Localizing Flutter Applications

SkillDev tools

Configures a Flutter app to support multiple languages and regions. Use when preparing an application for international markets and diverse user locales.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Localizing Flutter Applications skill

What this skill tells your AI

The instructions your AI receives, as published by shangjin-xiao/thoughtecho in .agents/skills/flutter-localizing-apps/SKILL.md and read by ahel’s review.

Contents

  • Core Configuration
  • Defining ARB Resources
  • App Integration
  • Advanced Formatting
  • Workflows
  • Troubleshooting & Gotchas

Core Configuration

Configure the project to support code generation for localizations.

  1. Add required dependencies to pubspec.yaml:
dependencies:
  flutter:
    sdk: flutter
  flutter_localizations:
    sdk: flutter
  intl: any

flutter:
  generate: true # Required for l10n code generation
  1. Create an l10n.yaml file in the project root to configure the gen-l10n tool:
arb-dir: lib/l10n
template-arb-file: app_en.arb
output-localization-file: app_localizations.dart
# Optional: Set to false to generate files into lib/ instead of the synthetic package
# synthetic-package: false

Defining ARB Resources

Store localized strings in Application Resource Bundle (.arb) files within the configured arb-dir.

Create the template file (e.g., lib/l10n/app_en.arb):

{
  "helloWorld": "Hello World!",
  "@helloWorld": {
    "description": "The conventional newborn programmer greeting"
  }
}

Create translation files (e.g., lib/l10n/app_es.arb):

{
  "helloWorld": "¡Hola Mundo!"
}

App Integration

Initialize the Localizations widget by configuring the root MaterialApp or CupertinoApp.

import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart'; // Adjust import if synthetic-package is false

return MaterialApp(
  title: 'Localized App',
  localizationsDelegates: const [
    AppLocalizations.delegate,
    GlobalMaterialLocalizations.delegate,
    GlobalWidgetsLocalizations.delegate,
    GlobalCupertinoLocalizations.delegate,
  ],
  supportedLocales: const [
    Locale('en'), // English
    Locale('es'), // Spanish
  ],
  home: const MyHomePage(),
);

Access localized values in the widget tree using the generated AppLocalizations class:

Text(AppLocalizations.of(context)!.helloWorld)

Note: If using WidgetsApp instead of MaterialApp, omit GlobalMaterialLocalizations.delegate.

Advanced Formatting

Use placeholders, plurals, and selects for dynamic content. Define parameters in the @key metadata.

Placeholders

"hello": "Hello {userName}",
"@hello": {
  "description": "A message with a single parameter",
  "placeholders": {
    "userName": {
      "type": "String",
      "example": "Bob"
    }
  }
}

Plurals

"nWombats": "{count, plural, =0{no wombats} =1{1 wombat} other{{count} wombats}}",
"@nWombats": {
  "placeholders": {
    "count": {
      "type": "num",
      "format": "compact"
    }
  }
}

Selects (Gender/Enums)

"pronoun": "{gender, select, male{he} female{she} other{they}}",
"@pronoun": {
  "placeholders": {
    "gender": {
      "type": "String"
    }
  }
}

Dates and Numbers

Use format and optionalParameters to leverage intl formatting.

"dateMessage": "Date: {date}",
"@dateMessage": {
  "placeholders": {
    "date": {
      "type": "DateTime",
      "format": "yMd"
    }
  }
}

Workflows

Task Progress: Adding a New Language

Copy this checklist to track progress when introducing a new locale.

  • Create a new .arb file in the arb-dir (e.g., app_fr.arb).
  • Translate all keys present in the template .arb file.
  • Add the new Locale to the supportedLocales list in MaterialApp.
  • Run validator -> Execute flutter gen-l10n to verify ARB syntax and regenerate AppLocalizations.
  • Review errors -> Fix any missing placeholders or malformed plural/select statements.
  • If targeting iOS, complete the "Configuring iOS App Bundle" workflow.

Task Progress: Configuring iOS App Bundle

Flutter handles runtime localization, but iOS requires bundle-level configuration for the App Store and system settings.

  • Open ios/Runner.xcodeproj in Xcode.
  • Select the Runner project in the Project Navigator.
  • Navigate to the Info tab.
  • Under the Localizations section, click the + button.
  • Add the newly supported languages/regions.
  • Run validator -> Build the iOS app to ensure project.pbxproj is correctly updated.

Troubleshooting & Gotchas

Missing Localizations Ancestor

Widgets like TextField and CupertinoTabBar require a Localizations ancestor with specific delegates (MaterialLocalizations or CupertinoLocalizations).

Error: No MaterialLocalizations found. or CupertinoTabBar requires a Localizations parent... Fix: Ensure the widget is a descendant of MaterialApp/CupertinoApp. If building a standalone widget tree (e.g., in tests or a custom WidgetsApp), wrap the widget in a Localizations widget:

Localizations(
  locale: const Locale('en', 'US'),
  delegates: const [
    DefaultWidgetsLocalizations.delegate,
    DefaultMaterialLocalizations.delegate, // Required for TextField
    DefaultCupertinoLocalizations.delegate, // Required for CupertinoTabBar
  ],
  child: child,
)

Advanced Locale Definition

If supporting languages with multiple scripts (e.g., Chinese), use Locale.fromSubtags to explicitly define the scriptCode and countryCode to prevent Flutter from resolving to an unexpected variant.

supportedLocales: const [
  Locale.fromSubtags(languageCode: 'zh', scriptCode: 'Hans', countryCode: 'CN'),
  Locale.fromSubtags(languageCode: 'zh', scriptCode: 'Hant', countryCode: 'TW'),
]

Signals

GitHub stars
45
Forks
6
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
flutter-localizing-apps
Source
github.com/shangjin-xiao/thoughtecho