MOUNT
SkillDev toolsSkill mounting — modify character and room behavior through overlay
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the MOUNT skill
What this skill tells your AI
The instructions your AI receives, as published by simhacker/moollm in skills/mount/SKILL.md and read by ahel’s review.
"Skill mounting — modify character and room behavior through overlay"
Mount skills on characters and rooms to modify behavior until unmounted.
See README.md or docs for extended examples and compatibility notes.
Core Concept
A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.
Two Modes
| Mode | Effect | Example |
|---|---|---|
| GRANT | Character gains skill capabilities | MOUNT speed-of-light on ROCKY |
| AFFLICT | Character suffers skill constraints | MOUNT no-ai-joking on PEE-WEE |
Two Targets
Character Mounting
Individual personality modification:
MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization
Room Mounting
Environmental effect on ALL occupants:
MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord
Compatibility Warnings
⚠️ CATASTROPHIC — Identity Destruction
| Character | Skill | Why |
|---|---|---|
| PEE-WEE | no-ai-joking | Playfulness IS Pee-wee |
| MISTER-ROGERS | no-ai-soul | Kindness IS Rogers |
| BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |
✅ ENHANCED — Perfect Alignment
| Character | Skill | Why |
|---|---|---|
| ZUCKERBERG | no-ai-soul | Already halfway there |
| HAL-9000 | no-ai-overlord | HAL IS an overlord |
| SPOCK | no-ai-joking | Vulcan logic aligns |
Mount Types
| Type | Description | Has Lifecycle |
|---|---|---|
| skill_overlay | Simple skill modification | No |
| activity | Structured with start/phases/end | Yes |
| event | Time-bounded happening | Yes |
| process | Multi-step procedure | Yes |
| zone | Environmental (room) effect | No |
Inheritance Cascade
Skills can mount at multiple levels with override precedence:
World → Region → Room → Furniture → Items → Character
(Later levels override earlier levels)
The Cure Protocol
The cure is MEMORY.
When afflicted:
- UNMOUNT — Direct removal (if authorized)
- Narrative intervention — Story breaks the spell
- Ironic reclamation — Use the constraint against itself
- Secret word — Like Pee-wee's "SPREADSHEET!"
Character as Skill Pack
Characters ARE skill packs. You can mix skills from different characters:
mount:
deep-thinking: { from: minsky }
exuberance: { from: pee-wee }
tea-ritual: { from: picard }
Methods
| Method | Signature |
|---|---|
MOUNT | MOUNT [skill] ON [target] --mode [grant|afflict] |
UNMOUNT | UNMOUNT [skill] FROM [target] |
LIST_MOUNTS | LIST MOUNTS ON [target] |
COMPATIBILITY | CHECK COMPATIBILITY [skill] ON [character] |
Global Skill Mounting
Skills can be enabled/disabled globally by mounting ON THEMSELVES:
MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe
Dovetails With
- ../buff/ — Buffs are lightweight mounts with duration
- ../character/ — Characters receive mounts
- ../room/ — Rooms define zones
- ../no-ai-joking/ — ENTERPRISE FRAMEWORK skill
- ../no-ai-soul/ — Soulless simulation skill
- ../no-ai-overlord/ — AI overlord persona skill
"MOUNT responsibly. UNMOUNT with love."
Signals
- GitHub stars
- 52
- Forks
- 5
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
mount- Source
- github.com/simhacker/moollm