launch-checklist
SkillCloud & infraComplete launch readiness validation. Game: platform certification, store metadata, content, community. Product: deployment strategy, rollback plan, on-call, monitoring.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the launch-checklist skill
What this skill tells your AI
The instructions your AI receives, as published by negentropy-laby/opendoge in .agents/skills/launch-checklist/SKILL.md and read by ahel’s review.
Explicit invocation only: This skill should only run when the user explicitly requests it with
/launch-checklist. Do not auto-invoke based on context matching.
User Guide
- When to use: Complete launch readiness validation. Game: platform certification, store metadata, content, community. Product: deployment strategy, rollback plan, on-call, monitoring.
- Inputs: Command arguments:
/launch-checklist [launch-date or 'dry-run']; project artifacts referenced below; user decisions and approvals before writes. - Outputs: Primary artifacts, reports, or conversation guidance described below; write files only after user approval.
- Memory-bank writes: None.
- Next steps: Follow the workflow hand-off or next-step guidance below; recommendations do not auto-run and require explicit user command/approval.
Phase 0: Domain Detection
Detect the project domain by checking for concept documents in design/cdd/:
- Game:
design/cdd/game-concept.mdexists → use[Game]paths below - Product:
design/cdd/product-concept.mdexists → use[Product]paths below - Neither: default to game paths (preserves backward compatibility)
Dual-Domain Parity Contract
| Area | Game branch | Product branch |
|---|---|---|
| Context reads | Game Concept, milestone, release checklist, content calendar, build/store/legal/community/QA artifacts | Product Concept, milestone, release checklist, deployment config/IaC, migration/rollback docs, monitoring/on-call/support/security/docs artifacts |
| Steps | Validate code, content, platform certification, store metadata, localization, analytics, community/support, team readiness | Validate code, data/migrations, deployment strategy, rollback, monitoring/alerts, on-call/support, security/privacy, docs/customer communication, team readiness |
| Outputs | production/releases/launch-checklist-[date].md or dry-run report with game launch readiness and sign-offs | Same path/report with product launch readiness, deployment/rollback/on-call/monitoring support sign-offs |
| Next steps | /team-release, final store/platform submission, monitor launch, hotfix if needed | /team-release, staged production deployment, monitor/on-call, incident or hotfix if needed |
Phase 1: Parse Arguments
Read the argument for the launch date or dry-run mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.
Phase 2: Gather Project Context
- Read
AGENTS.mdfor tech stack, target platforms, and team structure - Read the latest milestone in
production/milestones/ - Read any existing release checklist in
production/releases/ - [Game] Read the content calendar in
design/live-ops/content-calendar.mdif it exists - [Product] Read deployment configuration and infrastructure-as-code files if they exist
Phase 3: Scan Codebase Health
- Count
TODO,FIXME,HACKcomments and their locations - Check for any
console.log,print(), or debug output left in production code - [Game] Check for placeholder assets (search for
placeholder,temp_,WIP_) - [Product] Check for hardcoded test/dev values (localhost, test credentials, debug flags)
- Check for exposed secrets, API keys, or credentials
Phase 4: Generate the Launch Checklist
The launch checklist structure depends on domain detection from Phase 0.
[Game] — Game Launch Checklist
# Launch Checklist: [Game Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]
---
## 1. Code Readiness
### Build Health
- [ ] Clean build on all target platforms
- [ ] Zero compiler warnings
- [ ] All unit tests passing
- [ ] All integration tests passing
- [ ] Performance benchmarks within targets
- [ ] No memory leaks (verified via extended soak test)
- [ ] Build size within platform limits
- [ ] Build version correctly set and tagged in source control
### Code Quality
- [ ] TODO count: [N] (zero required for launch, or documented exceptions)
- [ ] FIXME count: [N] (zero required)
- [ ] HACK count: [N] (each must have documented justification)
- [ ] No debug output in production code
- [ ] No hardcoded dev/test values
- [ ] All feature flags set to production values
- [ ] Error handling covers all critical paths
- [ ] Crash reporting integrated and verified
### Security
- [ ] No exposed API keys or credentials in source
- [ ] Save data encrypted
- [ ] Network communication secured (TLS/DTLS)
- [ ] Anti-cheat measures active (if multiplayer)
- [ ] Input validation on all server endpoints (if multiplayer)
- [ ] Privacy policy compliance verified
---
## 2. Content Readiness
### Assets
- [ ] All placeholder art replaced with final assets
- [ ] All placeholder audio replaced with final audio
- [ ] Audio mix finalized and approved by audio director
- [ ] All VFX polished and performance-verified
- [ ] No missing or broken asset references
- [ ] Asset naming conventions enforced
### Text and Localization
- [ ] All player-facing text proofread
- [ ] No hardcoded strings (all externalized for localization)
- [ ] All supported languages translated and verified
- [ ] Text fits UI in all languages (text fitting pass complete)
- [ ] Font coverage verified for all supported languages
- [ ] Credits complete, accurate, and up to date
### Game Content
- [ ] All levels/maps playable from start to finish
- [ ] Tutorial flow complete and tested with new players
- [ ] All achievements/trophies implemented and tested
- [ ] Save/load works correctly for all game states
- [ ] Difficulty settings balanced and tested
- [ ] End-game/credits sequence complete
---
## 3. Quality Assurance
### Testing
- [ ] Full regression test suite passed
- [ ] Zero S1 (Critical) bugs open
- [ ] Zero S2 (Major) bugs open (or documented exceptions)
- [ ] Soak test passed (8+ hours continuous play)
- [ ] Multiplayer stress test passed (if applicable)
- [ ] All critical user paths tested on every platform
- [ ] Edge cases tested (full storage, no network, suspend/resume)
### Platform Certification
- [ ] PC: Steam/Epic/GOG SDK requirements met
- [ ] Console: TRC/TCR/Lotcheck submission prepared
- [ ] Mobile: App Store/Play Store guidelines compliant
- [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)
- [ ] Age ratings obtained (ESRB, PEGI, regional)
### Performance
- [ ] Target FPS met on minimum spec hardware
- [ ] Load times within budget on all platforms
- [ ] Memory usage within budget on all platforms
- [ ] Network bandwidth within targets (if multiplayer)
- [ ] No frame hitches in critical gameplay moments
---
## 4. Store and Distribution
### Store Pages
- [ ] Store page copy finalized and proofread
- [ ] Screenshots current and per-platform resolution
- [ ] Trailers current and approved
- [ ] Key art and capsule images finalized
- [ ] System requirements accurate (PC)
- [ ] Pricing configured for all regions
- [ ] Pre-purchase/wishlist campaigns active (if applicable)
### Legal
- [ ] EULA finalized and approved by legal
- [ ] Privacy policy published and linked
- [ ] Third-party license attributions complete
- [ ] Music/audio licensing verified
- [ ] Trademark/IP clearance confirmed
- [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)
---
## 5. Infrastructure
### Servers (if multiplayer/online)
- [ ] Production servers provisioned and load-tested
- [ ] Auto-scaling configured and tested
- [ ] Database backups configured
- [ ] CDN configured for content delivery
- [ ] DDoS protection active
- [ ] Monitoring and alerting configured
### Analytics and Monitoring
- [ ] Analytics pipeline verified and receiving data
- [ ] Crash reporting active and dashboard accessible
- [ ] Server monitoring dashboards live
- [ ] Key metrics tracked: DAU, session length, retention, crashes
- [ ] Alerts configured for critical thresholds
---
## 6. Community and Marketing
### Community Readiness
- [ ] Community guidelines published
- [ ] Moderation team briefed and tools ready
- [ ] Discord/forum/social channels set up
- [ ] FAQ and known issues page prepared
- [ ] Support email/ticketing system active
### Marketing
- [ ] Launch trailer published
- [ ] Press/influencer review keys distributed
- [ ] Social media launch posts scheduled
- [ ] Launch day blog post/dev update drafted
- [ ] Patch notes for launch version published
---
## 7. Operations
### Team Readiness
- [ ] On-call schedule set for first 72 hours post-launch
- [ ] Incident response playbook reviewed by team
- [ ] Rollback plan documented and tested
- [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)
- [ ] Communication plan for launch issues (who posts, where, how fast)
### Day-One Plan
- [ ] Day-one patch prepared (if needed)
- [ ] Server unlock/go-live procedure documented
- [ ] Launch monitoring dashboard bookmarked by all leads
- [ ] War room/channel established for launch day
---
## Go / No-Go Decision
**Overall Status**: [READY / NOT READY / CONDITIONAL]
### Blocking Items
[List any items that must be resolved prior to launch]
### Conditional Items
[List items that have documented workarounds or accepted risk]
### Sign-Offs Required
- [ ] Creative Director — Content and experience quality
- [ ] Technical Director — Technical health and stability
- [ ] QA Lead — Quality and test coverage
- [ ] Producer — Schedule and overall readiness
- [ ] Release Manager — Build and deployment readiness
[Product] — Product Launch Checklist
# Launch Checklist: [Product Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]
---
## 1. Code Readiness
### Build Health
- [ ] Clean build in CI on all target platforms
- [ ] Zero compiler/linter warnings
- [ ] All unit tests passing
- [ ] All integration tests passing
- [ ] Performance benchmarks within targets
- [ ] Build artifact version correctly set and tagged in source control
- [ ] Dependency audit clean (no critical vulnerabilities)
### Code Quality
- [ ] TODO count: [N] (zero required for launch, or documented exceptions)
- [ ] FIXME count: [N] (zero required)
- [ ] HACK count: [N] (each must have documented justification)
- [ ] No debug output in production code
- [ ] No hardcoded dev/test values
- [ ] All feature flags set to production values
- [ ] Error handling covers all critical paths
- [ ] Crash/error reporting integrated and verified
### Security
- [ ] No exposed API keys or credentials in source or artifacts
- [ ] Dependency vulnerability scan clean
- [ ] Authentication/authorization on all protected endpoints
- [ ] Rate limiting configured for public endpoints
- [ ] TLS/HTTPS enforced
- [ ] Input validation on all API endpoints
- [ ] CORS configuration correct (if web/API)
- [ ] CSP headers configured (if web)
- [ ] Privacy policy compliance verified
- [ ] Secrets rotated from dev/staging values
---
## 2. Data Readiness
### Database
- [ ] All migrations tested forward and reverse
- [ ] Migration applied to staging and verified
- [ ] Database backup configured and tested
- [ ] Connection pooling configured for production load
- [ ] Query performance verified (no full table scans on critical paths)
- [ ] Data retention/pruning policies documented
### Data Integrity
- [ ] Seed/migration data verified
- [ ] Foreign key and constraint validation clean
- [ ] No orphaned or inconsistent data in staging
- [ ] GDPR/CCPA data deletion workflow tested
---
## 3. Quality Assurance
### Testing
- [ ] Full regression test suite passed
- [ ] Zero S1 (Critical) bugs open
- [ ] Zero S2 (Major) bugs open (or documented exceptions)
- [ ] Contract tests passing for all API endpoints
- [ ] E2E tests passing for critical user workflows
- [ ] Load/stress test passed (target throughput sustained)
- [ ] Smoke tests passing on staging
### Accessibility
- [ ] Accessibility tier verified (from `design/accessibility-requirements.md`)
- [ ] Keyboard navigation complete (web)
- [ ] Screen reader compatibility verified (if Comprehensive tier)
- [ ] Color contrast verified
### Performance
- [ ] API latency (p95) within budget
- [ ] Cold start time within budget
- [ ] Memory usage within budget under sustained load
- [ ] No memory leaks (verified via extended soak test)
---
## 4. Infrastructure
### Deployment
- [ ] Production infrastructure provisioned
- [ ] Auto-scaling configured and tested
- [ ] Database replicas configured (if needed)
- [ ] CDN configured (if web)
- [ ] DNS configured and propagated
- [ ] SSL certificates provisioned and auto-renewal configured
- [ ] DDoS protection active
### Monitoring and Observability
- [ ] Application monitoring dashboards live
- [ ] Infrastructure monitoring configured
- [ ] Log aggregation configured
- [ ] Error/crash tracking active
- [ ] Alerts configured for critical thresholds
- [ ] Key metrics tracked: request rate, error rate, latency, saturation
- [ ] On-call rotation set with escalation paths
---
## 5. Operations
### Team Readiness
- [ ] On-call schedule set for first 72 hours post-launch
- [ ] Incident response playbook reviewed by team
- [ ] Rollback plan documented and tested
- [ ] Hotfix pipeline tested (can ship emergency fix)
- [ ] Communication plan for launch issues (who posts, where, how fast)
- [ ] Runbook for common operational tasks documented
### Day-One Plan
- [ ] Deployment runbook step-by-step documented
- [ ] Launch sequence checklist (order of operations)
- [ ] Launch monitoring dashboard bookmarked by all leads
- [ ] War room/channel established for launch day
- [ ] Post-launch validation steps defined
---
## 6. Documentation and Communication
### Documentation
- [ ] API docs up to date (OpenAPI/Swagger or equivalent)
- [ ] Developer docs / setup guide verified (new dev can onboard)
- [ ] User docs / help center updated (if applicable)
- [ ] Changelog / release notes published
- [ ] Architecture docs reflect production deployment
### Communication
- [ ] Release announcement drafted
- [ ] Migration guide written (if breaking changes)
- [ ] Deprecation notices published (if applicable)
- [ ] Support team briefed on known issues and FAQ
- [ ] Status page updated with maintenance window (if applicable)
---
## Go / No-Go Decision
**Overall Status**: [READY / NOT READY / CONDITIONAL]
### Blocking Items
[List any items that must be resolved prior to launch]
### Conditional Items
[List items that have documented workarounds or accepted risk]
### Sign-Offs Required
- [ ] Lead Programmer — Code quality and architecture
- [ ] QA Lead — Quality and test coverage
- [ ] Product Owner — Feature completeness and user value
- [ ] Operations/SRE — Infrastructure and monitoring readiness
Phase 5: Save Checklist
Present the completed checklist and summary to the user (total items, blocking items count, conditional items count, departments with incomplete sections).
If not in dry-run mode, ask: "May I write this to production/releases/launch-checklist-[date].md?"
If yes, write the file, creating directories as needed.
Phase 6: Next Steps
- Run
/team-releasefor final release orchestration and sign-offs. - [Game] Complete final store/platform submission, then monitor launch and use
/hotfixif needed. - [Product] Complete the staged production deployment, then monitor on-call signals and use incident response or
/hotfixif needed.
Signals
- GitHub stars
- 20
- Forks
- 5
- Last commit
- Aug 2026
Advanced
- Catalog kind
- skill
- Gateway key
launch-checklist-negentropy-laby- Source
- github.com/negentropy-laby/opendoge