Gambling Balance
SkillDev toolsPreserve Nypsi gambling RTP and volatility when changing Blackjack, Dragon Tower, High-Low, Mines, or gamble multiplier behavior.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Gambling Balance skill
What this skill tells your AI
The instructions your AI receives, as published by mxz7/nypsi in .agents/skills/gambling-balance/SKILL.md and read by ahel’s review.
Blackjack has approximately 98.8% base RTP under sensible no-split play. Dragon Tower uses a
depth-weighted RTP curve because its shallow cash-outs are much faster and simpler to repeat, while
High-Low targets approximately 95%; both offer larger maximum payouts and bonuses than Blackjack.
Gamble multipliers are an earned bonus and apply to the entire winning payout; draws return the bet
without a multiplier. Gambling payout multipliers above 5x still pay their full money reward but are
treated as 5x by calcEarnedGambleXp() to bound single-game XP awards.
Dragon Tower
All difficulties have nine floors. Their layouts progress by total button count:
- Easy: 4 safe out of 5
- Medium: 3 safe out of 4
- Hard: 2 safe out of 3
- Expert: 1 safe out of 2
Tower payout calculations must include the expected value of the hidden gem, which adds 3x to the game payout before the gamble multiplier is applied. The rare green-gem inventory reward is globally limited and should not be treated as reliable currency RTP. Gamble multipliers always apply to profitable Tower cash-outs, including after the first floor. First-floor payouts target roughly 80% base RTP so they remain below 100% theoretical RTP with a 25% gamble multiplier. Easy's 0.93x first floor cannot be cashed out without finding the 3x gem; Medium's exact 1x first floor is a draw unless the gem is found. Floors two through nine target approximately 81%, 82%, 83%, 85%, 87%, 90%, 94%, and 97% base RTP. The rising curve rewards deeper, less common runs while keeping fast shallow cash-outs below High-Low and Blackjack. Expert's rounded 500x top is the deliberate exception at about 97.7% base RTP on its 1-in-512 completion path.
High-Low
Equal cards continue the game without increasing the correct-guess count. The first correct guess is an exact 1x draw checkpoint. Later payouts use the cumulative probability of choosing the safer direction from the actual remaining deck and a 95% house return, not an assumed 50% success chance. Payouts never decrease after a correct guess. When the calculated payout reaches at least 100x, award the actual calculated payout and immediately end the game; 100x is a stopping threshold, not a payout cap. Exhausting the deck also ends the game. High-Low professional achievement progress is awarded when a player cashes out after at least seven correct guesses.
Mines
Default Mines randomly chooses 3-6 mines and adds 0.6x per safe selection. RTP analysis must include the 3x diamond and the money bag, which is credited immediately and remains credited if the player later hits a mine. The money bag can overwrite the diamond during board generation.
When a player reveals the money bag, call addBalance() immediately without awaiting or storing its
promise. Update the board interaction, then send the follow-up notification so the payout work does
not delay acknowledgement.
Signals
- GitHub stars
- 69
- Forks
- 31
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
gambling-balance- Source
- github.com/mxz7/nypsi