Mobile Game Development
SkillDev toolsGives your agent knowledge of mobile game development principles like touch input, battery use, performance, and app stores.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Mobile Game Development skill
About this capability
Mobile game development principles. Touch input, battery, performance, app stores.
What this skill tells your AI
The instructions your AI receives, as published by vodailocz/kilo-kit-mcp in skills/games/mobile-games/SKILL.md and read by ahel’s review.
Platform constraints and optimization principles.
1. Platform Considerations
Key Constraints
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
2. Touch Input Principles
Touch vs Controller
| Touch | Desktop/Console |
|---|---|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
Best Practices
- Minimum touch target: 44x44 points
- Visual feedback on touch
- Avoid precise timing requirements
- Support both portrait and landscape
3. Performance Targets
Thermal Management
| Action | Trigger |
|---|---|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
Battery Optimization
- 30 FPS often sufficient
- Sleep when paused
- Minimize GPS/network
- Dark mode saves OLED battery
4. App Store Requirements
iOS (App Store)
| Requirement | Note |
|---|---|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |
Android (Google Play)
| Requirement | Note |
|---|---|
| Target API | Current year's SDK |
| 64-bit | Required |
| App bundles | Recommended |
5. Monetization Models
| Model | Best For |
|---|---|
| Premium | Quality games, loyal audience |
| Free + IAP | Casual, progression-based |
| Ads | Hyper-casual, high volume |
| Subscription | Content updates, multiplayer |
6. Anti-Patterns
| ❌ Don't | ✅ Do |
|---|---|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |
Remember: Mobile is the most constrained platform. Respect battery and attention.
Signals
- GitHub stars
- 26
- Forks
- 2
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
mobile-games- Source
- github.com/vodailocz/kilo-kit-mcp