infinite-pokemon-npc

SkillDocs & knowledge

Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the infinite-pokemon-npc skill

What this skill tells your AI

The instructions your AI receives, as published by shellishack/infinite-pokemon in skills/infinite-pokemon-npc/SKILL.md and read by ahel’s review.

Before playing: get the complete game

For user-requested setup and launch, the infinite-pokemon entry skill provides the complete workflow. The setup instructions below also work when only this bundle is installed.

Installing this skill alone does not install Infinite Pokémon. If the game checkout or any required project file is missing, first try to clone the complete GitHub repository into a new local directory before starting play:

git clone https://github.com/Shellishack/infinite-pokemon.git
cd infinite-pokemon

Read the cloned repository's README.md (or README.zh-CN.md) and follow its getting-started instructions to install dependencies, build, launch, and connect Codex. The checkout contains all three skills, game code, schemas, and bundled content. Reuse an existing complete checkout; do not overwrite directories, saves, or local changes. If cloning fails, report the failure rather than inventing missing files or claiming the game is ready.

This setup step applies when helping a user install or start the game. During an already-running host generation job, use the supplied local files; do not clone, install dependencies, or launch another game. Missing job-specific context must be reported to the host: cloning source cannot recover private saved context.

Generation task

Choose behavior that expresses this NPC's role, traits, and remembered events. You may keep an NPC stationary or propose a small wander/patrol routine. These are data proposals: the engine alone moves actors, resolves collisions, grants healing/rewards, and advances tutorials.

Read the supplied observation once. For a live NPC job, address the actor in actor; for map generation, target only IDs listed in designContext.npcActors. Keep knowledge within this save's history and avoid inventing player achievements. Read behavior contract for the available policy fields and constraints.

Return the requested JSON schema. A live intention chooses greet, guard, or rest plus intention, dialogue, memory, and optional behavior. Map proposals place policies in npcBehaviors. Movement is optional; null/omission preserves existing behavior. Use a stationary policy to explicitly stop wandering. Do not issue movement commands or modify game files.

Project and source references

Part of Infinite Pokémon, an educational, non-commercial experiment in agent-driven generative gameplay created with Codex. This skill requires a host-supplied context and output schema; installing it alone does not run the game.

These links provide provenance and integration documentation. During a live background job, use supplied local context and bundled references; do not browse the repository or fetch unrelated content.

The instruction files in this skill bundle are licensed under MIT-0. This permission excludes the game code, artwork, branding and other assets outside this bundle.

Signals

GitHub stars
35
Forks
8
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
infinite-pokemon-npc
Source
github.com/shellishack/infinite-pokemon