Godot AdMob - Mediation Integration

SkillDev tools

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C#. Use when setting up mediation adapters.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Godot AdMob - Mediation Integration skill

What this skill tells your AI

The instructions your AI receives, as published by poingstudios/godot-admob-plugin in platforms/godot_editor/addons/admob/skills/godot-admob-mediation/SKILL.md and read by ahel’s review.

Assists with configuring and integrating third-party ad networks (mediation) with the Godot AdMob Editor Plugin.

Mediation Workflow

  1. Select Mediation Partners: Enable required partner adapters (e.g. AppLovin, ironSource, Unity Ads) in your Godot Project Settings under Admob > Mediation.
  2. Add Native Libraries:
    • Android: Check that the required AAR dependencies are configured in your custom build template.
    • iOS: Check that the SPM/CocoaPods dependencies for the selected adapters are declared in the plugin configuration.
  3. Verify Adapter Integration: Launch the Ad Inspector to verify that all adapter connections are set up and functioning correctly.

Code Examples

=== "GDScript"

```gdscript
func open_inspector() -> void:
	# Open the Mobile Ads Ad Inspector to check adapter status
	MobileAds.open_ad_inspector()
```

=== "C#"

```csharp
using PoingStudios.AdMob.Api;

public void OpenInspector()
{
    // Open the Mobile Ads Ad Inspector to check adapter status
    MobileAds.OpenAdInspector();
}
```

Signals

GitHub stars
616
Forks
50
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
godot-admob-mediation
Source
github.com/poingstudios/godot-admob-plugin