Flappy Bird

SkillDev tools

Use this skill when the user asks to play a game, run Flappy Bird, start a bird game, or launch an interactive game demo on the board.

Use Flappy Bird in Claude, ChatGPT or Ahel Desktop

Free. Sign in, add Flappy Bird and connect your AI. About a minute.

Also: Claude Code · Cursor · Codex

Then ask your AI: use the Flappy Bird skill

Details

Instructions available. Your AI can read the instructions. Execution depends on the setup they require.

Add Ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Flappy BirdStart free
About this skill

ESP-Claw Skills Lab

What this skill tells your AI

The instructions your AI receives, as published by espressif/esp-claw-skills-lab in skills/flappybird/SKILL.md and read by Ahel’s review.

Use this skill when the user asks to play a game, run Flappy Bird, start a bird game, or launch an interactive game demo on the board.

The Lua script renders the bird, pipes, and score on the LCD and reads input events to make the bird flap.

Requirements

  • A display device declared as display_lcd in board hardware info.
  • LCD touch is preferred; if it is not available the script falls back to a physical button on pin / button_gpio.
  • Audio output is optional and used only for sound effects.

Tool Call Inputs

{
  "path": "{CUR_SKILL_DIR}/scripts/flappybird.lua",
  "args": {}
}

Pass an empty args object for defaults (touch if available, otherwise button_gpio=0, board audio sample rate, run_time_ms=180000).

Common optional args:

ArgDefaultMeaning
pin / button_gpio0GPIO for flap button when touch is unavailable
active_level0Active level for the button (0 = active low)
sample_rate_hzboard audio_dac rateOutput sample rate; use 8000 for USB UAC breadboard speakers
run_time_ms180000Game duration in milliseconds

esp32_S3_DevKitC_1 breadboard example

External tact button on GPIO48, USB UAC speaker at 8 kHz:

{
  "path": "{CUR_SKILL_DIR}/scripts/flappybird.lua",
  "args": {
    "pin": 48,
    "active_level": 0,
    "sample_rate_hz": 8000,
    "run_time_ms": 180000
  }
}

Run asynchronously with timeout_ms greater than run_time_ms, for example 200000.

Behavior

Each tap or button press makes the bird flap upward. Hitting a pipe or the ground ends the round. The game loop runs until run_time_ms expires or the runtime stops it. On startup or runtime failure, report the [lappybird] ... error line directly to the user and do not retry with changed arguments unless the user asks.

Files

  • scripts/flappybird.lua

Signals

GitHub stars
34
Forks
17
Last commit
Sep 2026
Advanced
Item type
skill
Key
flappybird
Source
github.com/espressif/esp-claw-skills-lab