iOS Liquid Glass Designer
SkillDev toolsImplement, refactor, or review iOS 26+ SwiftUI Liquid Glass with native `glassEffect`, `GlassEffectContainer`, button styles, availability gates, and non-glass fallbacks.
Available today. Use it from your connected AI after setup.
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Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the iOS Liquid Glass Designer skill
What this skill tells your AI
The instructions your AI receives, as published by xopoko/build-swift-apps in skills/ios-liquid-glass-designer/SKILL.md and read by ahel’s review.
Use native iOS 26+ Liquid Glass APIs first. Keep glass grouped, interactive only when appropriate, performance aware, and backed by non-glass fallback UI.
Paths
- Review: inspect where glass belongs, modifier order, shape consistency,
GlassEffectContainer, availability, and fallback. - Improve: target surfaces/chips/buttons/cards, group multiple glass elements, and make only tappable/focusable elements interactive.
- New feature: design shapes/prominence/grouping first, apply glass after layout/appearance modifiers, and add morphing only for animated hierarchy changes.
Rules
- Prefer native APIs over custom blurs.
- Use
GlassEffectContainerfor multiple glass views. - Apply
.glassEffect(...)after layout and visual modifiers. - Use
.interactive()only for interactive elements. - Keep related shapes, tinting, spacing, and prominence consistent.
- Gate with
#available(iOS 26, *)and provide a fallback. - Use
.buttonStyle(.glass)or.buttonStyle(.glassProminent)for actions. - Use
glassEffectIDwith@Namespaceonly for morphing transitions.
Snippets
if #available(iOS 26, *) {
Text("Hello")
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
Text("Hello")
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
Image(systemName: "scribble.variable")
.frame(width: 72, height: 72)
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 72, height: 72)
.glassEffect()
}
}
Button("Confirm") { }
.buttonStyle(.glassProminent)
Resources
Read references/liquid-glass.md for details. Use current Apple docs when API details may have changed.
Signals
- GitHub stars
- 45
- Forks
- 4
- Last commit
- Aug 2026
Advanced
- Catalog kind
- skill
- Gateway key
ios-liquid-glass-designer- Source
- github.com/xopoko/build-swift-apps