Isometric Pathfinding

SkillMonitoring & ops

Use when units must navigate an isometric grid around obstacles using A* on the walkable layer with correct iso neighbor rules.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Isometric Pathfinding skill

What this skill tells your AI

The instructions your AI receives, as published by 0xheycat/isometric-game-skills in skills/isometric-pathfinding/SKILL.md and read by ahel’s review.

Overview

Pathfinding runs on grid coordinates, not screen pixels. This skill implements A* over the walkable layer with proper diagonal handling so units take natural paths and never cut through blocked corners.

When to Use

  • Units or NPCs need to move to a target around obstacles.
  • Characters walk through walls or take ugly paths.
  • You have a walkable layer and need movement on it.

Process

  1. Run A* on grid coords using the tilemap walkable layer.
  2. Define neighbors: 4-way or 8-way; for 8-way, forbid cutting blocked corners.
  3. Use an admissible heuristic (octile distance for 8-way).
  4. Return a path of grid tiles, then convert to screen with isometric-grid-math.
  5. Smooth the path (string-pulling) to avoid zig-zag.
  6. Recompute or repath when the map or target changes.
  7. Cap search cost (node budget) for large maps.
heuristic (octile): dx=|x1-x2|, dy=|y1-y2|; h = (dx+dy) + (1.414-2)*min(dx,dy)

Rationalizations (Stop Lying to Yourself)

ExcuseReality
"Straight-line movement is fine"Units will walk into walls. Use A* on the walkable layer.
"Corner cutting looks fine"Units clip through diagonal walls. Forbid blocked-corner cuts.

Red Flags - STOP if you catch yourself:

  • Pathfinding on screen coords instead of grid coords.
  • Allowing diagonal moves through blocked corners.
  • No node budget so large maps freeze.

Verification

You are NOT done until every box is checked:

  • A* finds paths around obstacles on the walkable layer.
  • Diagonal moves never cut blocked corners.
  • Path converts correctly back to screen positions.

Signals

GitHub stars
21
Forks
3
Last commit
Aug 2026
Advanced
Item type
skill
Key
isometric-pathfinding
Source
github.com/0xheycat/isometric-game-skills