Playgama Developer Cabinet MCP Server
MCP serverDatabases & dataPublish HTML5 games in seconds from an AI agent: audience, monetization, analytics.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use Playgama Developer Cabinet MCP Server
From the project's README
As published by Playgama/developer-cabinet-mcp in README.md.
Publish and manage your HTML5 games on Playgama straight from your AI agent — Codex, Claude Code, Cursor or VS Code. Full guide: Playgama wiki.
The server is hosted by Playgama. There is nothing to install or run and no token to copy — you give your client the endpoint below, sign in to the cabinet in the browser it opens, and allow the connection.
What you get
- Publish in seconds — ask your agent, get a public playable link back.
- Get the audience — the game takes its first players from the Playgama network, and
Playgama DSP can send more the day it goes live (beta). The agent can start that campaign
itself with
start_sandbox_traffic; share the game first and the boost is free. - Start monetization — rewarded, interstitial and banner ads switch on through Playgama Ad once the game clears the session threshold (access by request).
- Get all analytics — playtime, retention and revenue reports in your developer dashboard; payouts start at 100 USD.
| Endpoint | https://developer.playgama.com/api/mcp |
| Transport | Streamable HTTP |
| Authentication | OAuth 2.1 — the client discovers it from the endpoint |
| Connected agents | See and revoke them at developer.playgama.com/mcp |
You need a Playgama developer account with the sign-up finished. A connected agent reaches the games of your own organization and nothing else. It stays connected while it keeps using the server; revoke it on the same page and it is refused on its next call.
Questions: developer.success@playgama.com
Connect
Every client below opens the browser the first time it connects. Sign in to the cabinet if you are not signed in, check the account and the agent, and allow it.
Codex
codex mcp add 'playgama-developer-cabinet' --url 'https://developer.playgama.com/api/mcp'
Claude Code
claude mcp add --transport 'http' 'playgama-developer-cabinet' 'https://developer.playgama.com/api/mcp'
Then run /mcp in Claude Code and choose the server to sign in.
Cursor
~/.cursor/mcp.json:
{
"mcpServers": {
"playgama-developer-cabinet": {
"type": "http",
"url": "https://developer.playgama.com/api/mcp"
}
}
}
VS Code
.vscode/mcp.json:
{
"servers": {
"playgama-developer-cabinet": {
"type": "http",
"url": "https://developer.playgama.com/api/mcp"
}
}
}
Claude Desktop and claude.ai
Settings → Connectors → Add custom connector, with the endpoint
https://developer.playgama.com/api/mcp.
A token in a config from before OAuth
If your config still sends an Authorization header with a pgm_mcp_ token, it keeps working
for now. Remove the header and connect again as above.
Tools
The authoritative list is what the server answers to tools/list. As of version 1.1.0:
| Tool | What it does | Kind |
|---|---|---|
| Games | ||
list_applications | Lists your organization's games, newest first | read-only |
create_application | Creates a new game as a draft | write |
get_application | Reads a game's saved form, archives and media | read-only |
update_application_form | Saves form fields; fields you leave out keep their values | write |
get_submission_state | Tells whether the game can be submitted to moderation now, and why not | read-only |
list_moderation_comments | Reads the moderation correspondence on a game | read-only |
get_launch_steps | Reads a game's launch path in order — archive, Bridge SDK, covers, form, sandbox, share, traffic — with the current step and the tools that move each one | read-only |
| Builds | ||
start_archive_upload | Starts a zip upload and answers a one-hour upload URL | write |
confirm_archive_upload | Adds the uploaded archive to the form and starts unpacking | write |
get_archive_status | Reads unpacking progress and the Bridge SDK analysis | read-only |
| Covers | ||
start_cover_upload | Starts a cover upload for one slot: square, portrait or landscape | write |
confirm_cover_upload | Checks the image and puts it in its slot | write |
| In-app purchases | ||
list_in_app_products | Reads the in-app catalog with its checksum | read-only |
replace_in_app_products | Replaces the whole catalog; products left out are deleted | write |
| Leaderboards | ||
list_leaderboards | Lists a game's leaderboards | read-only |
create_leaderboard | Adds a leaderboard | write |
update_leaderboard | Changes a leaderboard's name, type or score order | write |
| Testing | ||
get_archive_qa_tool_link | Opens an uploaded build in the Playgama QA Tool | read-only |
get_local_game_qa_tool_link | Opens a game served from localhost in the QA Tool | read-only |
| Docs | ||
get_bridge_sdk_docs | Reads the live Playgama Bridge SDK wiki, the whole index or one page | read-only |
| Sandbox | ||
get_sandbox_state | Reads what is live in the sandbox and whether a publish would be accepted | read-only |
get_sandbox_share | Reads the ready post and share links for the live sandbox | read-only |
publish_sandbox | Makes a build playable by anyone with the link, without moderation | write |
get_sandbox_traffic | Reads whether traffic can be brought to the sandbox, the package on offer and the runs so far | read-only |
start_sandbox_traffic | Starts a DSP campaign built from the game's covers that sends players to the sandbox; free traffic is a share bonus and takes 1–3 public post links | write |
Every write tool is annotated destructiveHint: true, so clients ask before calling it.
Agents start with get_launch_steps and read it again after each step.
Uploading a build
start_archive_uploadanswersuploadUrlandheaders.- PUT the zip to
uploadUrlwith exactly those headers, e.g.curl -T game.zip -H "Content-Type: application/zip" "<uploadUrl>". confirm_archive_upload, then pollget_archive_statusuntilprocessingisFAILED(upload a corrected zip), orprocessingisDONEandbridgeSdkis no longerPENDING; ifbridgeSdkis stillPENDINGafter a few minutes, go ahead.bridgeSdk: NOT_FOUNDmeans the Playgama Bridge SDK was not detected: it does not stop a sandbox publish, but sandbox traffic requires it — tell the developer before publishing;get_bridge_sdk_docshas the integration docs.
Covers work the same way, one slot per call: a PNG or JPEG of exactly 800×800 (square), 1080×1920 (portrait) or 1920×1080 (landscape).
Sandbox traffic
Get a free boost after sharing your game on any platform. The developer publishes the post and
pastes its link to the agent, which passes one to three public HTTPS post links to start_sandbox_traffic in postUrls; one is enough. The bonus is once per game,
for up to three games per organization over its lifetime. Earlier free launches without sharing
do not use this bonus. get_sandbox_share has the ready post and share links. Paid traffic is
available in the cabinet; MCP does not purchase it.
Limits
- Build archive: up to 300 MB per zip.
- Cover: up to 10 MB per file.
- Sandbox: 3 publications per rolling hour per game; only publications that change something count.
What the server deliberately does not do
These stay human actions in the cabinet:
- submitting a game to moderation;
- deleting anything — leaderboards, or archives and covers from the form;
- rolling a game back to its last submitted version;
- reading payouts;
- uploading screenshots, videos and other assets.
Beyond the MCP server
The rest of the Playgama stack picks up where this server stops:
- Playgama Bridge SDK — one API
for ads, leaderboards, payments and platform SDKs when you publish the same game across platforms.
Open source,
npm i @playgama/bridge. - Playgama Ad — monetizes web games with rewarded, interstitial and banner formats through a single lightweight JS SDK, with gaming-focused demand, Google Ad Manager MCM support and reporting. Access by request.
- Playgama Wrap — turns the same game into a standalone site on your own domain, with hosting, player accounts, in-game purchases, PWA install and indexable SEO pages. Early access.
- Playgama DSP — brings the first players to a freshly published game. Beta.
License
Advanced
- Delivery
- developer-cabinet MCP server → your ahel gateway (mcp.ahel.ai) → every connected AI client.
- Catalog kind
- mcp-server
- Gateway key
com-playgama-developer-cabinet- Source
- github.com/Playgama/developer-cabinet-mcp
- Hosted endpoint
https://developer.playgama.com/api/mcp