Core Animation Reference
SkillDev toolsLets your agent look up Core Animation API details to help you animate layers in Apple apps.
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; ahel provides instructions and does not run this skill.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the Core Animation Reference skill
About this skill
API reference: Core Animation (QuartzCore). Query for CALayer, CAAnimation, CABasicAnimation, CAKeyframeAnimation, CASpringAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CAEmitterLayer, CATransform3D, CADisplayLink.
What this skill tells your AI
The instructions your AI receives, as published by prisma-labs-dev/apple-skills in skills/core-animation/SKILL.md and read by ahel’s review.
Search these docs to answer questions about Core Animation (the QuartzCore framework). Use this skill when working directly with CALayer, layer-backed UIKit/AppKit views, explicit keyframe or spring animations on layer properties, particle systems, or per-frame callbacks via CADisplayLink.
For SwiftUI's declarative animation API (withAnimation, Animation, .animation(_:value:), transitions), use Apple's swiftui-specialist skill (its animations reference) instead. For SwiftUI immediate-mode drawing, use swiftui/canvas.md and swiftui/graphicscontext.md.
Return Format
Always include:
- Summary — answer the question concisely.
- File paths — list relevant files for full details, e.g.:
calayer.mdfor layer geometry, contents, hierarchycabasicanimation.mdfor animating a single property between two valuescatransaction.mdfor batching, disabling implicit animations, or changing default duration
Files
| File | Content |
|---|---|
core-animation-index.md | Full QuartzCore framework index — layer basics, animation classes, transactions, layer subclasses |
calayer.md | CALayer — the root layer class: geometry, contents, hierarchy, layout, animations |
caanimation.md | CAAnimation — abstract base class for all Core Animation animation types |
capropertyanimation.md | CAPropertyAnimation — abstract subclass animating a single layer property |
cabasicanimation.md | CABasicAnimation — interpolate a layer property between two values |
cakeyframeanimation.md | CAKeyframeAnimation — animate a property through a sequence of keyframes |
caspringanimation.md | CASpringAnimation — spring-based interpolation with mass, stiffness, damping |
caanimationgroup.md | CAAnimationGroup — run multiple animations together with a shared duration |
catransition.md | CATransition — fade, push, reveal, and move-in transitions between layer states |
camediatiming.md | CAMediaTiming — protocol shared by layers and animations (beginTime, duration, repeat, speed) |
catransaction.md | CATransaction — batch property changes, disable implicit animations, set default duration/timing |
catransform3d.md | CATransform3D — 4×4 matrix used by CALayer.transform for 3D transforms |
cashapelayer.md | CAShapeLayer — vector-shape layer driven by a CGPath (stroke, fill, line dash) |
cagradientlayer.md | CAGradientLayer — axial, radial, and conic gradient layers |
caemitterlayer.md | CAEmitterLayer — particle emitter layer (fire, smoke, confetti, sparkles) |
caemittercell.md | CAEmitterCell — individual particle definition used by CAEmitterLayer |
careplicatorlayer.md | CAReplicatorLayer — replicate a sublayer with offsets and transforms |
cametallayer.md | CAMetalLayer — layer backed by a Metal drawable for GPU-rendered content |
catextlayer.md | CATextLayer — layer that renders plain or attributed text |
catiledlayer.md | CATiledLayer — tile-based asynchronous content rendering for large or zoomable layers |
cadisplaylink.md | CADisplayLink — timer synchronized to the display's refresh rate |
When to Reach for Core Animation
- You need to animate a layer property SwiftUI/UIKit doesn't expose declaratively (e.g.,
CAGradientLayer.colors,CAShapeLayer.strokeEnd,CAEmitterLayer.birthRate). - You need explicit keyframe or spring control with timing functions (
CAMediaTimingFunction) per segment. - You want to batch implicit animations off (
CATransaction.setDisableActions(true)). - You need a
CADisplayLinkper-frame callback (custom drawing loops, scrubbing, physics). - You're rendering thousands of particles with
CAEmitterLayeror replicating sublayers withCAReplicatorLayer.
If your problem fits inside withAnimation { ... } in SwiftUI or UIView.animate { ... } in UIKit, prefer those — Core Animation sits underneath both and is rarely the right starting point in 2026-era code.
Fetching More Docs
- Search this skill's local
.mdfiles first. - If the topic is not here, check the other installed Apple skills, then grep their local files.
- If no installed skill has the page, the QuartzCore path on Apple's site is
/documentation/quartzcore/<symbol>— fetch via thesosumi.aiMarkdown mirror (e.g.https://sosumi.ai/documentation/quartzcore/camediatimingfunction) or by runningpnpm fetch-docagainst the apple-skills tooling.
Signals
- GitHub stars
- 338
- Forks
- 19
- Last commit
- Sep 2026
Advanced
- Item type
- skill
- Key
core-animation- Source
- github.com/prisma-labs-dev/apple-skills
github.com/prisma-labs-dev/apple-skills
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