Maya Geometry Tools
SkillDev toolsDomain skill, Maya geometry primitives: create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use for individual geometry creation or editing operations inside Maya. Not for full asset export pipelines, use maya-pipeline for that. Not for USD scene inspection, use usd-tools for that.
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; ahel provides instructions and does not run this skill.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the Maya Geometry Tools skill
What this skill tells your AI
The instructions your AI receives, as published by dcc-mcp/dcc-mcp-core in examples/skills/maya-geometry/SKILL.md and read by ahel’s review.
Tools for creating and modifying 3D geometry inside Maya.
Tools
maya_geometry__create_sphere
Create a UV sphere with configurable radius and subdivisions.
maya_geometry__bevel_edges
Apply a bevel operation to currently selected polygon edges.
Prerequisites
- Autodesk Maya 2022 or later
- Python interpreter accessible from Maya's script editor
Notes
All scripts use Maya's Python API (import maya.cmds as mc). They must be
run inside a Maya process — either directly or via the DeferredExecutor bridge.
Signals
- GitHub stars
- 48
- Forks
- 4
- Last commit
- Oct 2026
Advanced
- Item type
- skill
- Key
maya-geometry- Source
- github.com/dcc-mcp/dcc-mcp-core
github.com/dcc-mcp/dcc-mcp-core