๐ฐ Economy Skill
SkillDev toolsCurrency and trade โ gold flows where stories lead
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the ๐ฐ Economy Skill skill
What this skill tells your AI
The instructions your AI receives, as published by simhacker/moollm in skills/economy/SKILL.md and read by ahelโs review.
"๐MOOLAH flows where stories lead."
๐ช ๐MOOLAH
The official currency of MOOLLM is ๐MOOLAH (๐ช). It uses PROOF OF ๐MILK๐ฅ consensus โ udderly legen-dairy interga-lactic ๐ฉshit๐ฉ coin, without the bull.
Economic systems for currency, trade, and value exchange. ๐MOOLAH is earned, spent, hidden, and traded.
Key Concepts
- ๐MOOLAH โ The official currency of MOOLLM
- Earning โ Find, quest, sell, trade, work
- Spending โ Buy items, services, information
- Hidden value โ Not all ๐MOOLAH is visible
Currency
The Official Currency: ๐MOOLAH ๐ช
๐MOOLAH is the official currency of MOOLLM.
Currency Hierarchy
๐MOOLAH Denominations (MOOLLM Standard)
| Symbol | Name | Value | Use |
|---|---|---|---|
| ๐ฅ | ๐ฅ NUT | 0.001 ๐ช | Micro-transactions, tips, arcade |
| ๐ช | ๐ MOOLAH | 1 | Standard transactions |
| ๐ | ๐ GRAND | 1,000 ๐ช | Large purchases, high-stakes |
| ๐ | ๐ FORTUNE | 1,000,000 ๐ช | Legendary items, world events |
Metal Denominations (D&D Style)
| Symbol | Metal | Abbrev | Value |
|---|---|---|---|
| ๐ชต | ๐ชต Wood | wp | 0.001 gp |
| ๐ค | ๐ค Copper | cp | 0.01 gp |
| โช | โช Silver | sp | 0.1 gp |
| ๐ก | ๐ก Gold | gp | 1 gp |
| โฌ | โฌ Platinum | pp | 10 gp |
Parallel Currencies (Non-Convertible)
These exist beside ๐MOOLAH โ they cannot be bought or sold for coins.
| Symbol | Name | Type | How to Get |
|---|---|---|---|
| โญ | โญ KARMA | Reputation | Good deeds, keeping promises |
| ๐ซ | ๐ซ FAVOR | Social debt | "You owe me one" |
| ๐ฎ | ๐ฎ ESSENCE | Magical | Found, not bought |
| โณ | โณ TIME | Temporal | Exists, must be spent |
โญ KARMA โ Social Credit
Earned through ethical behavior, lost through betrayal.
- Affects: NPC attitudes, quest access, prices
- Cannot be bought โ only earned
- Visible to some: Certain NPCs can "see" your karma
๐ซ FAVOR โ Social IOUs
"I did something for you. Someday, I'll ask for something in return."
- Specific to relationships โ Palm owes Don a favor
- Can be traded โ "I'll give you my favor from Klaus"
- Expires? โ Depends on the relationship
๐ฎ ESSENCE โ Magical Currency
Rare, precious, cannot be manufactured or purchased.
- Sources: Ancient artifacts, magical creatures, liminal moments
- Uses: Enchantments, wishes, transformations
- Palm's golden earring might contain some
โณ TIME โ The Unbuyable
Some things cost time, not money.
- Training: Takes time to learn
- Crafting: Takes time to make
- Healing: Takes time to recover
- "Time is money" โ but not exchangeable
Quick Reference
FUNGIBLE (can convert):
1000 ๐ฅ = 1 ๐ช = 0.001 ๐ = 0.000001 ๐
Symmetrical: each step is ร1000
NON-FUNGIBLE (cannot convert):
โญ KARMA โ reputation
๐ซ FAVOR โ social debt
๐ฎ ESSENCE โ magical
โณ TIME โ temporal
Etymology:
- Sounds like "๐moolah" (slang for money)
- Sounds like "๐MOO" (the language MOOLLM descends from)
- Circular: MOOLLM โ ๐MOOLAH โ MOOLLM
Earning
| Method | Examples |
|---|---|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |
Spending
| Category | Typical Prices |
|---|---|
| Food/Drink | 1-5 ๐ช per item |
| Catalog Items | 3-50 ๐ช per item |
| Lodging | 5 ๐ช per night |
| Information | 5-20 ๐ช (secrets, tips) |
| Services | Variable |
| Poker buy-in | 1 ๐ = 1000 ๐ช (standard game) |
Price Examples
Cheap (1-2 ๐ช)
- Stroopwafel: 1 ๐ช
- Coffee: 1 ๐ช
- Espresso: 2 ๐ช
Moderate (3-5 ๐ช)
- Snack: 3 ๐ช
- Tosti: 4 ๐ช
Expensive (10-50 ๐ช)
- Cannabis strain: 15 ๐ช
- Catalog gadgets: 25-50 ๐ช
Catalog Items
- Mystery Box: 3 ๐ช
- Monkey's Paw: 5 ๐ช
Gaming Stakes
- Peanut Poker Buy-In: 1 ๐ช = 1000 ๐ฅ
- Normal Poker Buy-In: 1 ๐ = 1000 ๐ช = 1000000 ๐ฅ
- High-stakes Poker Buy-In: 1 ๐ = 1000 ๐ = 1000000 ๐ช = 1000000000 ๐ฅ
Hidden Value
Not all ๐MOOLAH is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 ๐ช
- Mattress stash: 10 ๐ช
- Secret compartment: variable
Trade
Barter
Items can be traded directly without currency. Value is negotiated between parties.
Skill Trade
Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters
Commands
| Command | Syntax | Checks |
|---|---|---|
INVENTORY | INVENTORY | Shows current gold amount |
BUY | BUY [item] FROM [seller] | Gold available, item in stock |
SELL | SELL [item] TO [buyer] | Fair value or negotiated price |
TRADE | TRADE [item/skill] FOR [item/skill] | Relative value, relationship modifiers |
Integration
| Skill | Relationship |
|---|---|
| character | Gold stored in character inventory |
| room | Shops and merchants in rooms |
| buff | Some buffs affect prices |
| scoring | Skills have economic value |
Signals
- GitHub stars
- 52
- Forks
- 5
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
economy-simhacker- Source
- github.com/simhacker/moollm