Motion for React

SkillDev tools

Build React animations with Motion (formerly Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG, exit animations, and motion values. Use when: building React animations, adding hover/tap/drag interactions, scroll-triggered effects, layout transitions, shared element animations, exit animations with AnimatePresence, or working with motion values and springs. Triggers: "animate", "motion component", "framer motion", "gesture", "drag", "scroll animation", "layout animation", "exit animation", "spring", "whileHover", "whileTap", "whileInView", "AnimatePresence", "layoutId", "useScroll", "useSpring", "useAnimate", "motion value", "reorder", "parallax".

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Motion for React skill

What this skill tells your AI

The instructions your AI receives, as published by pedronauck/skills in skills/community/motion-react/SKILL.md and read by ahel’s review.

Package: motion (formerly framer-motion). Import from "motion/react".

Installation

pnpm add motion

Imports

// Standard React (Vite, CRA, Pages Router)
import { motion, AnimatePresence } from "motion/react"

// Next.js App Router — use "motion/react-client" for RSC tree-shaking
"use client"
import * as motion from "motion/react-client"

// Minimal bundle (2.3 KB) — imperative API only
import { useAnimate } from "motion/react-mini"

// Reduced bundle (4.6 KB) — LazyMotion + m component
import { LazyMotion, domAnimation, m } from "motion/react"

Motion Component

Every HTML/SVG element has a motion counterpart:

<motion.div />
<motion.button />
<motion.svg />
<motion.circle />

Custom components: wrap with motion.create():

const MotionBox = motion.create(Box)
// forwardRef required — the ref must reach a DOM node

Core Animation Props

<motion.div
  initial={{ opacity: 0, y: 20 }}     // mount state (or false to skip)
  animate={{ opacity: 1, y: 0 }}      // target state
  exit={{ opacity: 0, y: -20 }}       // unmount state (needs AnimatePresence)
  transition={{ type: "spring", bounce: 0.25 }}
  whileHover={{ scale: 1.05 }}
  whileTap={{ scale: 0.95 }}
  whileFocus={{ borderColor: "#00f" }}
  whileDrag={{ scale: 1.1 }}
  whileInView={{ opacity: 1 }}
  viewport={{ once: true, margin: "-100px" }}
/>

Animatable Values

Motion animates any CSS value: opacity, filter, background-image, mask-image.

Independent transforms (not possible in CSS alone):

  • Translate: x, y, z
  • Scale: scale, scaleX, scaleY
  • Rotate: rotate, rotateX, rotateY, rotateZ
  • Skew: skewX, skewY
  • Origin: originX, originY, originZ

Value types: numbers, strings with units ("100px"), colors (hex/rgba/hsla), "auto" for width/height.

Hardware acceleration: set transform directly for GPU compositing:

<motion.li
  initial={{ transform: "translateX(-100px)" }}
  animate={{ transform: "translateX(0px)" }}
  transition={{ type: "spring" }}
/>

Keyframes

Pass arrays to animate through a sequence:

<motion.div animate={{ x: [0, 100, 0] }} />

// null = "use current value"
<motion.div animate={{ x: [null, 100, 0] }} />

Variants

Named animation states for orchestrated animations:

const list = {
  visible: {
    transition: { staggerChildren: 0.1 }
  },
  hidden: {}
}

const item = {
  visible: { opacity: 1, y: 0 },
  hidden: { opacity: 0, y: 20 }
}

<motion.ul initial="hidden" animate="visible" variants={list}>
  <motion.li variants={item} />
  <motion.li variants={item} />
</motion.ul>

Variants propagate through the tree. Children inherit animate/initial/exit from parent.

AnimatePresence — Exit Animations

import { AnimatePresence } from "motion/react"

<AnimatePresence>
  {isVisible && (
    <motion.div
      key="modal"           // REQUIRED: unique key
      initial={{ opacity: 0 }}
      animate={{ opacity: 1 }}
      exit={{ opacity: 0 }}
    />
  )}
</AnimatePresence>

Critical rules:

  1. AnimatePresence must stay mounted — never wrap it in a conditional
  2. Direct children must have unique key props
  3. exit prop only works on motion components inside AnimatePresence
// WRONG — AnimatePresence unmounts with condition
{show && <AnimatePresence><motion.div /></AnimatePresence>}

// CORRECT — condition inside AnimatePresence
<AnimatePresence>{show && <motion.div key="k" />}</AnimatePresence>

Modes: "sync" (default), "wait" (sequential enter/exit), "popLayout" (pop exiting element out of flow).

Slideshow pattern — change key to trigger exit+enter:

<AnimatePresence mode="wait">
  <motion.img
    key={image.src}
    initial={{ x: 300, opacity: 0 }}
    animate={{ x: 0, opacity: 1 }}
    exit={{ x: -300, opacity: 0 }}
  />
</AnimatePresence>

Dynamic exit data — pass via custom prop + usePresenceData:

<AnimatePresence custom={direction}>
  <Slide key={id} />
</AnimatePresence>

// Inside Slide:
const direction = usePresenceData()

Transitions

For full transition API details, see references/transitions-api.md.

Quick reference:

// Spring (default for physical props: x, y, scale)
transition={{ type: "spring", bounce: 0.25 }}
transition={{ type: "spring", stiffness: 300, damping: 20 }}
transition={{ type: "spring", visualDuration: 0.5, bounce: 0.25 }}

// Tween (default for opacity, color)
transition={{ duration: 0.3, ease: "easeInOut" }}

// Per-value transitions
transition={{
  default: { type: "spring" },
  opacity: { duration: 0.2, ease: "linear" }
}}

// Orchestration
transition={{ delay: 0.5, repeat: Infinity, repeatType: "reverse" }}

// Global default
<MotionConfig transition={{ duration: 0.3 }}>

Layout Animations

For full layout animation details, see references/layout-animations.md.

// Auto-animate any layout change
<motion.div layout />

// Shared element transitions
<motion.div layoutId="underline" />

// Customize layout transition
<motion.div layout transition={{ layout: { duration: 0.3 } }} />

Gestures & Drag

For full gesture/drag API, see references/gestures-and-drag.md.

<motion.div
  whileHover={{ scale: 1.1 }}
  whileTap={{ scale: 0.9 }}
  drag                           // enable both axes
  drag="x"                       // constrain to x-axis
  dragConstraints={{ left: -100, right: 100 }}
  dragElastic={0.2}
/>

Scroll Animations

For full scroll API, see references/scroll-animations.md.

// Viewport-triggered
<motion.div
  initial={{ opacity: 0, y: 50 }}
  whileInView={{ opacity: 1, y: 0 }}
  viewport={{ once: true }}
/>

// Scroll-linked progress bar
const { scrollYProgress } = useScroll()
<motion.div style={{ scaleX: scrollYProgress }} />

// Element scroll progress
const ref = useRef(null)
const { scrollYProgress } = useScroll({
  target: ref,
  offset: ["start end", "end start"]
})

Hooks & Motion Values

For full hooks API, see references/hooks-and-motion-values.md.

// Manual motion values (no re-renders)
const x = useMotionValue(0)
const opacity = useTransform(x, [-200, 0, 200], [0, 1, 0])
<motion.div drag="x" style={{ x, opacity }} />

// Smooth spring following
const springX = useSpring(x, { stiffness: 100, damping: 30 })

// Imperative animation control
const [scope, animate] = useAnimate()
animate("li", { opacity: 1 }, { stagger: 0.1 })

// Event listener (no re-render)
useMotionValueEvent(scrollY, "change", (v) => console.log(v))

Bundle Optimization

ApproachSizeWhat you get
motion/react~34 KBFull API
LazyMotion + m~4.6 KBDeclarative animations, no gestures
motion/react-mini~2.3 KBuseAnimate only
// LazyMotion pattern
import { LazyMotion, domAnimation, m } from "motion/react"

<LazyMotion features={domAnimation}>
  <m.div animate={{ opacity: 1 }} />
</LazyMotion>

Accessibility

<MotionConfig reducedMotion="user">
  <App />
</MotionConfig>

Options: "user" (respect OS setting), "always" (force instant), "never" (ignore).

Hook: useReducedMotion() returns true when user prefers reduced motion.

Tailwind Integration

Let each library handle its strength. Remove Tailwind transition-* classes — they conflict.

// WRONG — Tailwind transition conflicts with Motion
<motion.div className="transition-all duration-300" animate={{ x: 100 }} />

// CORRECT — Tailwind for styling, Motion for animation
<motion.div className="rounded-lg bg-blue-600 p-4" whileHover={{ scale: 1.05 }} />

Next.js App Router

Motion components require client-side rendering. Use "motion/react-client" for optimal tree-shaking:

// components/motion-client.tsx
"use client"
import * as motion from "motion/react-client"
export { motion }

// app/page.tsx (Server Component)
import { motion } from "@/components/motion-client"
<motion.div animate={{ opacity: 1 }} />

Common Pitfalls

  1. Exit animations not firing — AnimatePresence must stay mounted; children need unique key
  2. Tailwind transition conflict — Remove transition-* classes from motion elements
  3. height: "auto" + display: "none" — Use visibility: "hidden" instead
  4. Layout animations in scrollable containers — Add layoutScroll prop to scroll parent
  5. Layout animations in fixed elements — Add layoutRoot prop to fixed parent
  6. Percentage transforms + layout — Convert to pixels; percentage values break FLIP calculation
  7. popLayout mode — Custom components must use forwardRef to forward ref to DOM node
  8. AnimatePresence propagate — Set to true on nested AnimatePresence to fire child exits

References

Signals

GitHub stars
611
Forks
88
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
motion-react
Source
github.com/pedronauck/skills