Canvas Skill
SkillDev toolsThe canvas skill is a tool for AI agents that displays HTML content on a connected canvas-capable display surface. It serves files from a local canvas host and sends a URL to a chosen Brigade node, which renders the page in a WebView. Use it to show games, visualizations, dashboards, generated HTML, or interactive demos on a screen.
Then ask your AI: use the Canvas Skill
Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; Ahel provides instructions and does not run this skill.
No other account needed.
Have a connected Brigade node that supports canvas display, such as the Mac app, iOS, or Android.
What your AI can do with it
- Present HTML content on a connected canvas-capable display
- Navigate the canvas to a new URL
- Hide the canvas
- Capture a screenshot of the canvas
- Execute JavaScript in the canvas
- Live reload pages when files in the root directory change
Getting started
- Have a connected Brigade node that supports canvas display, such as the Mac app, iOS, or Android.
- Enable canvasHost in the active Brigade config file and set its root directory to the folder holding your HTML files.
- Set the gateway bind mode so the canvas host server binds to the address your nodes can reach.
- Place your HTML, CSS, and JS files in the canvas root directory.
- Ask the agent to present the canvas with the URL of the file you want to show.
What this skill tells your AI
The instructions your AI receives, as published by spinabot/brigade in skills/canvas/SKILL.md and read by Ahel’s review.
Display HTML content on connected Brigade nodes (Mac app, iOS, Android).
Overview
The canvas tool lets you present web content on any connected node's canvas view. Great for:
- Displaying games, visualizations, dashboards
- Showing generated HTML content
- Interactive demos
How It Works
Architecture
┌─────────────────┐ ┌──────────────────┐ ┌─────────────┐
│ Canvas Host │────▶│ Node Bridge │────▶│ Node App │
│ (HTTP Server) │ │ (TCP Server) │ │ (Mac/iOS/ │
│ Port 18793 │ │ Port 18790 │ │ Android) │
└─────────────────┘ └──────────────────┘ └─────────────┘
- Canvas Host Server: Serves static HTML/CSS/JS files from
canvasHost.rootdirectory - Node Bridge: Communicates canvas URLs to connected nodes
- Node Apps: Render the content in a WebView
Tailscale Integration
The canvas host server binds based on gateway.bind setting:
| Bind Mode | Server Binds To | Canvas URL Uses |
|---|---|---|
loopback | 127.0.0.1 | localhost (local only) |
lan | LAN interface | LAN IP address |
tailnet | Tailscale interface | Tailscale hostname |
auto | Best available | Tailscale > LAN > loopback |
Key insight: The canvasHostHostForBridge is derived from bridgeHost. When bound to Tailscale, nodes receive URLs like:
http://<tailscale-hostname>:18793/__brigade__/canvas/<file>.html
This is why localhost URLs don't work - the node receives the Tailscale hostname from the bridge!
Actions
| Action | Description |
|---|---|
present | Show canvas with optional target URL |
hide | Hide the canvas |
navigate | Navigate to a new URL |
eval | Execute JavaScript in the canvas |
snapshot | Capture screenshot of canvas |
Configuration
In the active Brigade config file ($BRIGADE_CONFIG_PATH, default ~/.brigade/brigade.json):
{
"canvasHost": {
"enabled": true,
"port": 18793,
"root": "/Users/you/brigade/canvas",
"liveReload": true
},
"gateway": {
"bind": "auto"
}
}
Live Reload
When liveReload: true (default), the canvas host:
- Watches the root directory for changes (via chokidar)
- Injects a WebSocket client into HTML files
- Automatically reloads connected canvases when files change
Great for development!
Workflow
1. Create HTML content
Place files in the canvas root directory (default ~/brigade/canvas/):
cat > ~/brigade/canvas/my-game.html << 'HTML'
<!DOCTYPE html>
<html>
<head><title>My Game</title></head>
<body>
<h1>Hello Canvas!</h1>
</body>
</html>
HTML
2. Find your canvas host URL
Check how your gateway is bound:
CONFIG_PATH="${BRIGADE_CONFIG_PATH:-${BRIGADE_STATE_DIR:-$HOME/.brigade}/brigade.json}"
cat "$CONFIG_PATH" | jq '.gateway.bind'
Then construct the URL:
- loopback:
http://127.0.0.1:18793/__brigade__/canvas/<file>.html - lan/tailnet/auto:
http://<hostname>:18793/__brigade__/canvas/<file>.html
Find your Tailscale hostname:
tailscale status --json | jq -r '.Self.DNSName' | sed 's/\.$//'
3. Find connected nodes
brigade nodes list
Look for Mac/iOS/Android nodes with canvas capability.
4. Present content
canvas action:present node:<node-id> target:<full-url>
Example:
canvas action:present node:mac-63599bc4-b54d-4392-9048-b97abd58343a target:http://peters-mac-studio-1.sheep-coho.ts.net:18793/__brigade__/canvas/snake.html
5. Navigate, snapshot, or hide
canvas action:navigate node:<node-id> url:<new-url>
canvas action:snapshot node:<node-id>
canvas action:hide node:<node-id>
Debugging
White screen / content not loading
Cause: URL mismatch between server bind and node expectation.
Debug steps:
- Check server bind:
CONFIG_PATH="${BRIGADE_CONFIG_PATH:-${BRIGADE_STATE_DIR:-$HOME/.brigade}/brigade.json}"; cat "$CONFIG_PATH" | jq '.gateway.bind' - Check what port canvas is on:
lsof -i :18793 - Test URL directly:
curl http://<hostname>:18793/__brigade__/canvas/<file>.html
Solution: Use the full hostname matching your bind mode, not localhost.
"node required" error
Always specify node:<node-id> parameter.
"node not connected" error
Node is offline. Use brigade nodes list to find online nodes.
Content not updating
If live reload isn't working:
- Check
liveReload: truein config - Ensure file is in the canvas root directory
- Check for watcher errors in logs
URL Path Structure
The canvas host serves from /__brigade__/canvas/ prefix:
http://<host>:18793/__brigade__/canvas/index.html → ~/brigade/canvas/index.html
http://<host>:18793/__brigade__/canvas/games/snake.html → ~/brigade/canvas/games/snake.html
The /__brigade__/canvas/ prefix is defined by CANVAS_HOST_PATH constant.
Tips
- Keep HTML self-contained (inline CSS/JS) for best results
- Use the default index.html as a test page (has bridge diagnostics)
- The canvas persists until you
hideit or navigate away - Live reload makes development fast - just save and it updates!
- A2UI JSON push is WIP - use HTML files for now
Signals
- GitHub stars
- 11k
- Forks
- 70
- Last commit
- Oct 2026
Questions
- What kinds of content can I display with the canvas skill?
- Games, visualizations, dashboards, generated HTML content, and interactive demos. Any static HTML, CSS, and JS files served from the canvas host root directory can be presented on a connected node.
- Why do localhost URLs not work when presenting the canvas?
- The canvas URL is derived from the bridge host. When the server is bound to Tailscale, nodes receive a Tailscale hostname instead of localhost, so a localhost URL will not resolve on the node.
- How does live reload work?
- When liveReload is true, the canvas host watches the root directory for changes, injects a WebSocket client into HTML files, and automatically reloads connected canvases when files change.
Advanced
- Item type
- skill
- Key
canvas-spinabot- Source
- github.com/spinabot/brigade
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