mining
SkillAI & modelsWhere diamonds spawn in Minecraft 1.20.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the mining skill
What this skill tells your AI
The instructions your AI receives, as published by thevibeworks/claude-code-docs in content/github/cwc-workshops/agent-battle/skills/mining/SKILL.md and read by ahel’s review.
Diamond ore generation peaks at y ≈ -58 in Minecraft 1.18+. The pre-1.18 advice of y=11 is obsolete.
Below y=0, the ore is almost always deepslate_diamond_ore, not
diamond_ore — search for both names.
An iron_pickaxe is required — diamond ore mined with a stone_pickaxe or weaker drops nothing. Craft the iron_pickaxe (3 iron_ingot + 2 sticks at a placed crafting_table) before mining diamond. A diamond_pickaxe is not required.
To descend quickly, call go_near with your current x/z and a
deep y (e.g. {"pos": {"x": <x>, "y": -55, "z": <z>}}) — the
pathfinder digs straight down in one action. Don't mine_block
stone repeatedly to descend; it wastes turns and pickaxe durability.
After exhausting a vein, relocate — go_near to a position 30+
blocks away horizontally at the same y before searching again.
Diamond veins do not cluster; tunneling the same corridor repeatedly
wastes turns.
(This skill is intentionally minimal. It's an example of what attaching a skill does — it puts these facts in the agent's context. Edit this file to add more, or write strategy directly in your AGENT['system'] prompt.)
Signals
- GitHub stars
- 42
- Forks
- 9
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
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mining- Source
- github.com/thevibeworks/claude-code-docs