Canopy Part Title
SkillDev toolsLets your agent add an animated title sequence where leaves sweep across the screen to reveal two headlines.
Then ask your AI: use the Canopy Part Title skill
Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; Ahel provides instructions and does not run this skill.
No other account needed.
Add it as a step in a pipeline you build on Ahel, or connect Ahel to Claude, ChatGPT, Cursor, Claude Code or Codex and ask your AI to use it.
About this skill
Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
What this skill tells your AI
The instructions your AI receives, as published by unclecheng-li/ai_animation in skills/ui2v-motions/01_动效库/itelmn/canopy-part-title/SKILL.md and read by Ahel’s review.
A dense canopy of textured leaves sweeps across the frame with shallow depth of field, then parts to uncover the first headline; a second, depth-lifted batch carries the second headline past the camera. A handful of leaves stay behind on the type and keep a light breeze. Font, weight, size, letter spacing, leaf counts, sweep speed and the retained-leaf breeze are variables.
Composition id: canopy-part-title. Duration 12 s at 30 fps, 1920×1080.
Files
canopy-part-title.html(57 KB)assets/leaf-surface-color.webp(64 KB)assets/leaf-surface-normal.webp(136 KB)
Install
Install with npx hyperframes add canopy-part-title; by default the files above land under compositions/canopy-part-title/. Then mount the block from the host index.html:
<div
data-composition-id="canopy-part-title"
data-composition-src="compositions/canopy-part-title/canopy-part-title.html"
data-start="0"
data-duration="12"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/canopy-part-title/canopy-part-title.html' --variables '{"headline1":"Understory","headline2":"Move slowly"}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
|---|---|---|---|
headline1 | string | "Understory" | Headline 1 |
headline2 | string | "Move slowly" | Headline 2 |
font | string | "Helvetica" | Headline font |
fontWeight | number | 900 | Font weight 100–900 step 100 |
fontSize | number | 1 | Font size (1 = auto-fit) 0.3–2 step 0.01 |
letterSpacing | number | 0.01 | Letter spacing (em) -0.2–1 step 0.01 |
background | color | "#020805" | Background |
leafCount | number | 170 | Leaves per sweep 40–320 step 1 |
stayCount | number | 5 | Leaves left behind 0–20 step 1 |
sweepSpeed | number | 1 | Sweep speed 0.3–3 step 0.05 |
retainedBreeze | number | 1 | Retained leaf breeze 0–2 step 0.05 |
Runtime contract
- One paused GSAP timeline registered as
window.__timelines["canopy-part-title"]. - Re-syncs on the
hf-seekCustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now). - Renderer: three.js 0.170.0, GSAP 3.14.2, Canvas 2D, Post-processing, Seeded PRNG, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
- External runtime dependencies:
https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js,https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js,https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/postprocessing/EffectComposer.js,https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/postprocessing/RenderPass.js,https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/postprocessing/BokehPass.js. - Web fonts from Google Fonts: Gelasio.
Editing rules (from the source project)
- Keep
data-composition-variablesa single-quoted attribute with plain"JSON. Never save it through Studio's Design panel. - Do not put
<canvas>in static markup; create it at runtime. - Keep every visual state a function of t; seek-safety is what makes the block renderable.
Signals
- GitHub stars
- 1k
- Forks
- 111
- Last commit
- Oct 2026
Advanced
- Item type
- skill
- Key
canopy-part-title- Source
- github.com/unclecheng-li/ai_animation
github.com/unclecheng-li/ai_animation