purchasing — institutional sales

Live for all auto-renewable subscriptions using StoreKit 2 (StoreKit 2 required). ON by default for most new and existing StoreKit 2 subscriptions — but Family Sharing-enabled subscriptions are opted OUT by default. Configure per subscription in ASC.

Two sale paths, same seat pool:

  • In-app group purchases — a customer buys N seats, shares an invite link, and accepters are auto-assigned to seats.
  • Volume purchasing through Apple Business Manager / Apple School Manager — the institutional channel for schools, clinics, and businesses.

Mechanics:

  • Volume pricing = up to 5 price bands, with full control of seat thresholds and each band's price. The default is every seat at the current price — no discount exists until you configure bands (e.g., $19.99 → $13.99 at 21–40 seats → $10.99 at 41+; a 50-seat purchase then averages ~20% off).
  • ✅ Prefer the built-in seat management (invites, acceptance tracking, seat lifecycle) unless you already run member management — then use the App Store Server API group endpoints instead.
  • ✅ Merchandise the group value in-app — buyers won't discover multi-seat pricing on their own.
  • ✅ Education/health apps: this often outearns consumer conversion optimization by an order of magnitude — one district buys more seats than a year of paywall A/B tests adds.
  • ❌ Building custom seat management UI before validating a single institutional buyer exists — the built-in flow covers the first sale.
  • Custom Apps via Apple Business Manager remain the path for bespoke B2B distribution; Group Purchases brings multi-seat to the mainstream store — different tools, same buyer.
  • Reference: the WWDC26 session on group purchases and volume purchasing.

Decision sketch

You haveReach for
2+ paid apps, shared audienceOwn-app bundle
A shareable-job subscriptionFamily Sharing on
A complementary indie peer with real trafficCross-developer suite (or mutual offer codes today)
Institutions asking to buy seatsGroup Purchases / volume price bands (live — configure in ASC)

Output Format

Portfolio: bundle-eligible apps? bundle live? Complete-My-Bundle pricing sane?
Family Sharing: enabled where the job is shareable? entitlement handling tested?
Partnerships: candidate named? terms sketched?
Institutional: demand evidence? seats model drafted? volume price bands configured?

Each gap routed to the numbered section above; StoreKit implementation to generators/subscription-lifecycle, offer distribution to generators/offer-codes-setup.

References

Signals

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github.com/rshankras/claude-code-apple-skills