Sprixen MCP server

MCP serverMedia

AI game assets for agents: consistent sprites, 2D animations, tiles, maps, music and engine exports.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use Sprixen MCP server

From the project's README

As published by accelar-labs/sprixen-mcp in README.md.

Sprixen is an AI game asset generator with a native Model Context Protocol server. Agents in Claude Code, Cursor, Codex, Windsurf, VS Code, Claude Desktop and Gemini CLI can create a style-locked project, generate character sprites, animate them, generate tiles, maps, music and VTT effects, and export an engine-ready package for Godot, Phaser, Unity, GameMaker or RPG Maker MZ.

Quick start

Claude Code:

claude mcp add --transport http sprixen https://api.sprixen.com/v1/mcp \
  --header "Authorization: Bearer spx_live_YOUR_KEY"

Cursor (.cursor/mcp.json):

{
  "mcpServers": {
    "sprixen": {
      "url": "https://api.sprixen.com/v1/mcp",
      "headers": { "Authorization": "Bearer spx_live_YOUR_KEY" }
    }
  }
}

Codex CLI (~/.codex/config.toml):

[mcp_servers.sprixen]
url = "https://api.sprixen.com/v1/mcp"

[mcp_servers.sprixen.http_headers]
Authorization = "Bearer spx_live_YOUR_KEY"

Teach your agent

The skills/sprixen/SKILL.md file is a Claude Code skill with the full workflow (check credits, one project per game for style lock, generate a character, generate animations one at a time and poll, export with export_character_package). agents/AGENTS.md is the same guidance for Codex and generic agents; agents/sprixen.mdc is a Cursor rule.

mkdir -p ~/.claude/skills/sprixen && curl -fsSL https://sprixen.com/skills/sprixen/SKILL.md -o ~/.claude/skills/sprixen/SKILL.md

Tools

47 tools: get_credits, list_projects, generate_sprite, get_generation, list_sprites, generate_animation, list_sprite_animations, export_character_package, generate_tile, list_tile_packs, create_map / list_maps / export_map, generate_music, 3D model and animation tools, VFX tools, AI Game Builder and Mod Builder tools, plus list_api_operations / describe_api_operation / call_api to reach every product endpoint (167 operations) with the same validation, ownership and credit rules as the app.

Credits: sprite 2, animation 4 (premium 8), tile 1, music 3, 3D model 5, character package export free. Pro is $10/month for 200 generations.

Errors are actionable

Every error body carries a stable code and a hint with the next step, for example:

{
  "statusCode": 402,
  "code": "INSUFFICIENT_CREDITS",
  "message": "Insufficient credits: this generation costs 2 and you have 0.",
  "hint": { "action": "upgrade", "url": "https://sprixen.com/settings/billing" }
}

License

The files in this repository are MIT licensed. The Sprixen service itself is governed by https://sprixen.com/terms.

Signals

Last commit
Sep 2026
Advanced
Delivery
sprixen MCP server → your ahel gateway (mcp.ahel.ai) → every connected AI client.
Catalog kind
mcp-server
Gateway key
com-sprixen-sprixen
Source
github.com/accelar-labs/sprixen-mcp
Hosted endpoint
https://api.sprixen.com/v1/mcp