Create Preprocessor Scripts from Scratch
SkillDev toolsCreate a new find-XXXX preprocessor Python script from scratch (no existing SKILL.md), add configs/<GAMEVER>.yaml skill and symbol entries. Covers xref-string-based and LLM_DECOMPILE-based discovery patterns. Use when a GitHub issue or user instruction specifies a new function to find.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Create Preprocessor Scripts from Scratch skill
What this skill tells your AI
The instructions your AI receives, as published by hlnd2t/cs2_vibesignatures in .claude/skills/create-preprocessor-scripts/SKILL.md and read by ahel’s review.
Create an ida_preprocessor_scripts/find-XXXX.py preprocessor script and add the corresponding
configs/<GAMEVER>.yaml entries for a newly requested function, vtable, or struct member offset.
Resolve GAMEVER from the user's explicit request or CS2VIBE_GAMEVER, set the edit target to
configs/$GAMEVER.yaml, and stop if that exact file does not exist. Never edit another version as a fallback.
When to Use
- A GitHub issue or user instruction requests adding support for finding a new function/symbol
- No existing
.claude/skills/find-XXXX/SKILL.mdneeds conversion (for that, useconvert-finder-skill-to-preprocessor-scripts)
Inputs
The user or issue will provide some or all of:
| Field | Description | Example |
|---|---|---|
| Function name(s) | Target symbol(s) to find | CPlayer_MovementServices_PlayWaterStepSound |
| Module | Which DLL/SO the function lives in | server, engine, networksystem, client |
| Category | Symbol type | func, vfunc, structmember, patch, vtable |
| xref_strings | Debug strings for xref-based discovery | "CT_Water.StepLeft" |
| xref_gvs | Global variable VA (e.g. vtable address) to find functions that reference it | vtable VA from SomeClass_vtable.{platform}.yaml |
| xref_funcs | Known callee function name to find its callers | "CPlayerCommandQueue_ctor" |
| Predecessor function | Function to decompile for LLM_DECOMPILE patterns | CBaseEntity_TakeDamageOld |
| VTable class | Class owning the vtable (for vfuncs) | CBasePlayerPawn |
| Desired YAML fields | Which fields the output YAML needs | func_name, func_sig, func_va, func_rva, func_size |
| Dependencies | Input YAMLs this skill depends on | CCSPlayer_MovementServices_vtable.{platform}.yaml |
| Aliases | Alternative names for the symbol | CPlayer_MovementServices::PlayWaterStepSound |
Overview
Twelve preprocessor patterns exist. The discovery method and target type determine which to use:
| Pattern | Discovery Method | Has FUNC_XREFS | Has LLM_DECOMPILE | Has INHERIT_VFUNCS | Has FUNC_VTABLE_RELATIONS | preprocess_skill has llm_config |
|---|---|---|---|---|---|---|
| A -- Regular function via xref strings | find_regex + xrefs_to on debug strings | Yes | No | No | No | No |
| B -- Virtual function via xref strings | Same as A, but function is in a vtable | Yes | No | No | Yes | No |
| C -- Virtual function via LLM_DECOMPILE | Decompile a known predecessor function, identify vfunc call offsets | No | Yes | No | Yes | Yes |
| D -- Regular function via LLM_DECOMPILE | Decompile a known predecessor function, identify direct call targets | No | Yes | No | No | Yes |
| E -- Struct member offset via LLM_DECOMPILE | Decompile a known predecessor function, identify struct field access offsets | No | Yes | No | No | Yes |
| F -- Virtual function via INHERIT_VFUNCS | Inherit vtable slot index from a known base-class vfunc, look up same slot in derived-class vtable (standard); or slot-only mode for abstract/interface vfuncs where only offset/index is needed | No | No | Yes | No | No |
| G -- ConCommand handler function | Find the handler callback registered via RegisterConCommand by matching command name and help string | No (uses COMMAND_NAME/HELP_STRING) | No | No | No | No |
| H -- Secondary (ordinal) vtable | Locate a class's secondary vtable via mangled symbol (Windows) or offset-to-top (Linux) | No | No | No | No | No |
| I -- Interface vfunc offset via thunk instruction walk | Walk a known concrete-class thunk via py_eval + idaapi.decode_insn, extract jmp [reg+disp] displacement as vfunc_offset | No | No | No | No | No |
| J -- IGameSystem vfunc via dispatch scan | Scan IGameSystem_DispatchCall(idx, callback, ...) call sites in a known predecessor; map targets by scan/index order using _igamesystem_dispatch_common | No | No | No | No | No |
| K -- IGameSystem vfunc via slot dispatch scan | Walk an IGameSystem_Loop*AllSystems dispatcher function body; extract [rax+offset] vtable call displacements via _igamesystem_slot_dispatch_common; output is slot-only (no func_sig) | No | No | No | No | No |
| L -- Interface vfunc slot via indirect vcall scan | Scan a known thunk/caller for its unique register-indirect vtable call (jmp/call qword ptr [reg+disp]) via _indirect_vcall_target_common; read the displacement as vfunc_offset; output is slot-only (no func_sig). Reusable form of Pattern I | No | No | No | No | No |
Additionally, struct member offsets can be mixed into any pattern as a secondary target (see "Struct Member Mixin" section below).
Step 1: Determine the Pattern
From the user's input, determine:
-
Is the target a function, vfunc, or struct member offset?
- Has
xref_strings+ categoryfunc-> Pattern A - Has
xref_strings+ categoryvfunc-> Pattern B - Has
xref_gvs(vtable VA from a vtable YAML) + categoryfunc-> Pattern A with dynamic FUNC_XREFS (read vtable VA at runtime; see "Dynamic FUNC_XREFS via xref_gvs" note) - Has
xref_gvs(vtable VA from a vtable YAML) + categoryvfunc-> Pattern B with dynamic FUNC_XREFS - Has
xref_funcs(known callee function name) + categoryfunc-> Pattern A (static FUNC_XREFS; see "xref_funcs: finding callers of a known function" note) - Has
xref_funcs(known callee function name) + categoryvfunc-> Pattern B (static FUNC_XREFS) - Has predecessor function + category
vfunc-> Pattern C (vfunc_sigis ALWAYS required inGENERATE_YAML_DESIRED_FIELDS-- see "vfunc_sig is MANDATORY for Pattern C" note below) - Has predecessor function + category
func-> Pattern D - Has predecessor function + category
structmember-> Pattern E - Has base vfunc name + category
vfunc(derived-class override of known base vfunc) -> Pattern F- If the target is an abstract/interface vfunc (no real function body, only
vfunc_offset/vfunc_indexneeded) -> use Pattern F slot-only:generate_func_sig=False, desired fields ={func_name, vtable_name, vfunc_offset, vfunc_index}, NO vtable YAML required for the interface class
- If the target is an abstract/interface vfunc (no real function body, only
- Has
COMMAND_NAME+HELP_STRING(ConCommand handler callback) -> Pattern G - Has mangled vtable symbol / offset-to-top + category
vtable(secondary vtable for a class) -> Pattern H - Target is an interface vfunc offset with no feasible
func_sig/vfunc_sig, and the offset can be read from a concrete-class thunk'sjmp [reg+disp]instruction -> Pattern L (preferred, reusable helper) or Pattern I (bespokepy_evalwalk; use only if you need the old-gamever reuse fast path or a custom operand filter) - Target is an
IGameSystemvfunc visible as the callback argument toIGameSystem_DispatchCall(...)in a known predecessor's decompile -> Pattern J - Target is an
IGameSystemabstract vfunc (slot-only output:func_name, vtable_name, vfunc_offset, vfunc_index; nofunc_sig) dispatched by a knownIGameSystem_Loop*AllSystemsfunction that iterates all game systems via vtable; the dispatcher's output YAML (func_va) is already available -> Pattern K - Target is an abstract/interface vfunc dispatched by a thin thunk/caller whose body has exactly one register-indirect vtable call (
jmp/call qword ptr [reg+disp]), and nofunc_sig/vfunc_sigis feasible (ajmp [reg+disp8]for offset<= 0x7Fis only 3 bytes and cannot be signed uniquely) -> Pattern L (slot-only output:func_name, vtable_name, vfunc_offset, vfunc_index; a downstream Pattern F standard override consumes thevfunc_index) - Target
Xwas found by a single Pattern A/B finder, but a helper that used to be inlined intoXde-inlined on some build (the anchor string/call leftX, soX.{platform}.yamlstopped being produced and the fail-fast run aborts the module) -> Pattern M (split into a helper +X-noinline+X-inlinedfallback chain)
- Has
-
Do xref strings differ between Windows and Linux? If yes, use platform-specific
FUNC_XREFS_WINDOWS/FUNC_XREFS_LINUXvariant. -
Are there multiple functions? If they share the same discovery method and starting point, put them in the same script with
-AND-in the name. Otherwise, split into separate scripts.
CRITICAL -- LLM_DECOMPILE dependency chains: When LLM_DECOMPILE targets form a chain (FuncA -> FuncB -> FuncC, where each is the predecessor of the next), they MUST be in separate scripts -- one script per link in the chain. A single script CANNOT handle chained LLM_DECOMPILE predecessors because the LLM_DECOMPILE fallback resolves the predecessor's address from its output YAML (func_va field), and within a single script run the predecessor's output YAML doesn't exist yet. The IDA name-lookup fallback also fails because the predecessor wasn't renamed yet.
Step 2: Create the Preprocessor Script
Script location: ida_preprocessor_scripts/find-{skill_name}.py
The filename MUST match the name field in configs/<GAMEVER>.yaml skill entry.
The legacy new_binary_dir parameter name in preprocessor ABIs now receives the active artifact module directory.
Per-symbol YAML reads/writes must stay under the explicit artifact root; only binary/IDA operations use bin/.
Read the reference for your chosen pattern:
- Pattern A -- Regular function via xref strings
- Pattern B -- Virtual function via xref strings
- Pattern C -- Virtual function via LLM_DECOMPILE
- Pattern D -- Regular function via LLM_DECOMPILE
- Pattern E -- Struct member offset via LLM_DECOMPILE
- Pattern F -- Virtual function via INHERIT_VFUNCS (standard + slot-only variant)
- Pattern G -- ConCommand handler function
- Pattern H -- Secondary (ordinal) vtable
- Pattern I -- Interface vfunc offset via thunk walk
- Pattern J -- IGameSystem vfunc via dispatch scan
- Pattern L -- Interface vfunc slot via indirect vcall scan (reusable)
- Pattern M -- Inline/noinline fallback chain (de-inlined helper)
Cross-Cutting Notes
FULLMATCH: Prefix for Xref Strings (Patterns A & B)
When the xref string is short or generic (e.g. "Precache", "userid", "team"), use the FULLMATCH: prefix to require exact string matching instead of substring matching. Without it, "Precache" would match "PrecacheModel", "PrecacheSound", etc.
FUNC_XREFS = [
{
"func_name": "CEntityInstance_Precache",
"xref_strings": [
"FULLMATCH:Precache", # Only matches the exact string "Precache"
],
"xref_gvs": [], "xref_signatures": [], "xref_funcs": [],
"exclude_funcs": [], "exclude_strings": [], "exclude_gvs": [], "exclude_signatures": [],
},
]
Dynamic FUNC_XREFS via xref_gvs (vtable VA)
When the target function is the constructor (or any other function that references a class's vtable), use xref_gvs with the vtable's virtual address. Because the vtable VA is only known after IDA analysis, it cannot be hardcoded -- it must be read from the vtable's output YAML at runtime.
This requires a custom preprocess_skill that:
- Reads
vtable_vafrom{VtableClass}_vtable.{platform}.yamlinnew_binary_dir - Builds
func_xrefsdynamically with the VA inxref_gvs - Passes the dynamic list to
preprocess_common_skill
import os
try:
import yaml
except ImportError:
yaml = None
def _read_vtable_va(yaml_path):
try:
with open(yaml_path, "r", encoding="utf-8") as f:
data = yaml.safe_load(f)
if isinstance(data, dict):
va = data.get("vtable_va")
if va:
return str(va)
except Exception:
pass
return None
async def preprocess_skill(
session, skill_name, expected_outputs, old_yaml_map,
new_binary_dir, platform, image_base, debug=False,
):
vtable_yaml_path = os.path.join(new_binary_dir, f"SomeClass_vtable.{platform}.yaml")
vtable_va = _read_vtable_va(vtable_yaml_path)
if not vtable_va:
if debug:
print(" Preprocess: SomeClass_vtable vtable_va not found, cannot resolve xref_gvs")
return False
func_xrefs = [
{
"func_name": "SomeClass_ctor",
"xref_strings": [],
"xref_gvs": [str(vtable_va)],
"xref_signatures": [],
"xref_funcs": [],
"exclude_funcs": [],
"exclude_strings": [],
"exclude_gvs": [],
"exclude_signatures": [],
},
]
return await preprocess_common_skill(
session=session,
expected_outputs=expected_outputs,
old_yaml_map=old_yaml_map,
new_binary_dir=new_binary_dir,
platform=platform,
image_base=image_base,
func_names=TARGET_FUNCTION_NAMES,
func_xrefs=func_xrefs,
generate_yaml_desired_fields=GENERATE_YAML_DESIRED_FIELDS,
debug=debug,
)
configs/.yaml expected_input: must include the vtable YAML so it is guaranteed to be resolved before this script runs.
Multiple xrefs / exclude_signatures: If more than one function references the vtable (e.g. constructor + destructor), the intersection yields >1 result and the skill fails. Use exclude_signatures to exclude the unwanted function(s). If the ambiguity is platform-specific, make the exclusion conditional:
exclude_signatures = ["66 83 ?? FF"] if platform == "linux" else []
To find the right bytes to exclude: look up the two candidate addresses in IDA, read the first ~4 bytes of the function to exclude, and use those as the exclude_signatures pattern with ?? wildcards where needed.
xref_funcs: Finding Callers of a Known Function (Patterns A & B)
When the target function is discoverable as a caller of another already-known function, use xref_funcs with the callee's name. Unlike xref_gvs, the function name is available at script-write time, so FUNC_XREFS can be a static module-level constant -- no dynamic building required.
FUNC_XREFS = [
{
"func_name": "TargetFunc",
"xref_strings": [],
"xref_gvs": [],
"xref_signatures": [],
"xref_funcs": ["KnownCalleeFunc"], # callee that the target calls
"exclude_funcs": [],
"exclude_strings": [],
"exclude_gvs": [],
"exclude_signatures": [],
},
]
configs/.yaml expected_input: include the callee's output YAML to guarantee it is renamed in IDA before this script runs (the name lookup requires the rename to have happened):
expected_input:
- KnownCalleeFunc.{platform}.yaml # ensures callee is renamed first
- TargetClass_vtable.{platform}.yaml # if target is a vfunc (Pattern B)
Struct Member Mixin (for any pattern)
Struct member offsets can also be mixed into a function-finding script when they are discovered from the same function via signature matching (not LLM_DECOMPILE). Add TARGET_STRUCT_MEMBER_NAMES alongside TARGET_FUNCTION_NAMES and pass struct_member_names= to preprocess_common_skill:
Choose size from the locating instruction, not from the member name. Include size only when the annotated
instruction reads or writes the member and therefore has a natural operand width (for example, mov, movss, or
cmp). When the locating instruction is lea reg, [base+offset], it only computes the address of an embedded
member; omit size from GENERATE_YAML_DESIRED_FIELDS. A lea result can identify a member offset but cannot
reliably establish the member's extent.
TARGET_FUNCTION_NAMES = [
"SomeFunction",
]
TARGET_STRUCT_MEMBER_NAMES = [
"SomeStruct_m_someField",
]
GENERATE_YAML_DESIRED_FIELDS = [
("SomeFunction", ["func_name", "func_sig", "func_va", "func_rva", "func_size"]),
# This target is located by `lea`; add "size" only for a real memory access.
("SomeStruct_m_someField", ["struct_name", "member_name", "offset", "offset_sig", "offset_sig_disp"]),
]
# In preprocess_skill:
return await preprocess_common_skill(
...
func_names=TARGET_FUNCTION_NAMES,
struct_member_names=TARGET_STRUCT_MEMBER_NAMES,
...
)
CRITICAL -- FUNC_VTABLE_RELATIONS and vfunc fields
FUNC_VTABLE_RELATIONS is required for ANY target whose GENERATE_YAML_DESIRED_FIELDS includes vtable_name or vfunc_sig -- not just Pattern B and C. Without it, the LLM_DECOMPILE slot-only fallback fails with "slot-only fallback missing vtable_name" and the entire skill fails.
This applies even when:
- The target is a vfunc call-site offset (e.g.
call [rax+128h]) rather than an actual function body in a vtable - No vtable YAML exists for that class in configs/.yaml (no
expected_inputfor the vtable needed) - The script also finds non-vfunc targets (global variables, struct offsets) alongside the vfunc target
The vtable_name from FUNC_VTABLE_RELATIONS is used as metadata written to the output YAML -- it does NOT require an actual vtable lookup. For example, ("IGameTypes_CreateWorkshopMapGroup", "IGameTypes") provides the vtable class name IGameTypes even though no IGameTypes_vtable.{platform}.yaml exists.
Rule of thumb: If any field in GENERATE_YAML_DESIRED_FIELDS starts with vfunc_ or equals vtable_name, the target MUST have an entry in FUNC_VTABLE_RELATIONS.
CRITICAL -- vfunc_sig is MANDATORY for Pattern C (vfunc via LLM_DECOMPILE)
For ANY vfunc discovered via LLM_DECOMPILE (Pattern C), GENERATE_YAML_DESIRED_FIELDS MUST include vfunc_sig. This is non-negotiable -- the slot index alone is not stable across binary updates without a signature anchor on the actual vfunc body.
This rule applies to BOTH variants:
- Standard Pattern C (also a downstream predecessor):
func_name, func_va, func_rva, func_size, vfunc_sig, vfunc_offset, vfunc_index, vtable_name - Slim Pattern C (not a downstream predecessor):
func_name, vfunc_sig, vfunc_offset, vfunc_index, vtable_name
Pure slot-only output (func_name, vtable_name, vfunc_offset, vfunc_index with NO vfunc_sig) is reserved for Pattern F slot-only / Pattern I / Pattern K / Pattern L -- it is NOT a valid output shape for Pattern C. Examples that follow this rule: find-CEntityInstance_ScriptEntityIO.py, find-CEntityInstance_Restore.py, find-CEntityInstance_RequiredEdictIndex.py, find-CEntityInstance_PreDataUpdate.py, find-CEntityInstance_PostDataUpdate.py, find-CEntityInstance_NetworkUpdateState.py.
Key Differences Between Patterns
| Aspect | Pattern A (func + xref) | Pattern B (vfunc + xref) | Pattern C (vfunc + LLM) | Pattern D (func + LLM) | Pattern E (structmember + LLM) | Pattern F (vfunc + inherit) | Pattern G (ConCommand handler) | Pattern H (ordinal vtable) | Pattern I (iface vfunc thunk walk) | Pattern J (IGameSystem dispatch) | Pattern K (IGameSystem slot dispatch) | Pattern L (iface vfunc vcall scan) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| FUNC_XREFS | Yes | Yes | No | No | No | No | No (uses COMMAND_NAME/HELP_STRING) | No | No | No | No | No |
| FUNC_VTABLE_RELATIONS | No | Yes | Yes | No | No | No | No | No | No | No | No | No |
| INHERIT_VFUNCS | No | No | No | No | No | Yes | No | No | No | No | No | No |
| LLM_DECOMPILE | No | No | Yes | Yes | Yes | No | No | No | No | No | No | No |
llm_config param | No | No | Yes | Yes | Yes | No | No | No | No | No | No | No |
| Helper module | preprocess_common_skill | preprocess_common_skill | preprocess_common_skill | preprocess_common_skill | preprocess_common_skill | preprocess_common_skill | preprocess_registerconcommand_skill | preprocess_ordinal_vtable_via_mcp | py_eval + write_func_yaml (custom) | preprocess_igamesystem_dispatch_skill | preprocess_igamesystem_slot_dispatch_skill (from _igamesystem_slot_dispatch_common) | preprocess_indirect_vcall_target_skill (from _indirect_vcall_target_common) |
| Target list | TARGET_FUNCTION_NAMES | TARGET_FUNCTION_NAMES | TARGET_FUNCTION_NAMES | TARGET_FUNCTION_NAMES | TARGET_STRUCT_MEMBER_NAMES | (none -- defined in INHERIT_VFUNCS) | TARGET_FUNCTION_NAMES | TARGET_CLASS_NAME (single string) | TARGET_FUNC_NAME + PREDECESSOR_STEM (module-level constants) | TARGET_SPECS (list of dicts with target_name, rename_to, optional dispatch_rank) | TARGET_SPECS (list of dicts with target_name, vtable_name, optional dispatch_rank) | SOURCE_FUNCTION_NAME + TARGET_FUNCTION_NAME + VTABLE_CLASS (module-level constants) |
| preprocess param | func_names= | func_names= | func_names= | func_names= | struct_member_names= | inherit_vfuncs= | command_name=, help_string= | class_name=, ordinal= | (custom: reads YAML, calls py_eval) | source_yaml_stem=, target_specs=, via_internal_wrapper=, multi_order= | dispatcher_yaml_stem=, target_specs=, multi_order=, expected_dispatch_count= | source_yaml_stem=, target_name=, vtable_name= |
| YAML fields | func_name, func_sig, func_va, func_rva, func_size | Same + vtable_name, vfunc_offset, vfunc_index | vfunc_sig ALWAYS required. Standard: func_name, func_va, func_rva, func_size, vfunc_sig, vfunc_offset, vfunc_index, vtable_name. Slim (not a downstream predecessor): func_name, vfunc_sig, vfunc_offset, vfunc_index, vtable_name | func_name, func_sig, func_va, func_rva, func_size | struct_name, member_name, offset, offset_sig, offset_sig_disp; add size only for a non-lea memory access | Standard: func_name, func_va, func_rva, func_size, func_sig, vtable_name, vfunc_offset, vfunc_index; Slot-only: func_name, vtable_name, vfunc_offset, vfunc_index | func_name, func_sig, func_va, func_rva, func_size | (vtable YAML via write_vtable_yaml) | func_name, vtable_name, vfunc_offset, vfunc_index | func_name, func_va, func_rva, func_size, func_sig, vtable_name, vfunc_offset, vfunc_index | func_name, vtable_name, vfunc_offset, vfunc_index | func_name, vtable_name, vfunc_offset, vfunc_index |
| config category | func | vfunc | vfunc | func | structmember | vfunc | func | vtable | vfunc | vfunc | vfunc | vfunc |
Step 3: Update configs/.yaml
3a. Skills Section
Each preprocessor script needs a corresponding skill entry under the appropriate module's skills: list.
Find the module section (e.g. server, engine, networksystem) and add entries in logical order (near related functions).
Template:
- name: find-{SKILL_NAME}
expected_output:
- {FUNC_NAME_1}.{platform}.yaml
# - {FUNC_NAME_2}.{platform}.yaml # One per target function
# expected_input only if the skill depends on other YAMLs:
expected_input:
- {PREDECESSOR_FUNC}.{platform}.yaml # For Patterns C & D: the reference function
- {VTABLE_CLASS}_vtable.{platform}.yaml # For Patterns B & C: the vtable
Shortened here. Read the whole file on GitHub.
Signals
- GitHub stars
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- Last commit
- Sep 2026
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create-preprocessor-scripts- Source
- github.com/hlnd2t/cs2_vibesignatures