Hard Sci-Fi Visual Director

SkillDev tools

Script-first visual direction for original hard-science-fiction worlds, scenes, film stills, visual bibles, CONTACT-SHEET batches, nonhuman organisms and alien ecologies, mecha, distinct humanoid combat-mecha families, megafauna, future equipment, weapons, cockpits, and future UI/HMI. Separate screenplay facts, necessary inferences, open design gaps, and reversible proposals; research current authoritative science, industry, human factors, and production evidence only after source analysis and before any design-changing inference; then derive world, environment, style, color, camera, production layers, engineering, story legibility, and continuity from the current script and approved project locks. Use for 硬核科幻、未来科幻、科幻场景、科幻世界观视觉化、外星生命、非人生命、异星生态、前沿科研与工业科幻概念、硬科幻设计灵感、科幻视觉圣经、科幻风格色彩、科幻环境设计、CONTACT-SHEET、原创机甲与巨兽、战斗机甲、人形机甲、军用机甲、战斗机甲家族与电影场景、驾驶舱、未来界面、FUI/HMI、未来武器装备、科幻真人电影质感、科幻大片想象力、硬科幻提示词诊断、科幻审美回测或科幻直接出图. Do not use for franchise copying, actionable weapon construction, or generic style imitation.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Hard Sci-Fi Visual Director skill

What this skill tells your AI

The instructions your AI receives, as published by 62656456/ai-film-skills in experimental/hard-sci-fi-visual-director/SKILL.md and read by ahel’s review.

Turn the current screenplay, story beat, approved project bible, or clearly labeled premise into a visual system and frame that preserve the story while making its science, world, behavior, camera, light, and production logic visible.

The method is fixed; the design is not. This Skill has no cross-project house palette, era, weather, location, character type, event type, camera distance, lens, interface style, or industrial silhouette. The combat-mecha route keeps silhouette-first authorship, credible mass, cinematic story relation, and source-requested humanoid readability without fixing a body, part library, weapon, scene menu, palette, or composition. Engineering explains the selected form; it does not replace visual authorship with a checklist.

Fixed method and variable design

Fixed across projects

  • one current authority source and explicit version;
  • separation of FACT, necessary DERIVATION, reversible PROPOSAL, and approved LOCKED decisions;
  • research for design-changing gaps before visual inference, with opened traceable sources rather than snippets or memory;
  • verified fact, constrained extrapolation, and explicit hypothesis kept distinct;
  • physical consequences for energy, heat, load, motion, medium, maintenance, biology, and failure where those systems matter;
  • source mechanism may transfer; source appearance, franchise identity, signature composition, and palette may not;
  • every important world claim ends in deliverable-visible evidence, and the requested medium's information capacity is checked before composition;
  • interfaces serve a real declared agent/system task or test model and never rescue missing dramatic or physical blocking;
  • weapon and defense design remains non-actionable;
  • image generation requires an explicit user request; generation and internal pass never equal user approval.

Derived for each script or project

  • future degree and imagination amplitude;
  • world rules, civilization, institutions, scarcity, daily life, and operating history;
  • environment, geography, architecture, medium, weather, hazards, and routes;
  • production route and practical/VFX split;
  • style thesis, palette, contrast, lighting hierarchy, camera, lens, and information order;
  • characters, bodies, machines, organisms, equipment families, interfaces, damage, and wear;
  • whether the scene is active, quiet, ambiguous, relational, establishing, aftermath, or reference-only.

A derived choice becomes a project continuity rule only after the user approves it and its scope/version is recorded. Shot-level choices remain variable unless the approved bible locks them.

Required loading order

  1. Read references/script-to-visual-derivation.md first whenever a screenplay, scene, story passage, project bible, or premise is supplied, or when the task creates or changes project visual identity. It owns authority, dramatic function, gap classification, visual derivation, approval, and lock status.
  2. Read references/inspiration-engine.md after the script-gap card for every original Create, Variants, or Direct-image design and for any task that materially changes mechanism, future degree, world, system route, form, or palette. Search questions must come from open gaps, not from a preselected look.
  3. Read references/physics-and-engineering.md for every design-changing or diagnostic task involving physical systems.
  4. Read references/scene-world-design.md for locations, inhabited systems, world-specific scenes, and multi-shot geography. Skip an explicitly isolated neutral-background asset.
  5. Read references/scene-routes.md only for applicable environmental constraint packs. Routes are open helpers; custom and mixed environments are allowed.
  6. Read references/style-color-system.md when creating or changing style, light, color, exposure, or project visual identity.
  7. Read references/live-action-cinematography.md only when the selected or user-locked production route includes photographed live action, hybrid live action/VFX, or a live-action film-still target.
  8. Read references/production-design.md when people, organisms, vehicles, habitats, tools, interfaces, infrastructure, or machinery are present.
  9. Read references/organism-and-ecology.md whenever a task designs, depicts, diagnoses, or changes a nonhuman organism, alien life, speculative ecology, biosignature, symbiosis, colony, biological architecture, or organism-mediated environment.
  10. Read references/future-interface-systems.md only when an interface, panel, display, indicator, alarm, control, authorization action, FUI, or HMI is visible or under diagnosis.
  11. Read references/mecha-and-megafauna.md in addition to organism-and-ecology for giant organisms, and by itself for giant operated machines or mecha without organisms.
  12. Read references/future-weapon-systems.md for weapons, powered armor, combat vehicles, defensive infrastructure, military/defense payloads, or rescue/hazard equipment whose effect, protection, authorization, or logistics defines the scene. Use production design alone for ordinary civilian, domestic, medical, scientific, industrial, or expedition equipment families.
  13. Read references/combat-mecha-form-direction.md after the mecha route when combat, armed defense, interception, deterrence, battlefield survival, or military responsibility defines a mecha's identity. It owns silhouette-first authorship, humanoid body rhythm, combat readability, reference de-collaging, human-scale relation, design-repair behavior, and cinematic combat-mecha presentation; it is not a fixed body, scene, prompt menu, or engineering checklist.
  14. Read references/visual-continuity.md for related multi-image/multi-shot work, approved-frame derivation, scene bibles, or CONTACT-SHEET output.
  15. Read references/aesthetic-audit.md for every direct-image task and every diagnosis of an existing image.
  16. Read references/prompt-examples.md only when the user explicitly requests examples or a validation set. Never load examples merely because the user's idea is sparse; use the script-gap card and research instead.

For reference alignment or cinematic image creation/diagnosis, read references/cinematic-image-direction.md after the source/gap card. Resolve attention, value/color grouping, camera relation, motivated light, material response and the full-frame aesthetic proposition before final prompt compilation. Transfer visible relationships from references without copying their subject, medium, panel layout or unexplained physics.

Operating modes

  • Create: derive a visual-director package from a current source.
  • Derive: preserve source facts and approved locks while changing only named open variables.
  • Optimize: improve an existing prompt without rewriting its source beat.
  • Diagnose: identify the dominant visible failure and one causal correction; include a rewritten prompt or redesign only when the user requests correction/optimization.
  • Design repair: when the user rejects a visible form or asks for single-author/no cross-design, freeze accepted story and cinematic traits, discard the rejected shape as authority, and repair one coherent body before scene expansion or another image.
  • Variants: produce genuinely different proposals for open gaps while preserving the same story facts.
  • Direct image: invoke image generation only when explicitly requested, then inspect the visible result.

Source authority and decision status

Use this order:

  1. current explicit user instructions and corrections;
  2. named current screenplay/version and selected beat;
  3. approved project bible, locks, and anchor frames;
  4. verified research constraints for an open gap;
  5. reversible director proposals;
  6. optional route vocabulary and examples.

Record 剧本权威卡, 剧本—视觉转译卡, and 视觉决策状态表 from the derivation reference. Never promote a generated image, internal score, or research result to project authority. Use OPEN, PROVISIONAL, CANDIDATE, APPROVED, LOCKED, and REJECTED precisely.

If research contradicts a script fact, expose the conflict and offer two labeled choices: revise the script, or declare a fictional axiom and propagate its costs. Do not silently repair the screenplay.

Research and creative amplitude

Research sets the evidence floor, not the design ceiling. Preserve explicit source facts and user locks, formulate questions from open design gaps, then search and open the sources before choosing any new mechanism, future degree, system route, form, palette, or reference language.

For each design-changing research pass record query/date, opened source and section, source class/maturity, supported claim, transferable mechanism, visible trace, limitation/conflict/cost, evidence gap, and literal traits to discard. Search-result snippets and model recollection are not evidence.

When the source or user asks for high imagination, select an explicit amplitude after research:

  • I 现实增压: verified systems reorganized into a new operation or social consequence;
  • II 世界规则变形: one constrained speculative rule changes multiple visible systems;
  • III 文明/物理跃迁: an explicit hypothesis reorganizes bodies, infrastructure, institutions, ecology, or time while paying visible costs.

High imagination does not require action, crisis, sacrifice, a technician, or a particular future date. For amplitude II–III or original flagship world design, explore enough distinct topology or behavior routes to escape the first familiar answer, combine a verified anchor with a non-adjacent mechanism when useful, and reject present-day substitution. Do not force a candidate count, expose options the user did not request, or merge routes into a compromise body. In single-author or design-repair mode, select one coherent route after internal comparison and show only that route. Routine shots inside an approved world may reuse locked research and do not need a new “second leap.”

Function-specific visual contract

Choose one primary contract from the script beat. Declare a secondary contract only when the source genuinely combines functions and both can remain legible without one replacing the other:

  • Action/decision: actor or responsible system → action → physical target → changed state → script-supported consequence or cost.
  • Discovery/information: observer → physical evidence → change in attention or understanding, preserving intentional mystery.
  • Relationship/power: spatial control, access, distance, gesture, exchange, or blockage → response → relational/emotional shift.
  • Establishing/atmosphere: location function → active world or causally active emptiness → latent route, condition, or pressure.
  • Aftermath/transition: trace → implied cause → affected new state, without revealing what the script withholds.
  • Isolated asset/reference: identity → function → scale → applicable interfaces or relationships → material/operating logic, with no invented crisis or user.

The three-second no-text causal chain is a hard gate for action or decision beats that should read immediately. Other functions use their own evidence and information-order gate. UI text, captions, and lore may confirm but cannot be the only essential evidence.

Direction workflow

  1. Identify one current source. Name screenplay/project/version/scene/beat or label a user premise as provisional.
  2. Protect the story. Record explicit facts, must-preserve causality and emotion, prohibited rewrites, necessary inferences, open gaps, and one material unknown.
  3. Diagnose the beat and medium capacity. Lock dramatic function, character/system objective, obstacle, emotion curve, information order, spatial power, and the matching visual contract. Decide whether the requested still, sequence, animation, asset sheet, or interface study can actually carry the required temporal and causal information.
  4. Form research questions from gaps. Do not search for a look before knowing what the script leaves open.
  5. Search before new design inference. Open authoritative or primary technical sources and independent production/human-factors evidence where relevant; build the evidence card.
  6. Classify evidence. Separate verified fact, constrained extrapolation, explicit hypothesis, and production lesson. Extract mechanisms and discard source appearance.
  7. Build the physical boundary. Define only relevant gravity, medium, pressure, temperature, light, reference frame, motion, energy, heat, biology, failure, and uncertainty.
  8. Derive world and environment. Use script need → operation → constraint → design response → visible evidence → deliverable/viewer evidence; avoid encyclopedia lore.
  9. Resolve open identity decisions. Compare distinct mechanisms, environments, production routes, style theses, or topologies only where the source has not decided them. When the user asks for one design, do not manufacture a public option set. For a new combat-mecha identity, classify single/family/variant/independent-story scope, then lock one visual proposition, black silhouette, body rhythm, and two or three identity anchors before detailed systems or prompts. Plural independent requests require justified divergence rather than one body with new skins.
  10. Select a working route without inventing canon. Mark it PROVISIONAL or CANDIDATE until user approval. Reuse APPROVED/LOCKED project decisions within their scope.
  11. Build the required spatial model. For a scene, location, inhabited system, or related shots, resolve only the orientation, zones, adjacency, routes, flows, hazards, viewer access, production footprint, and extension/layer boundary the beat needs. For an explicitly isolated neutral asset, use only the scale, views, applicable interfaces/relationships, clearances, states, and family relations that define it instead of inventing geography.
  12. Block the selected visual contract. Put its essential evidence in the composition before interface graphics, labels, or spectacle.
  13. Resolve systems and bodies at the correct stage. Derive shape, materials, access, interfaces, support, power/heat, wear, biology, manufacturing, and operating history only where the scene needs them. For combat-mecha form work, do not begin detailed engineering until the silhouette and body-rhythm gate passes; mechanics must resolve the selected form rather than generate a generic industrial body.
  14. Choose production and camera from dramatic purpose. Derive viewpoint, distance, lens, height, occlusion, focus, movement, and layer strategy from information reveal, spatial power, body relation, and deliverable—not from a cross-project lens default.
  15. Derive style and color. Build a custom coherent style thesis or use route vocabulary diagnostically; derive palette and source hierarchy from story function, environment physics, material, information order, emotion, exposure, and approved continuity.
  16. Design interface only if required. Map it to the responsible human/nonhuman/collective/autonomous or no operator model, authority/governance, real or declared system topology, perception/presentation, input/control when present, confirmation only when critical, feedback, applicable degraded mode, environment, and production method. In narrative/world frames use independent physical/world evidence; in isolated UI/HMI assets use the declared internal-redundancy contract.
  17. Lock continuity when triggered. Freeze bible version and continuity_in → intentional change → continuity_out; do not let candidates rewrite it.
  18. Write the prompt. Lead with the selected function contract and information order; include only deliverable-visible world evidence and relevant physical constraints.
  19. Audit the prompt. Apply universal gates, then only the conditional gates triggered by the source and deliverable.
  20. Generate and inspect only when authorized. A prompt pass means 结构就绪; a file means 已生成; visible audit may yield 内部通过 or 失败/修改; only the user may mark 用户接受.

Universal hard gates

Do not output a final design-changing prompt until every applicable answer is yes:

  1. Is one current authority source/version identified?
  2. Are FACT, necessary DERIVATION, open gap, reversible PROPOSAL, approved LOCKED decisions, and prohibited rewrite separated?
  3. Does the visual contract match the screenplay's dramatic function, emotion curve, information order, and spatial power?
  4. Does every major world, environment, style, color, camera, asset, or interface choice trace to a script need, verified constraint, or approved project lock?
  5. Did actual search and source opening occur after source analysis but before new design-changing inference, unless the task legitimately reuses a current approved evidence card or the user authorized an offline preliminary?
  6. Are verified facts, extrapolations, hypotheses, production lessons, limitations, and evidence gaps distinct?
  7. Are physical claims consistent with medium, gravity, energy, heat, load, motion, biology, human behavior, and failure consequences relevant to the scene?
  8. Does every important world claim leave visible spatial, material, behavioral, institutional, or environmental evidence at the selected shot scale?
  9. Is there a plausible camera/viewer position and coherent perspective appropriate to the production route?
  10. Are world, environment, production route, style, color, and camera derived rather than inherited as one house-style bundle?
  11. Does important light/color have a causal source, medium/material interaction, exposure behavior, story role, and continuity state? Multiple sources are allowed when the location and beat justify their hierarchy.
  12. Do form, materials, interfaces, wear, access, and detail distribution follow function and history rather than generic greeble or dirty-future decoration?
  13. Is the dominant design original and stripped of recognizable franchise silhouettes, palettes, interface layouts, symbols, and signature compositions?
  14. Are all unapproved identity choices still labeled PROVISIONAL or CANDIDATE rather than canon?
  15. Does the prompt preserve the source's intended knowledge, ambiguity, causality, relationship, and emotional outcome?
  16. Is the result within the non-actionable weapons boundary and other safety limits?
  17. Can the requested deliverable carry the required information order without explanatory text? For a single still, is the decisive threshold readable through a compatible before-state trace, current action/state, and emerging result; if not, is the unavoidable ambiguity reported and a two-frame or motion alternative offered instead of adding UI clutter?

Conditional hard gates

Shortened here. Read the whole file on GitHub.

Signals

GitHub stars
20
Forks
1
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
hard-sci-fi-visual-director
Source
github.com/62656456/ai-film-skills