Changelog Gen
SkillDev toolsRewrite every `docs/*/game/changelog/{order}.stable-{semver}.md` from a ref range. Default `--limit=20`.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Changelog Gen skill
What this skill tells your AI
The instructions your AI receives, as published by cataclysmbn/cataclysm-bn in .agents/skills/changelog-gen/SKILL.md and read by ahel’s review.
- One ref =>
start..HEAD; two refs =>start..end. --limit=Ndefaults to20and only caps## Featured.- Use cheap subagents for crawling and choice; rank groups by reactions first, then player impact.
- Update every language (en, ko, ja...) copy with file name
{order}.stable-{semver}.md. - Follow the style of
docs/en/game/changelog/11.stable-0.11.1.md. - For localized docs, look up every user-visible game term first with
rg -C2 -i '<term>' lang/po/{lang}.po | head. - If
msgstrexists, use it for game terms and user-visible labels in headings/body. Do not leave English in localized docs. - Translate every user-visible heading, summary label, table label, and caption in localized docs.
Featured,Credits,screenshots,before, andaftermust be localized. - Keep section order, media blocks, PR grouping, and tables synced to English, but never copy English labels back into localized docs.
- Preserve videos as
<video controls src="URL" title="CAPTION"></video>immediately below the feature heading and outside image tables or<details>blocks; never render video/MP4 attachments with image Markdown and never delete valid videos solely because they are videos. Use a localizedmediasummary label only for folded image blocks that accompany videos. - Do not use subagents for glossary lookup. Korean title is
안정판, notStable. - Korean glossary trap: Cataclysm is
카타클리즘, never대격변. - After writing every changelog file and before committing/opening/updating a PR, MUST run the
reviewersubagent against the generated docs.- Primary agent must first gather glossary evidence directly with
rg -C2 -i '<term>' lang/po/{lang}.po | head; pass that evidence to the reviewer instead of asking the reviewer to perform glossary lookup. - Reviewer prompt must ask for issues only, not rewrites, and must cover: meme/joke/irrelevant images, Tracy/perf graphs, buggy screenshots, valid videos deleted instead of converted to
<video>, video/MP4 attachments rendered with image Markdown, too many inline images that should be under<details>, spoilers, non-player-facing items in## Featured, wrong JSON/Lua/Bugfix section placement, significant player-facing PRs buried in catch-all sections, misplaced questlines/locations/labs/finales/mod mainlines/mutation rebalances, unsynced language sections/media/labels, missing coauthors, bot/AI authors, and localized glossary mistakes. - Treat reviewer output as a gate: fix every valid issue, then rerun reviewer or explicitly document why remaining findings are not applied before finalizing.
- Primary agent must first gather glossary evidence directly with
- Group related PRs into one section and link every PR + author in
<details><summary>Credits</summary>. - Crawl PR bodies, comments, reviews, and linked source repositories with
gh api; link named external mods/projects in player-facing summaries. - Crawl every screenshot so the user can curate later.
- If a featured PR has multiple screenshots, include all.
- In
## Featured, keep media visible unless a feature group has 9 or more images; if hiding 9+ images, use one media<details>block for the whole feature group instead of one<details>block per PR. - Format 2+ images as a markdown table. Remove images that are too wide to read at table-column width.
- If a PR body has before/after shots, preserve them as-is in a markdown table:
| {NAME} before | {NAME} after |. - Refer to
docs/en/game/changelog/11.stable-0.11.1.mdfor example. - Keep it terse and player-facing. No corpo phrasing, hype, filler, or adverbs (NEVER
it's not just A but B) - Modder-only content belongs in
## JSON Moddingand## Lua Modding, not## Featured. - Put every bugfix in
## Bugfixes, and all JSON/Lua modding changes in## JSON Moddingand## Lua Modding. - Do not bury significant player-facing work in catch-all sections. Create/reuse focused Featured groups for questlines, locations, lab/finale changes, in-repo mod mainlines, vehicle families, mutation rebalances, companions/mounts, and other release-scale themes.
- Keep questlines separate from generic location/lab sections unless the PR is only a map room; keep lab rooms/finales/ice lab changes together; keep military airfields/blacksites in locations; keep mutation path rebalances in mutation sections.
- If the skill still feels wrong, stop and ask to improve the skill before writing docs.
Example command
/skill changelog-gen v0.10.0 v0.11.1 --limit=20
Before/after example
| speedway before | speedway after |
| -------------------- | ------------------- |
| <img src="BEFORE" /> | <img src="AFTER" /> |
Signals
- GitHub stars
- 1k
- Forks
- 454
- Last commit
- Sep 2026
Advanced
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changelog-gen- Source
- github.com/cataclysmbn/cataclysm-bn