Design Prototype

SkillWeb & browsing

Lets your agent create an interactive single-file HTML design prototype styled like the LobeHub design system.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Design Prototype skill

About this capability

Produce an interactive single-file HTML design prototype using the REAL LobeHub design system (@lobehub/ui + antd + antd-style tokens) with production-style React — no build step, opens directly in a browser. Use when asked for a design prototype / interactive mockup / 交互原型 / 出个原型 / 设计稿 HTML for a p

What this skill tells your AI

The instructions your AI receives, as published by lobehub/lobehub in .agents/skills/design-prototype/SKILL.md and read by ahel’s review.

One HTML file, double-click to open, fully interactive, rendered by the actual design system (@lobehub/ui 5.x + antd 6 + antd-style tokens, exact versions from this repo's node_modules) — while the source stays production-style React (import { Block } from '@lobehub/ui', createStyles(({ css, token }) => …), hooks, memo). Promotion to production is mostly "split into files", not "rewrite".

Prototype code may be quick-and-dirty (one file, no i18n, inline data) — but the interaction must be complete: states, transitions, and affordances are the point of a prototype, not its code style.

How it works

one-time (~2s, cached):   scripts/build-runtime.sh  →  lobe-prototype-runtime.js (IIFE global)
                                                       + vendored babel.min.js
per prototype (no build): single HTML  =  <script runtime> + babel-standalone
                          + <script type="text/babel"> with production-style React
  • The runtime bundles react, react-dom/client, @lobehub/ui, @lobehub/ui/base-ui, antd (curated subset), antd-style, lucide-react from the repo's own node_modules — so tokens/components/versions match production, and react/emotion/ theme-context are singletons by construction.
  • A 3-line window.require shim + babel's transform-modules-commonjs lets the prototype keep real import statements.
  • ThemeProvider themeMode="auto" → light/dark follow the OS.

⚠️ Don't re-attempt the pure-CDN route (esm.sh import maps). It was tried and rejected: esm.sh's CJS named-export analysis fails serially across antd's dep chain (@ant-design/fast-color@ant-design/colors@rc-component/qrcode → …), and ?bundle leaks an unversioned react-is 404. Whack-a-mole, not a foundation.

Quickstart

  1. Build the runtime into the prototype's directory (any dir works; /tmp is fine):

    bash .agents/skills/design-prototype/scripts/build-runtime.sh /tmp/my-proto
    

    Skip if lobe-prototype-runtime.js + babel.min.js are already there and the design-system versions haven't bumped.

  2. Copy references/template.html into the same dir, rename, and replace the sample App with the real surface. Keep the runtime shim block untouched.

  3. Open it (open /tmp/my-proto/xxx.html) — no server, no build.

Verify before delivering

Headless-check it renders with zero console errors (the repo's e2e Playwright works):

// node /tmp/check.mjs   — adjust paths
import { chromium } from '<repo>/e2e/node_modules/playwright/index.mjs';
const b = await chromium.launch();
const p = await b.newPage();
const errs = [];
p.on('pageerror', (e) => errs.push(String(e)));
await p.goto('file:///tmp/my-proto/xxx.html');
await p.waitForSelector('#root *', { timeout: 30000 });
await p.screenshot({ path: '/tmp/proto.png' }); // Read the screenshot yourself
console.log('errors:', errs);
await b.close();

Then Read the screenshot — a prototype is a visual deliverable; don't ship it sight-unseen. Check light + dark (emulate prefers-color-scheme) and a narrow viewport if the surface has a mobile story.

What's in the runtime (extend freely)

See assets/entry.mjs — the single source of truth. Currently:

  • @lobehub/ui: ActionIcon, Alert, Avatar, Block, Button, Center, Collapse, DraggablePanel, Drawer, DropdownMenu, Empty, Flexbox, Highlighter, Hotkey, Icon, Image, Input, InputNumber, Markdown, Modal, NeuralNetworkLoading, Popover, ScrollShadow, SearchBar, Segmented, Select, Skeleton, SortableList, Tabs, Tag, Text, TextArea, ThemeProvider, Tooltip
  • @lobehub/ui/base-ui: full namespace (Select, Modal, DropdownMenu, Switch, Toast, FloatingSheet, …)
  • antd: App, Badge, Checkbox, Divider, Dropdown, Progress, Radio, Slider, Space, Steps, Table
  • antd-style, lucide-react, react, react-dom/client: full namespaces

Missing a component → add to entry.mjs, rerun the build script (~2s). Sizes: curated ≈ 16MB (fine from disk); a full export * from '@lobehub/ui' works too (≈ 27MB) if you'd rather never curate.

Pitfalls

  • Switch lives in @lobehub/ui/base-ui, not the root package (as do the other base-ui primitives). Importing it from the root fails the runtime build.
  • Use createStyles (runtime), not createStaticStyles — static extraction needs a build step. This is the one sanctioned deviation from production style; note it when handing the prototype to an implementer.
  • babel must stay the raw UMD file (unpkg/jsdelivr). esm.sh rewrites it to ESM and a classic <script src> chokes on export.
  • The require shim throws with the module name when an import isn't in the runtime — that's the "add to entry.mjs and rebuild" signal, not a template bug.
  • Text type accepts only secondary|success|warning|danger|info; Tag color has no primary (DESIGN.md "Applying tokens in components").

Design bar (same as production surfaces)

A prototype is a surface — the ux checklists apply to what it demonstrates:

  • Show at least one non-happy-path state (empty / loading / error / in-progress), ideally behind a state-toggle strip like the template's. A happy-path-only prototype under-specifies the design and silently blesses missing states.
  • Reuse the app's surface contracts: side panels are DraggablePanel (collapse + drag-resize come free), loading is skeleton/NeuralNetworkLoading (never antd Spin), modals via createModal-style flows.
  • Don't paint affordances you don't wire (cursor: zoom-in with no zoom, keycap chips with no keys) — in an interactive prototype a dead affordance is a spec bug.
  • Walk the ux Quick review against the prototype before delivering; annotate anything deliberately out of scope in an HTML comment so the implementer knows it's a cut, not a decision.

Signals

GitHub stars
82k
Forks
16k
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
design-prototype-lobehub
Source
github.com/lobehub/lobehub