Find INetworkServerServiceGetServerSerializersCRC (final-guarantee fallback)
SkillDev toolsFinal-guarantee fallback for the find-INetworkServerService_GetServerSerializersCRC preprocessor. Recovers INetworkServerService::GetServerSerializersCRC (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CNetworkGameServer_WriteClassInfosAndSerializesToBuffer and identifying the virtual call on g_pNetworkServerService. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-INetworkServerService_GetServerSerializersCRC.py) could not resolve the target. Trigger: INetworkServerService_GetServerSerializersCRC
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What this skill tells your AI
The instructions your AI receives, as published by hlnd2t/cs2_vibesignatures in .claude/skills/find-INetworkServerService_GetServerSerializersCRC/SKILL.md and read by ahel’s review.
Recover the virtual function INetworkServerService::GetServerSerializersCRC in CS2 engine2.dll /
libengine2.so using IDA Pro MCP tools. This is the Agent fallback for the
find-INetworkServerService_GetServerSerializersCRC skill: it runs only when the preprocessor script
returned failure (almost always a transient LLM error, or the predecessor's call structure moved).
Realworld Function References
Read the platform-relevant reference YAMLs before searching in IDA. They contain the annotated virtual
call site (; 0x148/0x150 = ... = INetworkServerService_GetServerSerializersCRC). Treat their addresses as
reference-build values only; verify against the current binary.
- Windows baseline:
ida_preprocessor_scripts/references/engine/CNetworkGameServer_WriteClassInfosAndSerializesToBuffer.windows.yaml - Linux baseline:
ida_preprocessor_scripts/references/engine/CNetworkGameServer_WriteClassInfosAndSerializesToBuffer.linux.yaml
Step 1. Load and decompile the predecessor
ALWAYS Use SKILL /get-func-from-yaml with
func_name=CNetworkGameServer_WriteClassInfosAndSerializesToBuffer to obtain its func_va. If it returns an
error, STOP and report to user (this fallback cannot run without the predecessor).
Decompile it:
mcp__ida-pro-mcp__decompile addr="<CNetworkGameServer_WriteClassInfosAndSerializesToBuffer.func_va>"
Step 2. Locate the virtual call to the target
INetworkServerService::GetServerSerializersCRC(this) is an indirect virtual call on the global
g_pNetworkServerService. Anchor by its semantic fingerprint, not a fixed offset:
- It is the first
call qword ptr [reg + <off>]wherereg = *g_pNetworkServerService(load the vtable from the global, then call through it), near the top of the function. - It takes no extra argument and returns an integer CRC value that is subsequently written into the class-info/serializer buffer being built.
Reference build vtable offsets (verify, do not hardcode):
- Windows:
call qword ptr [rax+148h]->vfunc_offset = 0x148(328),vfunc_index = 41 - Linux:
call qword ptr [rax+150h]->vfunc_offset = 0x150(336),vfunc_index = 42
The vtable offset differs per platform (Linux has the extra top-of-vtable dtor slot); derive it from the located call instruction on the current binary.
Step 3. Resolve the vfunc body, generate the signature, and write the YAML
- From the resolved
vfunc_offset, read the vtable slot ofCNetworkServerService_vtableto obtain the concrete function address, and rename it toINetworkServerService_GetServerSerializersCRCwithmcp__ida-pro-mcp__rename. - ALWAYS Use SKILL
/generate-signature-for-vfuncoffsetfor the vfunc at the resolved address/offset to obtain a validatedvfunc_sig. - ALWAYS Use SKILL
/write-vfunc-as-yamlwith:func_name:INetworkServerService_GetServerSerializersCRCvtable_name:CNetworkServerServicevfunc_sig: the validated signature from step 2vfunc_offset/vfunc_index: the resolved values
Output YAML filenames
Written beside the binary by the writer skill, one file per platform:
- Windows (
engine2.dll):INetworkServerService_GetServerSerializersCRC.windows.yaml - Linux (
libengine2.so):INetworkServerService_GetServerSerializersCRC.linux.yaml
Failure handling
- If the predecessor
CNetworkGameServer_WriteClassInfosAndSerializesToBufferYAML is missing → STOP and report to user. - If the target virtual call cannot be located even after inspecting the predecessor → STOP and report so the user can extend the references.
Signals
- GitHub stars
- 65
- Forks
- 10
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
find-inetworkserverservice-getserverserializerscrc- Source
- github.com/hlnd2t/cs2_vibesignatures