evo-civ6-map-parser
SkillDatabases & dataParses .Civ6Map SQLite database files to extract map dimensions, terrain, features, resources, and river edge data. Provides hex coordinate utilities for odd-r pointy-top hex grid.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the evo-civ6-map-parser skill
What this skill tells your AI
The instructions your AI receives, as published by openlair/openskill in tasks-evolved/civ6-adjacency-optimizer/environment/skills/evo-civ6-map-parser/SKILL.md and read by ahel’s review.
Parses Civilization VI .Civ6Map files (SQLite databases) and provides hex grid utilities.
Usage
import sys
sys.path.insert(0, '/app/environment/skills/evo-civ6-map-parser/scripts')
from utils import parse_civ6map, get_hex_neighbors, hex_distance, is_land_tile, is_mountain, is_tile_river_adjacent, get_land_tiles
map_data = parse_civ6map('/path/to/map.Civ6Map')
neighbors = get_hex_neighbors(5, 3)
dist = hex_distance(0, 0, 3, 3)
Key Functions
parse_civ6map(db_path)- Returns dict with width, height, tiles, riversoffset_to_cube(col, row)- Odd-R offset to cube coordscube_to_offset(q, r, s)- Cube to odd-R offset coordsget_hex_neighbors(x, y)- Get 6 neighboring tile coordinateshex_distance(x1, y1, x2, y2)- Hex distance between tilesis_tile_river_adjacent(map_data, x, y)- Check if tile touches a riveris_land_tile(map_data, x, y)- Check if tile is landis_mountain(map_data, x, y)- Check if tile is a mountainget_land_tiles(map_data)- Get all land tile coordinates
Signals
- GitHub stars
- 89
- Forks
- 4
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
evo-civ6-map-parser- Source
- github.com/openlair/openskill