Find Way

SkillDev tools

Lets your agent plan a big project as a set of linked decision tickets on your issue tracker and resolve them one at a time.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Find Way skill

About this skill

Plan a large effort as a shared map of decision tickets on an issue tracker, resolving them one at a time until the way is clear. Use when an idea is too big for one session, needs structured exploration before implementation, or requires mapping decisions before building.

What this skill tells your AI

The instructions your AI receives, as published by danielvm-git/bigpowers in skills/find-way/SKILL.md and read by ahel’s review.

Concept

A large effort arrives — too big for one session, wrapped in fog. Find-way charts the way as a shared map on the repo's issue tracker, then works decision tickets — questions whose resolution is a decision, not build slices — one at a time until the route is clear.

Plan, don't do. Each ticket resolves a decision. The map is done when the way is clear — nothing left to decide before someone executes.

Refer by name. Every map and ticket is an issue with a title. Always use the name, never bare ids or numbers.

The Map

A single issue labelled wayfinder:map — the canonical artifact. Child issues are its tickets.

## Destination
<what reaching the end looks like — one or two lines>

## Notes
<domain, skills to consult, standing preferences>

## Decisions so far
- [closed ticket title](link) — one-line gist

## Not yet specified
<in-scope fog you can't ticket yet>

## Out of scope
<work ruled beyond the destination>

Ticket Types

TypeLabelModePurpose
Researchwayfinder:researchAFKSurface facts from docs/APIs
Prototypewayfinder:prototypeHITLCheap artifact to react to
Grillingwayfinder:grillingHITLOne-question-at-a-time dialogue
Taskwayfinder:taskEitherManual work unblocking a decision

HITL = human in the loop. AFK = agent alone.

Two Modes

Chart the Map

User invokes with a loose idea.

  1. Name the destination — grill to pin down what this map finds its way to
  2. Map the frontier — breadth-first: surface open decisions and first steps. If no fog emerges, the effort fits one session — skip the map
  3. Create the map issue (label wayfinder:map)
  4. Create tickets as child issues, then wire blocking edges in a second pass
  5. Fire research subagents for each research ticket in parallel
  6. Stop — charting resolves nothing

Work Through the Map

User invokes with a map (URL/number). Ticket optional — without one, pick the next frontier ticket.

  1. Load the map (low-res view)
  2. Choose & claim — assign ticket before any work
  3. Resolve — zoom into related/closed tickets as needed
  4. Record — post resolution comment, close issue, append to Decisions-so-far
  5. Graduate fog — create new tickets from newly-specifiable fog, clear from Not-yet-specified
  6. Rule out of scope if resolution reveals something past the destination

Never resolve more than one ticket per session (except research).

Fog of War

Beyond live tickets lies the fog — decisions you can tell are coming but can't pin down yet. The Not yet specified section holds this dim view.

Fog or ticket? Test: can you state the question precisely now?

  • Ticket when the question is sharp (even if blocked)
  • Not yet specified when you can't phrase it sharply yet

Out of Scope

Work beyond the destination. Ruling something out is a scoping act, not a route step. Never graduates — returns only if destination is redrawn.

If an existing ticket sits past the destination, close it and note in Out of scope.

Blocking & Frontier

  • Blocking: tracker's native dependency relationship
  • Unblocked: every blocker is closed
  • Frontier: open, unblocked, unclaimed children — the edge of the known

Detailed Reference

See REFERENCE.md for ticket anatomy, resolution protocol, and examples.

Signals

GitHub stars
248
Forks
19
Last commit
Sep 2026
Advanced
Item type
skill
Key
find-way
Source
github.com/danielvm-git/bigpowers