The Game Crafter MCP Server
MCP serverMediaLet your AI design, manage, and price tabletop games on The Game Crafter. Once added, it can create game projects, add components like cards, boards, and boxes, upload artwork, and estimate costs at different order quantities. Browsing the component catalog works without signing in; creating or updating games requires your Game Crafter credentials.
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Add to setup to save this item as a reference. Ahel cannot run it, and signing in will not install it.
What your AI can do with it
- Create new game projects under your designer profile
- Add printable components or stock parts, such as card decks, boards, and boxes, to a game
- Upload image files for use in game components
- Look up pixel dimensions, bleed, safe zones, and finished sizes for each component type
- Get per-component cost breakdowns and total prices at various order quantities
- List your games and pull full details, including components, file references, and pricing
Getting started
- Save this item in Your setup as a reference.
- Read the source or reference documentation for its setup requirements. Saving it here does not connect it to your AI.
- Check this page for availability before trying to install it through Ahel.
From the project's README
As published by alex-gon/thegamecrafter-mcp-server in README.md.
An MCP server that connects AI assistants to The Game Crafter API, letting you design, manage, and price tabletop games through natural conversation.
Browse the component catalog, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates — all through your AI assistant.
Who it's for
Indie board game designers, tabletop creators, and TGC users who want to manage their projects through an AI assistant instead of navigating the TGC web interface manually.
Prerequisites
- Node.js 18 or later
- A TGC account — sign up here
- A TGC API key — generate one here
Installation
Option 1: Remote (hosted on Apify) — no install needed
Connect to the hosted server at:
https://chillbot3000--tgc-mcp-server.apify.actor/mcp
No local setup required. Provide your TGC credentials when you call the authenticate tool. Usage is billed per operation via Apify's pay-per-event model (~$0.09 per typical session).
Also available on Glama Connectors.
Option 2: Local (via npx)
Add the server to your Claude Desktop configuration (~/Library/Application Support/Claude/claude_desktop_config.json on macOS):
{
"mcpServers": {
"thegamecrafter": {
"command": "npx",
"args": ["-y", "@alex-gon/tgc-mcp-server"],
"env": {
"TGC_API_KEY_ID": "your-api-key-id",
"TGC_USERNAME": "your-tgc-username",
"TGC_PASSWORD": "your-tgc-password"
}
}
}
}
Restart Claude Desktop. The server will be downloaded automatically and appear in your MCP connections.
git clone https://github.com/alex-gon/thegamecrafter-mcp-server.git
cd thegamecrafter-mcp-server
npm install && npm run build
Then use "command": "node" and "args": ["/absolute/path/to/dist/index.js"] in the config above.
Configuration
| Variable | Required | Description |
|---|---|---|
TGC_API_KEY_ID | Yes | Your TGC API key ID |
TGC_USERNAME | Yes | Your TGC account username |
TGC_PASSWORD | Yes | Your TGC account password |
TGC_API_BASE | No | API base URL (defaults to https://www.thegamecrafter.com/api) |
TGC_UPLOAD_BASE_DIR | No | Restrict file uploads to this directory (defaults to working directory) |
See .env.example for a template.
Available tools
Tools
| Tool | Description | Auth |
|---|---|---|
authenticate | Create a TGC session (accepts credentials as params or uses env vars) | No |
logout | Destroy the current TGC session | Yes |
get_game_catalog | Browse printable component types (cards, boards, boxes) | No |
get_component_sizes | Get pixel dimensions and finished inches for component types | No |
get_component_details | Get detailed info for a component type or game part | No |
get_my_designers | List designer profiles for the authenticated user | Yes |
get_my_games | List all games for a designer (paginated) | Yes |
get_game_details | Get full game info with components, files, and pricing | Yes |
create_game | Create a new game project under a designer | Yes |
update_game | Update a game's name, description, or visibility | Yes |
delete_game | Permanently delete a game project | Yes |
add_component_to_game | Add a printable component or stock part to a game | Yes |
upload_file | Upload an image to a TGC folder (from disk or URL) | Yes |
get_pricing_estimate | Get per-component cost breakdown for a game | Yes |
Resources
| URI | Description |
|---|---|
tgc://catalog | Full catalog of printable component types (cached 30 min) |
tgc://game/{id}/summary | Complete summary of a game project |
tgc://component-sizes | Pixel dimensions for all component types (cached 30 min) |
Prompts
| Prompt | Description |
|---|---|
new_game_setup | Guided workflow for creating a complete game project with components |
estimate_game_cost | Step-by-step cost estimation for an existing game |
Example prompts
Try saying these to your AI assistant:
- "Show me all my games on The Game Crafter with their component lists"
- "Create a new card game called Stellar Drift with a standard poker deck and tuck box"
- "What pixel dimensions do I need for a poker card face image?"
- "Upload this image and assign it as the front face of my card deck"
- "Estimate the cost of my game based on its current components"
- "Help me set up a new game project from scratch — walk me through it"
- "What component types are available for board games?"
- "Delete my test game project"
Limitations
- Rate limits — The server enforces 3 requests/second to TGC (below their 4/sec limit) with per-session budgets of 500 reads and 200 writes.
- Authentication — Credentials can be passed as
authenticatetool parameters (required for remote usage) or via environment variables (for local stdio). OAuth 2.1 support is planned for a future release. - File uploads — Maximum 50 MB per file. Images must be between 50x50 and 10,000x10,000 pixels. Supported formats: PNG, JPG, GIF, BMP, TIFF, SVG, WebP, PDF.
- Transport — Stdio for local usage. Remote HTTP available via the hosted Apify endpoint.
- Read-only catalog — The component catalog and pricing come from TGC and cannot be modified.
Contributing
Bug reports and pull requests are welcome. Please open an issue first to discuss what you'd like to change.
To run the development server:
cp .env.example .env # fill in your credentials
npm run dev # starts with tsx + hot reload
npm test # run the test suite
License
Tools it gives your AI (14)
| Tool | What it does |
|---|---|
| get_game_catalog | Browse TGC printable component types (cards, boards, boxes, etc.). No authentication required. |
| authenticate | Create a TGC session. Provide your TGC credentials (api_key_id, username, password) to authenticate. All three are required for remote usage. |
| logout | Destroy the current TGC session. |
| get_my_designers | List designer profiles for the authenticated user. Returns designer ID, name, and user ID. Use the designer_id with get_my_games or create_game. Requires authentication. |
| get_my_games | List all games for a designer with name, ID, and status. Returns paginated results. Requires a designer_id from get_my_designers. Requires authentication. |
| get_game_details | Get full game info including name, description, component list with quantities, file references, and pricing. Use this to review a game before making changes. Requires authentication. |
| create_game | Create a new game project under a designer. Requires authentication. |
| add_component_to_game | Add a printable component (card deck, board, box, etc.) or stock part to a game. Use a catalog identity (e.g., 'BridgeDeck') for printable components, or a stock part UUID. Requires authentication. |
| upload_file | Upload an image file to a TGC folder for use in a game component. This is a heavyweight operation — avoid calling repeatedly in quick succession. Requires authentication. |
| get_component_sizes | Get pixel dimensions (width, height, bleed, safe zone) and finished inches for TGC component types. Use this to determine correct image sizes before uploading artwork. No authentication required. |
| get_pricing_estimate | Get per-component cost breakdown and total price for a game at various order quantities. The game must have components added first via add_component_to_game. Requires authentication. |
| update_game | Update a game's name, description, or visibility. Requires authentication. |
| get_component_details | Get detailed information about a component type by catalog identity (e.g., 'BridgeDeck') or a game part by UUID. |
| delete_game | Permanently delete a game project. This action cannot be undone. |
Signals
- GitHub stars
- 3
- Last commit
- Apr 2026
- Weekly downloads
- 56
- Weekly_downloads
- 63 weekly_downloads
- Tools captured
- 14
Advanced
- Delivery
- thegamecrafter MCP server → your Ahel connector (mcp.ahel.ai) → your AI.
- Item type
- mcp-server
- Key
io-github-alex-gon-thegamecrafter- Source
- github.com/alex-gon/thegamecrafter-mcp-server
github.com/alex-gon/thegamecrafter-mcp-server