Find CCSGameRulessmmapGcBanInformation
SkillDev toolsFind and identify the CCSGameRules__sm_mapGcBanInformation global variable in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GC ban information map structure by decompiling CCSPlayerController_ResourceDataThink's sub-function (Linux) or searching for the "Notification about user penalty" string (Windows).
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Find CCSGameRulessmmapGcBanInformation skill
What this skill tells your AI
The instructions your AI receives, as published by hlnd2t/cs2_vibesignatures in .claude/skills/find-CCSGameRules__sm_mapGcBanInformation/SKILL.md and read by ahel’s review.
Locate CCSGameRules__sm_mapGcBanInformation (global variable) in CS2 server.dll or libserver.so using IDA Pro MCP tools.
Prerequisites
CCSPlayerController_ResourceDataThinkmust be identified first (Linux method depends on it)- Use SKILL
/get-func-from-yamlto loadCCSPlayerController_ResourceDataThinkif its YAML already exists
Method
Windows: String-based approach
1. Search for the debug string
mcp__ida-pro-mcp__find_regex pattern="Notification about user penalty: %u/%u"
2. Get cross-references to the string
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>"
3. Decompile the referencing function
mcp__ida-pro-mcp__decompile addr="<function_addr>"
4. Identify the global variable
Look for the pattern after the DevMsg("Notification about user penalty: %u/%u (%u sec)\n", ...) call:
sub_XXXXXXXX(&unk_YYYYYYYY, &v10, &v12);
Where unk_YYYYYYYY (the second argument, offset by +8 from the base) is CCSGameRules__sm_mapGcBanInformation. The base address is unk_YYYYYYYY - 8.
More specifically, look for:
v12 = &unk_181E4C960; // unk_181E4C960 is CCSGameRules__sm_mapGcBanInformation - 8
LOBYTE(v13) = 1;
v14 = &v17;
v18 = 0LL;
v19 = 0LL;
sub_XXXXXXXX(&unk_181E4C968, &v10, &v12); // unk_181E4C968 is CCSGameRules__sm_mapGcBanInformation
The global variable to rename is the one passed as the first argument to the map lookup function (e.g., unk_181E4C968).
Linux: Decompilation-based approach
1. Load CCSPlayerController_ResourceDataThink address
Use SKILL /get-func-from-yaml to get the address, or decompile it directly:
mcp__ida-pro-mcp__decompile addr="<CCSPlayerController_ResourceDataThink_addr>"
2. Decompile the sub-function called inside ResourceDataThink
The wrapper function calls a sub-function as its second operation:
__int64 __fastcall CCSPlayerController_ResourceDataThink(__int64 a1, ...)
{
++*(_DWORD *)(a1 + 3084);
sub_YYYYYY(a1, ...); // <--- decompile this function
...
}
mcp__ida-pro-mcp__decompile addr="<sub_function_addr>"
3. Identify the global variable
In the decompiled sub-function, look for the pattern:
v43 = *((int *)&unk_XXXXXXXX + 6)
or equivalently:
if ( !*v26 || (v42 = sub_A85C10(v7), v43 = *((int *)&unk_XXXXXXXX + 6), (_DWORD)v43 == -1) )
Where unk_XXXXXXXX is CCSGameRules__sm_mapGcBanInformation.
Additional verification — the same variable appears in the tree traversal loop:
if ( (*((_DWORD *)&unk_XXXXXXXX + 3) & 0x7FFFFFFF) != 0 )
{
v44 = *((_QWORD *)&unk_XXXXXXXX + 2);
do
{
v45 = 56 * v43;
v46 = (int *)(v44 + v45);
...
}
while ( (_DWORD)v43 != -1 );
}
Common steps (both platforms)
5. Rename the global variable
mcp__ida-pro-mcp__rename batch={"data": {"old": "<unk_XXXXXXXX>", "new": "CCSGameRules__sm_mapGcBanInformation"}}
6. Generate unique signature
ALWAYS Use SKILL /generate-signature-for-globalvar to generate a robust and unique signature for CCSGameRules__sm_mapGcBanInformation.
7. Write IDA analysis output as YAML
ALWAYS Use SKILL /write-globalvar-as-yaml to write the analysis results.
Required parameters:
gv_name:CCSGameRules__sm_mapGcBanInformationgv_addr: The global variable address from step 3/4gv_sig: The validated signature from step 6gv_sig_va: The virtual address that signature matchesgv_inst_offset: Offset from signature start to GV-accessing instructiongv_inst_length: Length of the GV-accessing instructiongv_inst_disp: Displacement offset within the instruction
Global Variable Characteristics
- Type: Map/tree structure (CUtlMap or similar)
- Purpose: Stores GC (Game Coordinator) ban information per player, used during resource data updates
- Usage: Queried during
CCSPlayerController_ResourceDataThinkto check player penalty status - Structure fields accessed:
+0x0C(+3as DWORD): Node count / flags (masked with0x7FFFFFFF)+0x10(+2as QWORD): Pointer to tree node array+0x18(+6as int): Root node index (or-1if empty)- Each node is 56 bytes with key at offset +16 and data at offset +48
Output YAML Format
The output YAML filename depends on the platform:
server.dll→CCSGameRules__sm_mapGcBanInformation.windows.yamllibserver.so/libserver.so→CCSGameRules__sm_mapGcBanInformation.linux.yaml
Notes
- This is a global variable, NOT a function — use
/write-globalvar-as-yaml, not/write-func-as-yaml - The variable name uses double underscore (
__) to represent the::scope separator - On Windows, the string "Notification about user penalty" provides a direct path to the variable
- On Linux, the variable must be found through decompilation of the ResourceDataThink sub-function
Signals
- GitHub stars
- 65
- Forks
- 10
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
find-ccsgamerules-sm-mapgcbaninformation- Source
- github.com/hlnd2t/cs2_vibesignatures