Jump Prince

SkillDev tools

Use this skill when the user wants to play the Jump Prince platformer.

Use Jump Prince in Claude, ChatGPT or Ahel Desktop

Free. Sign in, add Jump Prince and connect your AI. About a minute.

Also: Claude Code · Cursor · Codex

Then ask your AI: use the Jump Prince skill

Details

Instructions available. Your AI can read the instructions. Execution depends on the setup they require.

Add Ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Jump PrinceStart free
About this skill

ESP-Claw Skills Lab

What this skill tells your AI

The instructions your AI receives, as published by espressif/esp-claw-skills-lab in skills/jump_prince_game/SKILL.md and read by Ahel’s review.

Use this skill when the user wants to play the Jump Prince platformer.

Original Jump Prince by Jakub Tomsu, copyright (c) 2013-2024 (Lua port of the factory_demo LVGL adaptation in esp32s31-game-center).

Requires a display. Hold LEFT / RIGHT / JUMP to charge, then release to leap. Longer hold = stronger jump. LEFT/RIGHT do not walk.

Launch

Tool call:

{"path":"{CUR_SKILL_DIR}/scripts/jump_prince_game.lua","args":{}}

Run exactly one bundled Lua script asynchronously:

  • Script: {CUR_SKILL_DIR}/scripts/jump_prince_game.lua
  • Capability: lua_run_script_async
  • Timeout: 0 (runs until cancelled)
  • Name: jump_prince_game
  • Exclusive: jump_prince_game
  • Replace: true

Optional args:

{"path":"{CUR_SKILL_DIR}/scripts/jump_prince_game.lua","args":{"assets_dir":"{CUR_SKILL_DIR}/assets","tile_px":28}}
  • assets_dir: directory holding .spr / sprites.bin (default: skill assets/).
  • tile_px: optional on-screen tile size in pixels. Defaults to auto-fit.

User Interaction

  • Game starts on the spawn stage immediately.
  • Hold LEFT to charge a leftward jump; release LEFT to leap left.
  • Hold RIGHT to charge a rightward jump; release RIGHT to leap right.
  • Hold JUMP to charge a vertical jump; release JUMP to leap up.
  • Longer hold = stronger jump. LEFT/RIGHT do not walk.
  • If JUMP is held together with LEFT or RIGHT, keep charging and lean that way.
  • Header shows the current stage and the live charge bar; Pause pauses, Restart restarts, Exit returns to the launcher.

Files

  • scripts/jump_prince_game.lua
  • scripts/jp_logic.lua
  • scripts/jp_input.lua
  • scripts/jp_spr.lua
  • assets/sprites.bin
  • assets/icon.jpg
  • assets/*.png (web simulator sprites; pal_idx 0x0F is alpha)

Stopping / Status

  • Stop with the async job cancel for name jump_prince_game.
  • Check progress via lua_get_async_job or lua_tail_async_job.

If script execution returns an error, report that error directly to the user.

Customization Notes

Input mapping is isolated in {CUR_SKILL_DIR}/scripts/jp_input.lua; replace that file alone to drive the game from physical buttons or other inputs. Gameplay physics lives in scripts/jp_logic.lua with no LVGL dependencies.

Mosaico / QSPI

Verified on Mosaico 480x480 QSPI (ESP32-S31). The map is one RGB565 canvas built from the original .spr tiles, with the player as a small overlay. Do not prefetch every stage into Lua strings (heap OOM). Keep the entry script under 64KB. Paths under /nand/ or /fatfs/ are treated as the real device, not the web simulator.

Signals

GitHub stars
34
Forks
17
Last commit
Sep 2026
Advanced
Item type
skill
Key
jump-prince-game
Source
github.com/espressif/esp-claw-skills-lab