GLSL Skill
SkillDev toolsGLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; ahel provides instructions and does not run this skill.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the GLSL Skill skill
What this skill tells your AI
The instructions your AI receives, as published by a5c-ai/babysitter in library/specializations/game-development/skills/glsl/SKILL.md and read by ahel’s review.
GLSL shader programming for OpenGL/Vulkan.
Overview
This skill provides capabilities for writing GLSL shaders.
Capabilities
- Vertex and fragment shaders
- Geometry shaders
- Uniform handling
- Cross-platform shading
Usage Patterns
#version 450
layout(location = 0) in vec3 position;
layout(location = 0) out vec4 fragColor;
uniform mat4 mvp;
void main() {
gl_Position = mvp * vec4(position, 1.0);
}
References
Signals
- GitHub stars
- 2k
- Forks
- 112
- Last commit
- Sep 2026
Advanced
- Item type
- skill
- Key
glsl- Source
- github.com/a5c-ai/babysitter