Isometric Character Sprites

SkillMonitoring & ops

Use when generating isometric characters in consistent 8 directions with a fixed feet-anchor for movement and depth sorting.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Isometric Character Sprites skill

What this skill tells your AI

The instructions your AI receives, as published by 0xheycat/isometric-game-skills in skills/isometric-character-sprites/SKILL.md and read by ahel’s review.

Overview

Characters move, so they need consistent proportions across 8 facing directions and a fixed feet-anchor (where the character touches the ground). Without this, characters appear to slide, jitter, or sort incorrectly when walking.

When to Use

  • You need a player or NPC that faces multiple directions.
  • Characters change size or proportion between directions.
  • Movement looks like the sprite is sliding or floating.

Process

  1. Lock art direction and character height in pixels.
  2. Generate the same character in 8 directions (S, SW, W, NW, N, NE, E, SE) on a plain background.
  3. Keep proportions identical - same height line and feet baseline across all 8.
  4. Fix seed/settings; regenerate any direction that drifts in size or style.
  5. Clean alpha with transparent-cutout-cleanup.
  6. Define the feet-anchor (bottom-center) identically for every direction.
  7. Test by cycling directions in place - the feet must not jump between frames.

Rationalizations (Stop Lying to Yourself)

ExcuseReality
"4 directions is enough"Diagonal movement looks broken with 4 directions in iso. Do 8.
"Slight height differences are fine"A 3px height drift reads as bobbing. Align the baseline.

Red Flags - STOP if you catch yourself:

  • Inconsistent character height across directions.
  • Feet-anchor differs per direction so the sprite slides.
  • Only front-facing direction exists.

Verification

You are NOT done until every box is checked:

  • 8 consistent directions exist for the character.
  • Feet-anchor is identical across all directions.
  • Cycling directions in place shows no jump or slide.

Signals

GitHub stars
21
Forks
3
Last commit
Aug 2026
Advanced
Item type
skill
Key
isometric-character-sprites
Source
github.com/0xheycat/isometric-game-skills