Godot AdMob - Troubleshooting Guide

SkillDev tools

Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C#. Use when debugging ad loading issues.

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What this skill tells your AI

The instructions your AI receives, as published by poingstudios/godot-admob-plugin in platforms/godot_editor/addons/admob/skills/godot-admob-troubleshoot/SKILL.md and read by ahel’s review.

Assists with diagnosing and resolving integration issues, interpreting ad load errors, and debugging your Godot AdMob implementation.

Common Error Codes

When an ad fails to load, LoadAdError returns one of the following error codes:

Error CodeConstant NameDescription
0ERROR_CODE_INTERNAL_ERRORSomething happened internally; for instance, an invalid response was received from the ad server.
1ERROR_CODE_INVALID_REQUESTThe ad request was invalid; for instance, the ad unit ID was incorrect or not configured.
2ERROR_CODE_NETWORK_ERRORThe ad request was unsuccessful due to network connectivity issues.
3ERROR_CODE_NO_FILLThe ad request was successful, but no ad was returned due to lack of ad inventory.

Debugging Workflows

  1. Check Ad Inspector: Launch the Ad Inspector to check SDK status, adapter configurations, and test ad delivery.
  2. Verify Test Unit IDs: Verify that you are using Google's official test ad unit IDs during development.
  3. Check logs: Inspect your console logs or device logcat (adb logcat) to find detailed logs from the Google Mobile Ads SDK.

Code Examples

=== "GDScript"

```gdscript
# Handle load ad error callbacks
listener.on_ad_failed_to_load = func(error: LoadAdError) -> void:
	print("Ad load failed. Code: ", error.code, " Message: ", error.message)

# Launch inspector
func open_diagnostics() -> void:
	MobileAds.open_ad_inspector()
```

=== "C#"

```csharp
using Godot;
using PoingStudios.AdMob.Api.Listeners;
using PoingStudios.AdMob.Api;

// Handle load ad error callbacks
var listener = new AdListener();
listener.OnAdFailedToLoad = (error) => {
    GD.Print($"Ad load failed. Code: {error.Code} Message: {error.Message}");
};

public void OpenDiagnostics()
{
    MobileAds.OpenAdInspector();
}
```

Signals

GitHub stars
616
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Last commit
Sep 2026
Advanced
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skill
Gateway key
godot-admob-troubleshoot
Source
github.com/poingstudios/godot-admob-plugin