adobe-mcp — Adobe Creative Cloud MCP server (macOS)
MCP serverDev toolsGive your AI hands-on access to Adobe Creative Cloud apps, including After Effects, Photoshop, Illustrator, Premiere, and Character Animator. Once added, your AI can inspect open projects, make edits, and render or export finished files, with PNG previews so you can check the results. It comes with 28 verified tools covering scripts, project details, previews, exports, and rendering.
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What your AI can do with it
- Run scripts inside After Effects, Photoshop, and Illustrator to automate edits
- Read project details like layers, compositions, artboards, and open documents
- Render After Effects compositions to video files on disk
- Export Photoshop documents as PNG, JPG, or layered PSD files
- Save PNG previews of frames, documents, and artboards for visual checks
- Play your recorded Photoshop actions on request
Getting started
- Save this item in Your setup as a reference.
- Read the source or reference documentation for its setup requirements. Saving it here does not connect it to your AI.
- Check this page for availability before trying to install it through Ahel.
From the project's README
As published by ajsmonty/adobe-mcp in README.md.
Drives After Effects, Photoshop, Illustrator, Premiere Pro (and Character Animator puppet authoring) from Claude. See ROADMAP.md for the full tool matrix and what is next.
Bridge: MCP client → this server → AppleScript DoScript → AE → temp result file → back.
Tools
| Tool | Purpose |
|---|---|
run_extendscript | Run arbitrary JSX; return <value> comes back as JSON. Auto undo-grouped. |
get_project_state | Project item tree, or one comp's layers in detail (comp_name). |
save_frame | Render a comp frame to PNG, returned inline so Claude can see its work. |
list_ae_scripts | List .jsx/.jsxbin tools in scripts/ with descriptions from header comments. |
run_ae_script | Execute a library script, like File → Scripts → Run Script File. |
Knowledge system (the server learns as it goes)
The server ships with a curated knowledge base (knowledge/lessons.jsonl) seeded from real
production sessions — matchName gotchas, API quirks, parameter-type traps, and techniques
(blueprint line extraction, seamless wind loops, QE transitions, Auto Reframe...).
Three mechanisms keep it useful and growing:
- Auto-surfaced gotchas — every failed
*_run_extendscriptcall is matched against the lesson keywords; hits are appended to the error message the client sees (e.g. hitIllegal Parameter typein Premiere and the fix forautoReframeSequence's string preset arrives with the error). Failures are also logged to$WORKSPACE/error-log.jsonlas raw material for new lessons. knowledge_search/knowledge_addtools — agents consult lessons before attempting unusual scripting, and record new gotchas when they solve one that wasn't auto-suggested. Runtime lessons persist to$WORKSPACE/learned.jsonl(survives repo updates, per-install).- Server instructions + tool descriptions — the highest-value rules (explicit document targeting, visual verification, render-timeout handling, ES3 limits) are baked into the MCP instructions and the per-tool descriptions, so a fresh install starts smart.
The scripts/ per-app libraries are the executable side of the same idea — distilled,
reusable skills (list_scripts / run_script): blueprint line extraction (PS), seamless
wind loops and kinetic typography rigs (AE), one-call vertical Auto Reframe (Premiere).
Install
Option A — one-click for Claude Desktop & Cowork (no Node needed)
- Have the Adobe apps you want to drive installed. In After Effects, enable Preferences → Scripting & Expressions → "Allow Scripts to Write Files and Access Network".
- Download the latest
adobe-mcp-x.y.z.mcpbfrom Releases and double-click it (or drag it onto Claude Desktop → Settings → Extensions). Claude Desktop bundles its own Node runtime — nothing else to install. - Use it. The first tool call for each app triggers a one-time macOS Automation permission prompt — click Allow.
Upgrading? Remove the old version first (Settings → Extensions → Adobe Creative Cloud → Uninstall), then install the new .mcpb — in-place installs over an existing version can leave stale files behind while reporting the new version number.
Option B — any MCP client via npm
Requires Node 18+ installed system-wide (nodejs.org installer or brew install node — note GUI apps often cannot see nvm-managed installs). No clone, no npm install: every client config below just runs
npx -y @ajsmonty/adobe-mcp
Option C — from source (contributors)
git clone https://github.com/AJSMonty/adobe-mcp.git ~/tools/adobe-mcp
cd ~/tools/adobe-mcp && npm install
# point your client at: node ~/tools/adobe-mcp/server.mjs
Premiere Pro only: the ppro_* tools need the bundled CEP panel installed once — copy cep/mcp-bridge to ~/Library/Application Support/Adobe/CEP/extensions/ and enable PlayerDebugMode (see Notes), then open Window → Extensions → MCP Bridge inside Premiere.
Hook up to your MCP client
This is a standard stdio MCP server — any MCP-capable client can drive it (Claude Code,
Claude Desktop, Cursor, Windsurf, VS Code Copilot agent mode, Zed, Cline, Goose, ...).
Everything below is the same one-liner expressed in each client's config format:
run npx -y @ajsmonty/adobe-mcp over stdio (or node .../server.mjs for a source checkout).
Claude Code
claude mcp add --scope user adobe -- npx -y @ajsmonty/adobe-mcp
--scope user = available in all projects; use --scope project from inside a repo to share via .mcp.json with your team. Verify: claude mcp list.
Claude Desktop
Settings → Developer → Edit Config, add to claude_desktop_config.json:
{
"mcpServers": {
"adobe": {
"command": "npx",
"args": ["-y", "@ajsmonty/adobe-mcp"]
}
}
}
Fully quit and reopen Claude Desktop.
Cursor
Settings → MCP → Add server, or edit ~/.cursor/mcp.json (global) / .cursor/mcp.json (per-project):
{
"mcpServers": {
"adobe": {
"command": "npx",
"args": ["-y", "@ajsmonty/adobe-mcp"]
}
}
}
Enable it under Settings → MCP, then use Agent mode (composer) — tool calls appear with approval prompts.
VS Code (Copilot agent mode)
.vscode/mcp.json in the workspace (or user mcp.json via the "MCP: Add Server" command):
{
"servers": {
"adobe": {
"type": "stdio",
"command": "npx",
"args": ["-y", "@ajsmonty/adobe-mcp"]
}
}
}
Windsurf
~/.codeium/windsurf/mcp_config.json — same mcpServers shape as Claude Desktop/Cursor above.
Anything else
If the client supports MCP over stdio, point it at npx -y @ajsmonty/adobe-mcp and you are done.
Client caveats
- macOS Automation permission is per host app. The first tool call from each new client (Cursor, VS Code, a different terminal) triggers its own Automation prompt for controlling the Adobe apps — approve it once per host in System Settings → Privacy & Security → Automation.
- Inline image previews (
ae_save_frame,ps_save_preview,ai_save_preview,ppro_save_frame) return MCP image content. Claude clients and Cursor render these inline; clients without image rendering still get the metadata text, and the model can fall back to exporting a file and reading it from disk. - Server instructions (the working rules + knowledge-base pointers) are sent via the MCP
instructionsfield; most clients pass them to the model, but if yours does not, the same rules are baked into the tool descriptions andknowledge_search.
Script library ("skills")
Drop .jsx / .jsxbin files into scripts/ — they're immediately available via list_ae_scripts / run_ae_script.
- Action scripts (operate on the current selection, no UI) run headlessly — set up selection first via
run_extendscript. - ScriptUI panel scripts open their palette in the AE window for a human to click.
- Plain
.jsxpanels with a separable core function can often be driven headlessly by evaluating the source with the UI kickoff stripped.
⚠️
scripts/may contain third-party/purchased tools. Keep this repo private unless you've cleared redistribution rights, or addscripts/to.gitignore.
Notes
- AE app auto-detected from
/Applications(newest "Adobe After Effects *"). Override with env varAE_APP_NAME, e.g."env": {"AE_APP_NAME": "Adobe After Effects 2025"}in the Desktop config or--env AE_APP_NAME=...inclaude mcp add. - AE must be open with a project (the empty default project is fine).
- Timeouts usually mean AE is showing a modal dialog — dismiss it.
save_frameneeds AE 2022+.
ExtendScript gotchas (learned the hard way)
- ExtendScript is ES3: no arrow functions, template literals,
let/const,JSON,Array.map. - Collections (
project.items,comp.layers, property groups) are 1-indexed. - Address effect params by matchName (
"ADBE Glo2-0002"), not display name — display names collide. - A
.property()miss throws a native error whose own stringification throws — wrape.toString()in its own try/catch or your error handler dies too. - Text layers auto-rename to their source text — rename them if you need stable lookups.
- Cameras: Point of Interest lives in the Anchor Point slot (
ADBE Anchor Point). - Spatial properties need 1-element ease arrays in
setTemporalEaseAtKey, regardless of dimensions. - Parenting a child to a rotated layer bakes compensation into the child's transform — zero the child's rotation after parenting if it should inherit orientation.
- Grid effect: set Size From (
ADBE Grid-0002 = 3) before animating the anchor, or your "scroll" resizes cells instead.
Smoke test
With AE open, ask Claude: "Use get_project_state to show me what's in my AE project, then create a 1920x1080 comp called 'Test' with a headline text layer and show me a frame."
Contributing & governance
PRs welcome — see CONTRIBUTING.md. All merges to main and dev require
maintainer approval (branch protection + CODEOWNERS). Lessons for the knowledge base are the
easiest high-value contribution. Read SECURITY.md before installing: this
server executes scripts in your Adobe apps by design.
License
Tools it gives your AI (28)
| Tool | What it does |
|---|---|
| ae_run_extendscript | Execute ExtendScript (JSX) inside After Effects and return the result. Runs as a function body: end with `return <value>` (JSON-serialized). |
| ae_get_state | Project item tree (comps, footage, folders) with sizes/durations/layer counts, or one comp's layers in detail (kind, timing, transform, text, effects) via comp_name. |
| ae_save_frame | Render one frame of a comp and return it inline so you can visually verify work. AE 2022+. |
| ae_render_comp | Queue a comp and render it to disk (blocks until finished). Uses an H.264 output module template when available, else Lossless MOV. Registers the output as a workflow asset. |
| ps_run_extendscript | Execute ExtendScript (JSX) inside Photoshop and return the result. Runs as a function body: end with `return <value>`. ES3 only. |
| ps_get_state | Lists open documents; for the active document returns the full layer tree (groups, layer kinds, text contents, visibility, opacity, bounds). |
| ps_save_preview | Save a flattened PNG copy of the active document and return it inline for visual verification. |
| ps_export | Export the active document to png/jpg/psd at a path. PSD keeps layers (the format AE imports as a layered comp). Registers the file as a workflow asset. |
| ps_run_action | Play a recorded action from an action set (instant reusable 'skill'). |
| ai_run_extendscript | Execute ExtendScript (JSX) inside Illustrator and return the result. Runs as a function body: end with `return <value>`. ES3 only. |
| ai_get_state | Lists open documents; for the active document returns artboards (name, rect), layers with item counts, and text frame contents. |
| ai_save_preview | Export the active document (active or given artboard) as PNG and return it inline for visual verification. |
| ai_export | Export to svg/png/pdf, or save a layered .ai copy (the format AE imports as a layered comp). Exports the ACTIVE document — set app.activeDocument to the right one first. |
| ppro_run_extendscript | Execute ExtendScript inside Premiere via the mcp-bridge panel (must be open: Window → Extensions → MCP Bridge). Runs as a function body; end with `return <value>`. |
| ppro_get_state | Project name/path, bin tree, sequences with track/clip inventory (clip name, start, end, duration in seconds). Also reports whether the bridge panel is alive. |
| ppro_import_media | Import files into the project root (or a named bin, created if missing). |
| ppro_import_ae_comp | Import comps from an After Effects project file via Dynamic Link — no intermediate render; AE edits update the Premiere timeline live. |
| ppro_save_frame | Render one frame of the active sequence to PNG and return it inline. |
| ppro_export_sequence | Render the active sequence to a file using an Adobe .epr encoder preset (searches Premiere's system presets for a match-source H.264 preset by default). Registers the output as an asset. |
| ch_taxonomy | Returns the PSD/AI layer-naming taxonomy Character Animator auto-rigs from. Use with ps_run_extendscript or ai_run_extendscript to author custom puppets. |
| ch_build_puppet | Builds a layered PSD puppet in Photoshop with the full CH auto-rig taxonomy (head, brows, eyes with pupils+blinks, 14 mouth visemes, body with limbs) using a simple cartoon style, saves it to the... |
| workflow_assets | The shared cross-app asset registry. Every export/render from any adapter registers here with {id, app, kind, path}. Use it to pull one app's output into another. |
| handoff_import_to_ae | Import a file into the AE project. Layered .psd (Photoshop) and .ai (Illustrator) files can import as a COMP — every source layer becomes an animatable AE layer. This is the design→motion handoff. |
| handoff_place_in_ps | Place an image/vector file (SVG, PNG, AI...) as a layer in the active Photoshop document — the Illustrator→Photoshop handoff. |
| list_scripts | List .jsx/.jsxbin tools in the per-app scripts library (scripts/{ae,ps,ai,ppro}/), with descriptions from header comments. |
| run_script | Execute a script from the library in its app (like File → Scripts → Run Script File). Action scripts run immediately; ScriptUI panels open for the user. |
| knowledge_search | Search accumulated scripting lessons/gotchas for the Adobe apps (seeded + learned at runtime). Query by keywords, optionally filtered by app (ae/ps/ai/ppro/ch). Empty query lists everything. |
| knowledge_add | Persist a scripting lesson/gotcha so future sessions (and other users of this install) benefit. Use after solving an error whose fix was NOT auto-suggested, or discovering a non-obvious technique. |
Signals
- GitHub stars
- 1
- Last commit
- Sep 2026
- Weekly downloads
- 146
- Weekly_downloads
- 144 weekly_downloads
- Tools captured
- 28
Advanced
- Delivery
- adobe-mcp MCP server → your Ahel connector (mcp.ahel.ai) → your AI.
- Item type
- mcp-server
- Key
io-github-ajsmonty-adobe-mcp- Source
- github.com/ajsmonty/adobe-mcp