Durable Objects

SkillDatabases & data

Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Durable Objects skill

What this skill tells your AI

The instructions your AI receives, as published by neverinfamous/memory-journal-mcp in skills/durable-objects/SKILL.md and read by ahel’s review.

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

Retrieval-First Development

Prefer retrieval from official docs over pre-training for Durable Objects tasks.

ResourceURL
Docshttps://developers.cloudflare.com/durable-objects/
API Referencehttps://developers.cloudflare.com/durable-objects/api/
Best Practiceshttps://developers.cloudflare.com/durable-objects/best-practices/
Exampleshttps://developers.cloudflare.com/durable-objects/examples/

Fetch the relevant doc page when implementing features.

When to Use

  • Creating new Durable Object classes for stateful coordination
  • Implementing RPC methods, alarms, or WebSocket handlers
  • Reviewing existing DO code for best practices
  • Configuring wrangler.jsonc/toml for DO bindings and migrations
  • Writing tests with @cloudflare/vitest-pool-workers
  • Designing sharding strategies and parent-child relationships

Reference Documentation

  • ./references/rules.md - Core rules, storage, concurrency, RPC, alarms
  • ./references/testing.md - Vitest setup, unit/integration tests, alarm testing
  • ./references/workers.md - Workers handlers, types, wrangler config, observability

Search: blockConcurrencyWhile, idFromName, getByName, setAlarm, sql.exec

Core Principles

Use Durable Objects For

NeedExample
CoordinationChat rooms, multiplayer games, collaborative docs
Strong consistencyInventory, booking systems, turn-based games
Per-entity storageMulti-tenant SaaS, per-user data
Persistent connectionsWebSockets, real-time notifications
Scheduled work per entitySubscription renewals, game timeouts

Do NOT Use For

  • Stateless request handling (use plain Workers)
  • Maximum global distribution needs
  • High fan-out independent requests

Quick Reference

Wrangler Configuration

// wrangler.jsonc
{
  "durable_objects": {
    "bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }],
  },
  "migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }],
}

Basic Durable Object Pattern

import { DurableObject } from 'cloudflare:workers'

export interface Env {
  MY_DO: DurableObjectNamespace<MyDurableObject>
}

export class MyDurableObject extends DurableObject<Env> {
  constructor(ctx: DurableObjectState, env: Env) {
    super(ctx, env)
    ctx.blockConcurrencyWhile(async () => {
      this.ctx.storage.sql.exec(`
        CREATE TABLE IF NOT EXISTS items (
          id INTEGER PRIMARY KEY AUTOINCREMENT,
          data TEXT NOT NULL
        )
      `)
    })
  }

  async addItem(data: string): Promise<number> {
    const result = this.ctx.storage.sql.exec<{ id: number }>(
      'INSERT INTO items (data) VALUES (?) RETURNING id',
      data
    )
    return result.one().id
  }
}

export default {
  async fetch(request: Request, env: Env): Promise<Response> {
    const stub = env.MY_DO.getByName('my-instance')
    const id = await stub.addItem('hello')
    return Response.json({ id })
  },
}

Critical Rules

  1. Model around coordination atoms - One DO per chat room/game/user, not one global DO
  2. Use getByName() for deterministic routing - Same input = same DO instance
  3. Use SQLite storage - Configure new_sqlite_classes in migrations
  4. Initialize in constructor - Use blockConcurrencyWhile() for schema setup only
  5. Use RPC methods - Use RPC for DO-to-DO communication (compatibility date >= 2024-04-03). The outer Worker can still use the standard fetch() handler to route to the DO stub.
  6. Persist first, cache second - Always write to storage before updating in-memory state
  7. One alarm per DO - setAlarm() replaces any existing alarm

Anti-Patterns (NEVER)

  • Single global DO handling all requests (bottleneck)
  • Using blockConcurrencyWhile() on every request (kills throughput)
  • Storing critical state only in memory (lost on eviction/crash)
  • Using await between related storage writes (breaks atomicity)
  • Holding blockConcurrencyWhile() across fetch() or external I/O

Stub Creation

// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName('room-123')

// From existing ID string
const id = env.MY_DO.idFromString(storedIdString)
const stub = env.MY_DO.get(id)

// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId()
const stub = env.MY_DO.get(id)

Advanced Features

See references/advanced_features.md for detailed examples of Storage Operations (SQL and KV) and Alarms scheduling.

Security

  • RPC Access Control: RPC methods are public to any caller with a stub. Implement authorization inside the method body (e.g., check this.env.AUTH_TOKEN).
  • WebSockets: Validate WebSocket origin in onConnect() to prevent cross-site hijacking.

Testing Quick Start

import { env } from 'cloudflare:test'
import { describe, it, expect } from 'vitest'

describe('MyDO', () => {
  it('should work', async () => {
    const stub = env.MY_DO.getByName('test')
    const result = await stub.addItem('test')
    expect(result).toBe(1)
  })
})

Signals

GitHub stars
20
Forks
5
Last commit
Jul 2026
Advanced
Catalog kind
skill
Gateway key
durable-objects-neverinfamous
Source
github.com/neverinfamous/memory-journal-mcp