GSAP Performance
SkillDev toolsGSAP performance guidance — prefer transforms, avoid layout thrashing, use will-change selectively, and batch animation work. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the GSAP Performance skill
What this skill tells your AI
The instructions your AI receives, as published by thegoat395/codex-skills in skills/gsap-performance/SKILL.md and read by ahel’s review.
When to Use This Skill
Apply when the affected animation uses GSAP or ScrollTrigger. Diagnose measured frame, layout/paint or lifecycle cost. Generic motion diagnosis belongs to animation-jank-qa, and a broad release review to motion-performance-qa.
Related skills: motion-performance-qa, animation-jank-qa, animation-tool-router, and reduced-motion-design.
Prefer Transform and Opacity
Animating transform (x, y, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY) and opacity usually avoids layout and can reduce paint cost; compositor isolation depends on the browser, layer composition and effect. Measure instead of assuming GPU acceleration. Avoid animating layout-heavy properties when a transform can achieve the same effect.
- Prefer: x, y, scale, rotation, opacity.
- Avoid when possible: width, height, top, left, margin, padding because they trigger layout and can cause jank.
GSAP's x and y use transforms by default; use them instead of left/top for movement.
will-change
Use will-change selectively on elements that will animate soon. It hints the browser to prepare for animation work, but overusing it can increase memory pressure.
will-change: transform;
Remove or narrow will-change when an element no longer needs it.
Batch Reads and Writes
GSAP batches updates internally. When mixing GSAP with direct DOM reads/writes or layout-dependent code, avoid interleaving reads and writes in a way that causes repeated layout thrashing. Prefer doing all reads first, then all writes, or let GSAP handle the writes in one go.
Many Elements: Staggers and Lists
- Use stagger instead of many separate tweens with manual delays when the animation is the same.
- For long lists, consider virtualization or animating only visible items; avoid creating hundreds of simultaneous tweens if it causes jank.
- Reuse timelines where possible; avoid creating new timelines every frame.
Frequently Updated Properties
Prefer gsap.quickTo() for properties that update often, such as mouse-follower x/y. It reuses a single tween instead of creating new tweens on each update.
let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }),
yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" });
document.querySelector("#container").addEventListener("mousemove", (e) => {
xTo(e.pageX);
yTo(e.pageY);
});
ScrollTrigger and Performance
- pin: true pins the trigger element during the active range; it is not a GPU-promotion guarantee. Pin only the intended surface and inspect spacing and surrounding layout.
- Numeric scrub sets catch-up smoothing (seconds). Animation can continue after scrolling stops; it does not inherently reduce work. Measure total frame cost and responsiveness on relevant devices.
- Call ScrollTrigger.refresh() only when layout actually changes, such as after content load. Debounce refresh calls when possible.
Reduce Simultaneous Work
- Pause or kill off-screen or inactive animations when they are not visible, such as when the user navigates away.
- Avoid animating huge numbers of properties on many elements at once; simplify or sequence if needed.
Best Practices
- Animate transform and opacity where possible; use will-change only on elements that actually animate.
- Use stagger instead of many separate tweens with manual delays when the animation is the same.
- Use gsap.quickTo() for frequently updated properties.
- Clean up or kill off-screen animations; call ScrollTrigger.refresh() when layout changes, debounced when possible.
Do Not
- Animate width, height, top, or left for movement when x, y, or scale can achieve the same look.
- Set will-change or force3D on every element just in case; reserve them for elements that actually need them.
- Create hundreds of overlapping tweens or ScrollTriggers without testing on lower-end devices.
- Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.
Technical semantics: GSAP ScrollTrigger. Verify the installed version for implementation details.
Signals
- GitHub stars
- 124
- Forks
- 48
- Last commit
- Sep 2026
Advanced
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- skill
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gsap-performance-thegoat395- Source
- github.com/thegoat395/codex-skills