Cut the Curve — the technique catalog
SkillDev toolscut-the-curve is a skill that gives an AI agent a catalog of cinematic video editing techniques. It covers five velocity-matched SEAMS: zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, and rack-focus blur-cut. It also includes two in-scene techniques: waterfall ENTRY for staggered arrival cascades in title cards and segment openers, and the nudge curve, a slow-fast-slow three-phase move.
Use Cut the Curve — the technique catalog in Claude, ChatGPT or Ahel Desktop
Free. Sign in, add Cut the Curve — the technique catalog and connect your AI. About a minute.
Also: Claude Code · Cursor · Codex
Then ask your AI: use the Cut the Curve skill
Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; Ahel provides instructions and does not run this skill.
No other account needed.
Have an AI agent that can load and run skills.
What your AI can do with it
- Apply the cut-the-curve seam to join two shots with matched velocity
- Use zoom-through and INVERSE zoom-through for seamless transitions
- Create a waterfall cut between scenes
- Add a rack-focus blur-cut to shift attention
- Build waterfall ENTRY cascades for title cards and segment openers
- Shape a nudge curve as a slow-fast-slow three-phase move
Getting started
- Have an AI agent that can load and run skills.
- Add the cut-the-curve skill to that agent's available skills.
- Give the agent a video editing task that needs a transition or in-scene move.
- Ask the agent to pick a technique from the catalog and apply it.
What this skill tells your AI
The instructions your AI receives, as published by heygen-com/hyperframes in .agents/skills/cut-the-curve/SKILL.md and read by Ahel’s review.
Five SEAM techniques, one principle: cut at peak velocity, match direction and speed
on both sides of the cut — plus the two in-scene techniques (§6 arrivals, §7 slides).
The seam LAW — vector law, the current, the ledger, the Seam Gate — lives in
motion-doctrine; read it first. This skill is the parameters and mechanics.
All GSAP code templates (worker + registry): examples/gsap-implementation.md.
Catalog
| # | Technique | Scope | Axis | Use for |
|---|---|---|---|---|
| 1 | Zoom-Through (forward) | Within-scene text swap | Z, toward viewer | progressing deeper into the same thought |
| 2 | Inverse Zoom-Through | Arrival / payoff beat | Z, away from viewer | something bigger lands |
| 3 | Cut the Curve | Between scenes | X / Y | the default boundary, the film's current |
| 4 | Waterfall Cut | Text-to-text seam | X, per-word | word-level handoff between big-text beats |
| 5 | Rack-Focus Blur-Cut | Same-surface state swap | X / Y / Z | the one cut you want SEEN — a DSLR focus-pull flourish |
| 6 | Waterfall Entry | In-scene ARRIVAL (no seam) | Y, from below | title cards, segment openers, list intros |
| 7 | Nudge Curve | In-scene group slide (no seam) | X / Y | repositioning a composed group to make room |
Z direction is a sign
"Same axis" is not enough on Z — the sign of d(scale)/dt must match across the cut:
| Z vector | Exit scale | Entry scale | Variant |
|---|---|---|---|
| Push (forward) | growing 1 → 1.2 | growing 0.75 → 1 | zoom-through |
| Pull (back) | shrinking 1 → 0.8 | shrinking 1.25 → 1 | inverse zoom-through |
Banned mirrors: a receding exit answered by a grow-from-small entry (pull flips to push — the common one, since grow-from-small is the default element entrance), and a push exit answered by an oversized retraction. This binds the incoming scene's OWN entrances during the seam window (cut + ~0.5s), not just the wrapper tween: hold the incoming frame composed, or author its entrance to match the sign. Verify per Seam Gate rule 7.
Blur logic (all Z variants)
| Subject | Peak blur | Why |
|---|---|---|
| Text-scale (headline, word group) | 10px | 20px smears letterforms — the cut reads as a glitch, not speed |
| Full-frame surface (window, card, screenshot) | 18–20px | lighter blur on a big surface reads as a rendering hiccup |
Same peak blur on both sides at the swap frame. Blur the WRAPPER, never children.
1. Zoom-Through (forward)
Z-axis velocity-matched cut; never both texts visible. Everything GROWS: the outgoing text accelerates toward camera, a hard swap hides at peak blur, the incoming text keeps growing into the focal plane. Headlines and short phrases only. Total ≈ 0.4s.
| Phase | Scale | Blur | Opacity | Ease | Duration |
|---|---|---|---|---|---|
| Exit | 1 → 1.2 | 0 → 10px | 1 → 0.15 | power3.in (opacity: separate none tween) | 0.2s |
Cut (tl.set) | in: 0.75 | 10px | out: 0 / in: 0.15 | — | — |
| Entry | 0.75 → 1 | 10 → 0px | 0.15 → 1 | expo.out | 0.5s |
Exit opacity MUST be its own linear tween — power3.in holds opacity near 1 too long.
On entry all properties share expo.out.
2. Inverse Zoom-Through (backward)
The pull-back mirror: the outgoing element RECEDES; the incoming arrives OVERSIZED (as if just behind camera) and retracts into the focal plane. Everything SHRINKS. Spend on ARRIVAL/payoff beats — a payoff line, a giant reply, a held end-state — never ordinary boundaries. Total ≈ 0.7s (30% exit / 70% entry).
| Phase | Scale | Blur | Opacity | Ease | Duration |
|---|---|---|---|---|---|
| Exit | 1 → 0.8 | 0 → 10px | 1 → 0.15 | power3.in (opacity: separate none tween) | ~0.2s |
Cut (tl.set) | in: 1.25 | 10px | out: 0 / in: 0.15 | — | — |
| Entry | 1.25 → 1 | 10 → 0px | 0.15 → 1 | expo.out | ~0.5s |
Blur is 10px text-scale; 18–20px only when both sides are full-bleed surfaces.
Sign discipline: the incoming scene arrives as a composed frame inside the retracting wrapper — no grow-from-small intro in the seam window. Staged entrances happen after the retraction settles, or start ≥1 and retract.
3. Cut the Curve (default scene boundary)
X/Y velocity-matched cut — the default for ALL scene-to-scene boundaries, in the film's current, not an accent. The outgoing hero accelerates in one direction, the cut lands mid-motion, the incoming hero continues the SAME direction and decelerates. Total ≈ 0.6s; directions LEFT / RIGHT / UP / DOWN (default LEFT).
Partial travel: ~12% of frame (≈230px at 1920) — never full off-screen moves.
| Direction | Exit | Entry start → end |
|---|---|---|
| Leftward | x: 0 → −230 | x: +230 → 0 |
| Rightward | x: 0 → +230 | x: −230 → 0 |
| Upward | y: 0 → −230 | y: +230 → 0 |
| Downward | y: 0 → +230 | y: −230 → 0 |
Mechanics:
- Mirrored eases: exit
power4.in+ entrypower4.out, same distance and duration — the two halves of onepower4.inOut, so velocity matches exactly at the cut. - The fade trick: exit opacity completes at ~25–30% of its travel (fade ≈ 0.18–0.3s vs motion 0.3–0.34s); entry ignites at ~0.35 opacity mid-path. Time the last fading element to die right at the cut — a gap where nothing moves reads as dead air.
- Exit 0.2–0.4s; entry ≥ exit. Optional blur 8–10px.
- Stage ground:
#rootmust be opaque (background: var(--canvas-deep, var(--canvas, #000))) — the mid-window cut opens a summed-opacity < 1 window that flashes white otherwise (seeseam-craft).
push-slide exists but violates partial-travel and mid-motion phase; prefer cut-the-curve.
4. Waterfall Cut (word-by-word cut-the-curve)
Cut-the-curve at WORD granularity — the strongest leftward cut for text-to-text seams. Outgoing words ramp out on their own curves; incoming words cascade in mid-flight — a wave the eye rides across the seam.
Scope: worker-authored inside one multi-beat comp (stacked full-frame .beat layers),
NOT a registry/injector type — it tweens word spans, not clip wrappers. The boundary into
and out of the text-beat block still gets a normal registry transition. Does not count
against the 2–3 transition budget.
| Parameter | Value | Why |
|---|---|---|
| Travel | ±230px (~12% frame) | partial travel + velocity > full-frame push |
| Exit | 0.34s power4.in | the acceleration IS the cut |
| Exit fade | 0.18s, starts with x | word gone by ~25–30% of travel — no smear |
| Exit stagger | +0.022s reading order | the line peels, not a block slide |
| Entry | 0.3s power4.out | back half of the composite — velocity match |
| Entry start opacity | 0.35 | mid-path ignition; binary 0→1 pops |
| Entry gaps | 0.05s × 0.84 decay | accelerating cascade, resolves composed |
Rules:
- One direction per chain, riding the current. Inverse zoom is the chain's ARRIVAL beat only.
- Pre-set all words to
x: +230, opacity: 0at build time —immediateRender: falsealone leaves un-started words visible at rest. - A short first beat may exit whole-line: its fade ends ~0.02s before the cut so it is still streaking when the next words ignite — no dead gap.
- Transform/opacity only (seek-safe); opaque stage ground applies.
5. Rack-Focus Blur-Cut (the visible cut)
The one variant where the cut is SEEN: a defocus blur SPIKE hides a single-frame hard swap — a handheld-DSLR focus-pull. Use as an occasional flourish for a state swap of the SAME surface within one visual theme; never the default boundary.
Differences from the others: outgoing stays FULLY OPAQUE until the cut (the blur hides
the swap — no early fade); eases power2.in / power2.out (soft optics, not momentum).
Rules:
- Fire only at a narrative beat, ≤ once per ~8s; never mid-caption or during a hold.
- Cut at PEAK blur (≥6px; peak 8–12px, ≤16–18px max) — swapping on the way up shows the cut.
- A subtle scale (~1.06 lens-breathing) sells it as optics.
- Same direction on both sides — the vector law still holds. Entry ≥ exit duration.
- Blur the wrapper; never blur + opacity in one tween on one element (headless
compositing bug); never blur a
<video>directly (wrap it).
6. Waterfall Entry (in-scene arrival — not a seam)
Staggered ARRIVAL cascade: words/elements whip in from below (one consistent direction), each starting before the previous settles — an accelerating wave that resolves into a composed layout. Title cards, segment openers, list/feature intros. The seam sibling is §4; do not mix their rules:
| §6 Entry (arrival) | §4 Waterfall Cut (seam) | |
|---|---|---|
| Opacity | BINARY 0→1 via tl.set at entry — never fade | ignites at 0.35 mid-path — the fade IS the velocity trick |
| Axis default | Y, from below | X, riding the current |
| Outgoing side | none | words ramp out on mirrored power4.in |
Choreography:
- Overlap, don't queue — next element starts within ±2 frames of the previous settling; gaps SHRINK across the cascade; the last element snaps.
- Velocity varies by weight — heavy/anchor elements travel further and longer; light words/punctuation snap in tight:
| Parameter | Anchor/heavy | Normal word | Light/punctuation |
|---|---|---|---|
| Y offset | 60–80px | 40–50px | 30–48px |
| Duration | 0.16–0.20s | 0.13–0.16s | 0.10–0.13s |
| Overlap | 0–2f gap | 1f overlap | 1–2f overlap |
- Ease
power4.out(expo.out for extra snap); never.inOuton an entry. - One direction per cascade.
- Split the FINAL word into fragments to extend the climax; fragments travel further.
- Post-settle, the group usually slides to make room for the next beat — that's §7.
7. Nudge Curve (in-scene group slide — not a seam)
Slow-fast-slow repositioning of a composed group (word rows, card stacks, lists) to
reveal content or make room. No single built-in ease produces it — power4.inOut
smacks to a stop. Chain three tweens on one property:
| Phase | Ease | Distance | Time | Feel |
|---|---|---|---|---|
| 1 ramp-in | power3.in | ~10% | ~20% | barely moves — motion registers, no jolt |
| 2 burst | none (linear) | ~65% | ~18% | ~2× average px/frame — purposeful |
| 3 tail | power4.out | ~25% | ~62% | decaying creep to rest — kills the smack |
Rules:
- The tail is ≥3× the ramp-in in TIME. If it still smacks: extend the tail's time (not
distance) or use
power5.out. - Phase 2 stays linear — easing it loses the burst contrast.
- Reveal new content DURING phase 2 — the burst masks its appearance.
- Same ratios vertical; scale distances proportionally, keep the time ratios.
Choosing a Variant
| Zoom-Through | Inverse Zoom | Cut the Curve | Waterfall Cut | |
|---|---|---|---|---|
| Scope | Within-scene text swap | Arrival/payoff beat | Between scenes | Text-to-text seam |
| Z sign / axis | growing (push) | shrinking (pull) | X / Y | X, per-word |
| Travel/scale | 1→1.2, then 0.75→1 | 1→0.8, then 1.25→1 | ±230px | ±230px |
| Peak blur | 10px text / 18–20 full-frame | 10px text / 18–20 full-frame | 8–10px optional | none |
| Eases | power3.in / expo.out | power3.in / expo.out | power4.in / power4.out | power4.in / power4.out |
| Feel | progressing through | arriving at | carried sideways | a wave across the seam |
Anti-Patterns
| Don't | Instead |
|---|---|
| Two texts visible during a zoom-through | Hard cut at blur peak, one text at a time |
| 20px blur on text-scale subjects | 10px text; 18–20px only full-frame |
| Inverse-zoom exit → grow-from-small entry (or push → oversized retraction) | Match the scale-velocity SIGN; verify at cut±0.1s |
| Incoming comp's own scale-up intro under a Z-seam wrapper tween | Arrive composed; stage entrances after the seam settles or match the sign |
| Mismatched blur/opacity at the swap | Identical values at the cut frame |
Gentle entry easing (power2.out) | Mirror the exit: power4.out / expo.out |
| Full off-screen exits/entries | Partial travel (~12%) + early fade |
.inOut eases on either side of a cut | Mirrored power4.in / power4.out |
| Lone element fading long before its cut | Fade ends ~0.02s before the cut, or word-cascade |
| Equal gaps across a waterfall cascade | Shrink gaps ×0.84 per word |
| Zoom-through on body text | Headlines and short phrases only |
| Scene cuts without cut-the-curve | It is the default boundary |
| Consecutive boundaries in opposing directions | One current; reserved vectors spent on meaning |
Unpainted #root behind a mid-window cut | Opaque stage ground |
| Queued entries (each waits for the previous to settle) | Overlap ±1–2 frames — the cascade is a wave, not a queue |
| Same offset/duration for every cascade element | Vary by weight: anchors travel further, punctuation snaps |
| Gradual opacity fade on a §6 arrival | Binary 0→1 via tl.set — fading fights the snap (seam cuts fade; arrivals don't) |
Single ease for a group slide (power4.inOut, slow()) | The §7 three-phase chain |
| Nudge tail shorter than 3× the ramp-in | Extend the tail's TIME, not its distance |
Code
All GSAP templates — worker-authored versions, registry gsap_templates, the combined
cut-the-curve + zoom, waterfall DOM/CSS/JS, rack-focus — live in
examples/gsap-implementation.md.
Signals
- GitHub stars
- 55k
- Forks
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- Last commit
- Oct 2026
- Installs
- 59k installs
Questions
- What is cut-the-curve?
- It is a skill that lets an AI agent apply cinematic video editing transition techniques, including curve cuts and waterfall entries.
- What techniques does it include?
- Five velocity-matched SEAMS: zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, and rack-focus blur-cut. Plus waterfall ENTRY and the nudge curve.
- Can it create a waterfall ENTRY for a title card?
- Yes. Waterfall ENTRY is one of the two in-scene techniques, described as staggered arrival cascades for title cards and segment openers.
- What is the nudge curve?
- The nudge curve is a slow-fast-slow three-phase move, listed as one of the two in-scene techniques.
Advanced
- Item type
- skill
- Key
cut-the-curve- Source
- github.com/heygen-com/hyperframes
github.com/heygen-com/hyperframes