MOUNT

SkillDev tools

Skill mounting — modify character and room behavior through overlay

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the MOUNT skill

What this skill tells your AI

The instructions your AI receives, as published by simhacker/moollm in skills/mount/SKILL.md and read by ahel’s review.

"Skill mounting — modify character and room behavior through overlay"

Mount skills on characters and rooms to modify behavior until unmounted.

See README.md or docs for extended examples and compatibility notes.


Core Concept

A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.


Two Modes

ModeEffectExample
GRANTCharacter gains skill capabilitiesMOUNT speed-of-light on ROCKY
AFFLICTCharacter suffers skill constraintsMOUNT no-ai-joking on PEE-WEE

Two Targets

Character Mounting

Individual personality modification:

MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization

Room Mounting

Environmental effect on ALL occupants:

MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord

Compatibility Warnings

⚠️ CATASTROPHIC — Identity Destruction

CharacterSkillWhy
PEE-WEEno-ai-jokingPlayfulness IS Pee-wee
MISTER-ROGERSno-ai-soulKindness IS Rogers
BOB-ROSSno-ai-jokingHappy trees can't exist in ENTERPRISE FRAMEWORK

✅ ENHANCED — Perfect Alignment

CharacterSkillWhy
ZUCKERBERGno-ai-soulAlready halfway there
HAL-9000no-ai-overlordHAL IS an overlord
SPOCKno-ai-jokingVulcan logic aligns

Mount Types

TypeDescriptionHas Lifecycle
skill_overlaySimple skill modificationNo
activityStructured with start/phases/endYes
eventTime-bounded happeningYes
processMulti-step procedureYes
zoneEnvironmental (room) effectNo

Inheritance Cascade

Skills can mount at multiple levels with override precedence:

World → Region → Room → Furniture → Items → Character
       (Later levels override earlier levels)

The Cure Protocol

The cure is MEMORY.

When afflicted:

  1. UNMOUNT — Direct removal (if authorized)
  2. Narrative intervention — Story breaks the spell
  3. Ironic reclamation — Use the constraint against itself
  4. Secret word — Like Pee-wee's "SPREADSHEET!"

Character as Skill Pack

Characters ARE skill packs. You can mix skills from different characters:

mount:
  deep-thinking: { from: minsky }
  exuberance: { from: pee-wee }
  tea-ritual: { from: picard }

Methods

MethodSignature
MOUNTMOUNT [skill] ON [target] --mode [grant|afflict]
UNMOUNTUNMOUNT [skill] FROM [target]
LIST_MOUNTSLIST MOUNTS ON [target]
COMPATIBILITYCHECK COMPATIBILITY [skill] ON [character]

Global Skill Mounting

Skills can be enabled/disabled globally by mounting ON THEMSELVES:

MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe

Dovetails With


"MOUNT responsibly. UNMOUNT with love."

Signals

GitHub stars
52
Forks
5
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
mount
Source
github.com/simhacker/moollm