antics-mcp

MCP serverCloud & infra

This integration lets your AI turn a web game into a live multiplayer game at a shareable URL. Once it is added, your AI can deploy your game so players can join rooms, see the same game state, and compete on leaderboards.

Unavailable. This server has no hosted endpoint yet, so Ahel can't serve it.

Add to setup to save this item as a reference. Ahel cannot run it, and signing in will not install it.

What your AI can do with it

  • Deploy a web game to a playable multiplayer URL
  • Create rooms so groups of players can play in their own sessions
  • Keep game state in sync across every player
  • Track and display player scores on a leaderboard

Getting started

  1. Save this item in Your setup as a reference.
  2. Read the source or reference documentation for its setup requirements. Saving it here does not connect it to your AI.
  3. Check this page for availability before trying to install it through Ahel.

From the project's README

As published by antics-gg/antics-mcp in README.md.

Multiplayer for your game, in one prompt. An MCP server that lets an AI agent generate a web game and deploy it to a playable multiplayer URL — rooms, live state sync, and leaderboards — inside a single conversation.

AI can write a whole game — a single HTML file or a multi-file project — but it can't stand up a server, so everything it builds is single-player. antics-mcp is the missing piece: your agent writes the game, calls one tool, and hands you back a link your friends can open. No backend, no player accounts.

→ antics.gg · full API in one file: antics.gg/llms.txt

Install

Claude Code:

claude mcp add antics -- npx -y antics-mcp

Claude Desktop / Cursor / any MCP client — add to your MCP config (claude_desktop_config.json, Cursor's mcp.json, etc.):

{
  "mcpServers": {
    "antics": {
      "command": "npx",
      "args": ["-y", "antics-mcp"]
    }
  }
}

Then just ask: “Make a 2-player game and deploy it.” The agent writes it, calls deploy_game, and returns a playable URL — no copy-paste, no site visit, no login.

Tools

ToolWhat it doesLogin?
deploy_gameDeploy a game (html for a single file, or files for a multi-file project) → returns a playable multiplayer URL. Keyless (ephemeral room) unless given a projectId.No
create_projectCreate a project; returns its id, publishable key (pk_), and secret key (sk_, shown once).Yes
get_leaderboardRead a project's leaderboard (top scores).Yes
list_projectsList your projects.Yes
set_share_previewBrand how a project's room links unfurl on social — title, description, and image.Yes

deploy_game works without any login — it returns an ephemeral, keyless URL you can share immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the limits, sign in once with npx antics-cli login (GitHub), then the owner-scoped tools unlock and deploy_game can target a project.

How the multiplayer works

Your agent doesn't need to know any of this up front — antics.gg/llms.txt is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game calls joinRoom({}), shared room state is host-authoritative with per-player slices, writes coalesce to ~20 Hz, and a leaderboard is one submitScore() call. The deployed game runs at a /r/<code> URL with an invite link + QR built in.

Links

Signals

GitHub stars
5
Last commit
Jul 2026
Weekly downloads
329
Weekly_downloads
329 weekly_downloads
Advanced
Delivery
antics-mcp MCP server → your Ahel connector (mcp.ahel.ai) → your AI.
Item type
mcp-server
Key
io-github-antics-gg-antics-mcp
Source
github.com/antics-gg/antics-mcp