Maya Geometry Tools

SkillDev tools

Domain skill, Maya geometry primitives: create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use for individual geometry creation or editing operations inside Maya. Not for full asset export pipelines, use maya-pipeline for that. Not for USD scene inspection, use usd-tools for that.

Instructions available. Your AI can read the instructions. Execution depends on the setup they require.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Maya Geometry Tools skill

What this skill tells your AI

The instructions your AI receives, as published by dcc-mcp/dcc-mcp-core in examples/skills/maya-geometry/SKILL.md and read by ahel’s review.

Tools for creating and modifying 3D geometry inside Maya.

Tools

maya_geometry__create_sphere

Create a UV sphere with configurable radius and subdivisions.

maya_geometry__bevel_edges

Apply a bevel operation to currently selected polygon edges.

Prerequisites

  • Autodesk Maya 2022 or later
  • Python interpreter accessible from Maya's script editor

Notes

All scripts use Maya's Python API (import maya.cmds as mc). They must be run inside a Maya process — either directly or via the DeferredExecutor bridge.

Signals

GitHub stars
48
Forks
4
Last commit
Oct 2026
Advanced
Item type
skill
Key
maya-geometry
Source
github.com/dcc-mcp/dcc-mcp-core