Isometric Pathfinding
SkillMonitoring & opsUse when units must navigate an isometric grid around obstacles using A* on the walkable layer with correct iso neighbor rules.
Available today. Use it from your connected AI after setup.
No other account needed.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the Isometric Pathfinding skill
What this skill tells your AI
The instructions your AI receives, as published by 0xheycat/isometric-game-skills in skills/isometric-pathfinding/SKILL.md and read by ahel’s review.
Overview
Pathfinding runs on grid coordinates, not screen pixels. This skill implements A* over the walkable layer with proper diagonal handling so units take natural paths and never cut through blocked corners.
When to Use
- Units or NPCs need to move to a target around obstacles.
- Characters walk through walls or take ugly paths.
- You have a walkable layer and need movement on it.
Process
- Run A* on grid coords using the tilemap walkable layer.
- Define neighbors: 4-way or 8-way; for 8-way, forbid cutting blocked corners.
- Use an admissible heuristic (octile distance for 8-way).
- Return a path of grid tiles, then convert to screen with
isometric-grid-math. - Smooth the path (string-pulling) to avoid zig-zag.
- Recompute or repath when the map or target changes.
- Cap search cost (node budget) for large maps.
heuristic (octile): dx=|x1-x2|, dy=|y1-y2|; h = (dx+dy) + (1.414-2)*min(dx,dy)
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality |
|---|---|
| "Straight-line movement is fine" | Units will walk into walls. Use A* on the walkable layer. |
| "Corner cutting looks fine" | Units clip through diagonal walls. Forbid blocked-corner cuts. |
Red Flags - STOP if you catch yourself:
- Pathfinding on screen coords instead of grid coords.
- Allowing diagonal moves through blocked corners.
- No node budget so large maps freeze.
Verification
You are NOT done until every box is checked:
- A* finds paths around obstacles on the walkable layer.
- Diagonal moves never cut blocked corners.
- Path converts correctly back to screen positions.
Signals
- GitHub stars
- 21
- Forks
- 3
- Last commit
- Aug 2026
Advanced
- Item type
- skill
- Key
isometric-pathfinding- Source
- github.com/0xheycat/isometric-game-skills