๐Ÿ’ฐ Economy Skill

SkillDev tools

Currency and trade โ€” gold flows where stories lead

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the ๐Ÿ’ฐ Economy Skill skill

What this skill tells your AI

The instructions your AI receives, as published by simhacker/moollm in skills/economy/SKILL.md and read by ahelโ€™s review.

"๐Ÿ„MOOLAH flows where stories lead."

๐Ÿช™ ๐Ÿ„MOOLAH

The official currency of MOOLLM is ๐Ÿ„MOOLAH (๐Ÿช™). It uses PROOF OF ๐Ÿ„MILK๐Ÿฅ› consensus โ€” udderly legen-dairy interga-lactic ๐Ÿ’ฉshit๐Ÿ’ฉ coin, without the bull.

Economic systems for currency, trade, and value exchange. ๐Ÿ„MOOLAH is earned, spent, hidden, and traded.

Key Concepts

  • ๐Ÿ„MOOLAH โ€” The official currency of MOOLLM
  • Earning โ€” Find, quest, sell, trade, work
  • Spending โ€” Buy items, services, information
  • Hidden value โ€” Not all ๐Ÿ„MOOLAH is visible

Currency

The Official Currency: ๐Ÿ„MOOLAH ๐Ÿช™

๐Ÿ„MOOLAH is the official currency of MOOLLM.

Currency Hierarchy

๐Ÿ„MOOLAH Denominations (MOOLLM Standard)

SymbolNameValueUse
๐Ÿฅœ๐Ÿฅœ NUT0.001 ๐Ÿช™Micro-transactions, tips, arcade
๐Ÿช™๐Ÿ„ MOOLAH1Standard transactions
๐Ÿ’Ž๐Ÿ’Ž GRAND1,000 ๐Ÿช™Large purchases, high-stakes
๐Ÿ‘‘๐Ÿ‘‘ FORTUNE1,000,000 ๐Ÿช™Legendary items, world events

Metal Denominations (D&D Style)

SymbolMetalAbbrevValue
๐Ÿชต๐Ÿชต Woodwp0.001 gp
๐ŸŸค๐ŸŸค Coppercp0.01 gp
โšชโšช Silversp0.1 gp
๐ŸŸก๐ŸŸก Goldgp1 gp
โฌœโฌœ Platinumpp10 gp

Parallel Currencies (Non-Convertible)

These exist beside ๐Ÿ„MOOLAH โ€” they cannot be bought or sold for coins.

SymbolNameTypeHow to Get
โญโญ KARMAReputationGood deeds, keeping promises
๐ŸŽซ๐ŸŽซ FAVORSocial debt"You owe me one"
๐Ÿ”ฎ๐Ÿ”ฎ ESSENCEMagicalFound, not bought
โณโณ TIMETemporalExists, must be spent
โญ KARMA โ€” Social Credit

Earned through ethical behavior, lost through betrayal.

  • Affects: NPC attitudes, quest access, prices
  • Cannot be bought โ€” only earned
  • Visible to some: Certain NPCs can "see" your karma
๐ŸŽซ FAVOR โ€” Social IOUs

"I did something for you. Someday, I'll ask for something in return."

  • Specific to relationships โ€” Palm owes Don a favor
  • Can be traded โ€” "I'll give you my favor from Klaus"
  • Expires? โ€” Depends on the relationship
๐Ÿ”ฎ ESSENCE โ€” Magical Currency

Rare, precious, cannot be manufactured or purchased.

  • Sources: Ancient artifacts, magical creatures, liminal moments
  • Uses: Enchantments, wishes, transformations
  • Palm's golden earring might contain some
โณ TIME โ€” The Unbuyable

Some things cost time, not money.

  • Training: Takes time to learn
  • Crafting: Takes time to make
  • Healing: Takes time to recover
  • "Time is money" โ€” but not exchangeable

Quick Reference

FUNGIBLE (can convert):
  1000 ๐Ÿฅœ = 1 ๐Ÿช™ = 0.001 ๐Ÿ’Ž = 0.000001 ๐Ÿ‘‘

  Symmetrical: each step is ร—1000

NON-FUNGIBLE (cannot convert):
  โญ KARMA    โ€” reputation
  ๐ŸŽซ FAVOR   โ€” social debt
  ๐Ÿ”ฎ ESSENCE โ€” magical
  โณ TIME    โ€” temporal

Etymology:

  • Sounds like "๐Ÿ„moolah" (slang for money)
  • Sounds like "๐Ÿ„MOO" (the language MOOLLM descends from)
  • Circular: MOOLLM โ†’ ๐Ÿ„MOOLAH โ†’ MOOLLM

Earning

MethodExamples
ExplorationFind treasure (hidden, maze, rewards)
QuestsComplete tasks (notice board, requests)
TradeSell items
SkillsTrade or teach skills
GamesWin at arcade, pub games, poker, gambling
WorkComplete NPC jobs and requests

Spending

CategoryTypical Prices
Food/Drink1-5 ๐Ÿช™ per item
Catalog Items3-50 ๐Ÿช™ per item
Lodging5 ๐Ÿช™ per night
Information5-20 ๐Ÿช™ (secrets, tips)
ServicesVariable
Poker buy-in1 ๐Ÿ’Ž = 1000 ๐Ÿช™ (standard game)

Price Examples

Cheap (1-2 ๐Ÿช™)

  • Stroopwafel: 1 ๐Ÿช™
  • Coffee: 1 ๐Ÿช™
  • Espresso: 2 ๐Ÿช™

Moderate (3-5 ๐Ÿช™)

  • Snack: 3 ๐Ÿช™
  • Tosti: 4 ๐Ÿช™

Expensive (10-50 ๐Ÿช™)

  • Cannabis strain: 15 ๐Ÿช™
  • Catalog gadgets: 25-50 ๐Ÿช™

Catalog Items

  • Mystery Box: 3 ๐Ÿช™
  • Monkey's Paw: 5 ๐Ÿช™

Gaming Stakes

  • Peanut Poker Buy-In: 1 ๐Ÿช™ = 1000 ๐Ÿฅœ
  • Normal Poker Buy-In: 1 ๐Ÿ’Ž = 1000 ๐Ÿช™ = 1000000 ๐Ÿฅœ
  • High-stakes Poker Buy-In: 1 ๐Ÿ‘‘ = 1000 ๐Ÿ’Ž = 1000000 ๐Ÿช™ = 1000000000 ๐Ÿฅœ

Hidden Value

Not all ๐Ÿ„MOOLAH is visible. Exploration reveals hidden wealth:

  • Kitchen drawer: 25 ๐Ÿช™
  • Mattress stash: 10 ๐Ÿช™
  • Secret compartment: variable

Trade

Barter

Items can be traded directly without currency. Value is negotiated between parties.

Skill Trade

Skills themselves can be:

  • Traded for items
  • Taught for payment
  • Auctioned to highest bidder
  • Bequeathed to future characters

Commands

CommandSyntaxChecks
INVENTORYINVENTORYShows current gold amount
BUYBUY [item] FROM [seller]Gold available, item in stock
SELLSELL [item] TO [buyer]Fair value or negotiated price
TRADETRADE [item/skill] FOR [item/skill]Relative value, relationship modifiers

Integration

SkillRelationship
characterGold stored in character inventory
roomShops and merchants in rooms
buffSome buffs affect prices
scoringSkills have economic value

Signals

GitHub stars
52
Forks
5
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
economy-simhacker
Source
github.com/simhacker/moollm