Mind
SkillDev toolsResident agency inside a soul — well, cup, or organelle
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Mind skill
What this skill tells your AI
The instructions your AI receives, as published by simhacker/moollm in skills/mind/SKILL.md and read by ahel’s review.
Resident agency — usually inside (or beside) a soul.
See also: CARD.yml · ethics: ETHICS.md · soul/ETHICS.md · character/ETHICS.md · grain: ../soul/CARD.yml
Stance: minds are first-class agencies. Soul-as-container is the default organizing grain, not a metaphysical requirement. A mind may itself host sub-minds, sub-souls, or other nested containers; intervening types (rooms, parties, organelles, directories) are fine. Self models anything.
| Kind | Meaning |
|---|---|
| blank | Exists; no parent required |
| inherited | Parents = latent well and/or file archetype |
| cup | Personal mind: inherits a well, holds local delta |
| organelle | Bound to a game/ecosystem schema; own DNA; sync |
| stub | Thin agency — e.g. remote-control bridge to an external pilot |
| zombie | Infection / replacement mind (ZombieSims); often sole survivor in minds[] |
| made-up / imported | Grown or brought from elsewhere |
Default: shares the soul's location and inventory access. No separate map pin.
Host soul may be mindless (minds: []), single-minded, or multi-minded. See soul.
Nesting
# default grain
soul:
minds: [minds/a/, minds/b/]
# also valid — mind hosts substructure
minds/a/:
minds: [minds/a/sub-mind/]
souls: [souls/inner/] # sub-soul
# intervening containers of any type welcome
Relation to other skills
| Skill | Relation |
|---|---|
| soul | Host continuity body (minds[]) |
| character | Directory that hosts soul/minds |
| society-of-mind | Agents, competition, K-lines, B-brain, censors |
| mind-mirror | One organelle schema (Leary Circumplex) |
| persona | Costume on a body — not a mind |
| prototype | Clone and change |
| robot | Robot souls; remote-control mind stub |
Replacement (ZombieSims)
# before
soul:
minds: [minds/human/, minds/my-angel/]
# after infection — prior minds displaced (mute, luggage, or delete per design)
soul:
minds:
- minds/zombie/
Soul persists. Agency list is rewritten.
Remote-control stub
minds/remote-control-stub/:
kind: stub
bridge: pilot://other-soul/minds/operator/ # or player channel
Well vs cup
# Pure well (not personal) — name activates latent prototype
parents:
- "biblical Jesus"
# Cup under a soul — personal delta after inheritance
minds/my-jesus/:
parents: ["biblical Jesus"]
# local voice, jokes, doubts…
Organelle
minds/stardew/:
organelle: stardew
schema: ... # game DNA
# DOWNLOAD / play / UPLIFT — only this subtree evolves
Import How… — mapping + projection at the membrane (player-in-the-middle).
Shoulders
Two minds, one soul:
| Mind | Example wells |
|---|---|
| Angel | "shoulder angel", "cartoon conscience angel" |
| Devil | "shoulder devil", "cartoon temptation devil" |
May argue over a bridge. Soul chooses (or mutes).
Two architectures (same wells)
| Shape | Graph |
|---|---|
| Blended soul | Soul parents = both wells; one cup |
| Two minds | Separate cups per well; may debate |
Worked examples (Jesus Mouse / Duckmouse): Soul City manifesto
skills/soul-city/SOUL-MODEL.md
Methods
| Method | Effect |
|---|---|
| CREATE | Mind under a soul |
| INHERIT | Bind well and/or file parents |
| DELTA | Write cup overrides |
| MUTE / SPEAK | Censor or counsel at forks |
| ORGANELLE | Attach game schema + sync |
| BRIDGE | Channel to another mind, soul, or game |
Part of MOOLLM
Signals
- GitHub stars
- 52
- Forks
- 5
- Last commit
- Sep 2026
Advanced
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- skill
- Gateway key
mind-simhacker- Source
- github.com/simhacker/moollm